DataSlotComponent.h 3.5 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <Components/Slots/SlotComponent.h>
  10. #include <GraphCanvas/Components/Slots/Data/DataSlotBus.h>
  11. #include <GraphCanvas/Components/Nodes/NodeBus.h>
  12. namespace GraphCanvas
  13. {
  14. class DataSlotComponent
  15. : public SlotComponent
  16. , public DataSlotRequestBus::Handler
  17. {
  18. public:
  19. AZ_COMPONENT(DataSlotComponent, "{DB13C73D-2453-44F8-BB38-316C90264B73}", SlotComponent);
  20. static void Reflect(AZ::ReflectContext* reflectContext);
  21. static AZ::Entity* CreateDataSlot(const AZ::EntityId& nodeId, const DataSlotConfiguration& dataSlotConfiguration);
  22. DataSlotComponent();
  23. DataSlotComponent(const DataSlotConfiguration& dataSlotConfiguration);
  24. ~DataSlotComponent();
  25. // Component
  26. void Init() override;
  27. void Activate() override;
  28. void Deactivate() override;
  29. ////
  30. // SlotRequestBus
  31. void DisplayProposedConnection(const AZ::EntityId& connectionId, const Endpoint& endpoint) override;
  32. void RemoveProposedConnection(const AZ::EntityId& connectionId, const Endpoint& endpoint) override;
  33. void AddConnectionId(const AZ::EntityId& connectionId, const Endpoint& endpoint) override;
  34. void RemoveConnectionId(const AZ::EntityId& connectionId, const Endpoint& endpoint) override;
  35. void SetNode(const AZ::EntityId& nodeId) override;
  36. SlotConfiguration* CloneSlotConfiguration() const override;
  37. ////
  38. // DataSlotRequestBus
  39. bool ConvertToReference(bool isNewSlot = false) override;
  40. bool CanConvertToReference(bool isNewSlot = false) const override;
  41. bool ConvertToValue() override;
  42. bool CanConvertToValue() const override;
  43. bool IsUserSlot() const override;
  44. DataSlotType GetDataSlotType() const override;
  45. DataValueType GetDataValueType() const override;
  46. AZ::Uuid GetDataTypeId() const override;
  47. void SetDataTypeId(AZ::Uuid typeId) override;
  48. const Styling::StyleHelper* GetDataColorPalette() const override;
  49. size_t GetContainedTypesCount() const override;
  50. AZ::Uuid GetContainedTypeId(size_t index) const override;
  51. const Styling::StyleHelper* GetContainedTypeColorPalette(size_t index) const override;
  52. void SetDataAndContainedTypeIds(AZ::Uuid typeId, const AZStd::vector<AZ::Uuid>& typeIds, DataValueType valueType) override;
  53. ////
  54. protected:
  55. void UpdateDisplay();
  56. void RestoreDisplay(bool updateDisplay = false);
  57. // SlotComponent
  58. void OnFinalizeDisplay() override;
  59. ////
  60. void UpdatePropertyDisplayState();
  61. private:
  62. DataSlotComponent(const DataSlotComponent&) = delete;
  63. DataSlotComponent& operator=(const DataSlotComponent&) = delete;
  64. AZ::Entity* ConstructConnectionEntity(const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint, bool createModelConnection) override;
  65. bool m_canConvertSlotTypes;
  66. DataSlotType m_dataSlotType;
  67. DataValueType m_valueType;
  68. bool m_isUserSlot;
  69. AZ::Uuid m_dataTypeId;
  70. AZStd::vector<AZ::Uuid> m_containedTypeIds;
  71. AZ::EntityId m_displayedConnection;
  72. // Cached information for the display
  73. DataSlotType m_previousDataSlotType;
  74. };
  75. }