GraphCanvas.h 4.2 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/Asset/AssetManager.h>
  10. #include <AzCore/Module/Environment.h>
  11. #include <AzCore/std/containers/vector.h>
  12. #include <AzCore/std/smart_ptr/unique_ptr.h>
  13. #include <GraphCanvas/GraphCanvasBus.h>
  14. #include <GraphCanvas/Styling/PseudoElement.h>
  15. #include <Translation/TranslationDatabase.h>
  16. #include <Translation/TranslationBuilder.h>
  17. namespace GraphCanvas
  18. {
  19. class GraphCanvasSystemComponent
  20. : public AZ::Component
  21. , private GraphCanvasRequestBus::Handler
  22. , protected Styling::PseudoElementFactoryRequestBus::Handler
  23. , protected AzFramework::AssetCatalogEventBus::Handler
  24. {
  25. public:
  26. AZ_COMPONENT(GraphCanvasSystemComponent, "{F9F7BE55-4C28-4B8A-A722-D47C9EF24E60}")
  27. static void Reflect(AZ::ReflectContext* context);
  28. static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
  29. static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
  30. GraphCanvasSystemComponent() = default;
  31. ~GraphCanvasSystemComponent() override = default;
  32. private:
  33. // AZ::Component
  34. void Init() override;
  35. void Activate() override;
  36. void Deactivate() override;
  37. ////
  38. // GraphCanvasRequestBus
  39. AZ::Entity* CreateBookmarkAnchor() const override;
  40. AZ::Entity* CreateScene() const override;
  41. AZ::Entity* CreateCoreNode() const override;
  42. AZ::Entity* CreateGeneralNode(const char* nodeType) const override;
  43. AZ::Entity* CreateCommentNode() const override;
  44. AZ::Entity* CreateWrapperNode(const char* nodeType) const override;
  45. AZ::Entity* CreateNodeGroup() const override;
  46. AZ::Entity* CreateCollapsedNodeGroup(const CollapsedNodeGroupConfiguration& groupedNodeConfiguration) const override;
  47. AZ::Entity* CreateSlot(const AZ::EntityId& nodeId, const SlotConfiguration& slotConfiguration) const override;
  48. NodePropertyDisplay* CreateBooleanNodePropertyDisplay(BooleanDataInterface* dataInterface) const override;
  49. NodePropertyDisplay* CreateNumericNodePropertyDisplay(NumericDataInterface* dataInterface) const override;
  50. NodePropertyDisplay* CreateComboBoxNodePropertyDisplay(ComboBoxDataInterface* dataInterface) const override;
  51. NodePropertyDisplay* CreateEntityIdNodePropertyDisplay(EntityIdDataInterface* dataInterface) const override;
  52. NodePropertyDisplay* CreateReadOnlyNodePropertyDisplay(ReadOnlyDataInterface* dataInterface) const override;
  53. NodePropertyDisplay* CreateStringNodePropertyDisplay(StringDataInterface* dataInterface) const override;
  54. NodePropertyDisplay* CreateVectorNodePropertyDisplay(VectorDataInterface* dataInterface) const override;
  55. NodePropertyDisplay* CreateAssetIdNodePropertyDisplay(AssetIdDataInterface* dataInterface) const override;
  56. AZ::Entity* CreatePropertySlot(const AZ::EntityId& nodeId, const AZ::Crc32& propertyId, const SlotConfiguration& slotConfiguration) const override;
  57. ////
  58. // PseudoElementRequestBus
  59. AZ::EntityId CreateStyleEntity(const AZStd::string& style) const override;
  60. AZ::EntityId CreateVirtualChild(const AZ::EntityId& real, const AZStd::string& virtualChildElement) const override;
  61. ////
  62. // AzFramework::AssetCatalogEventBus::Handler
  63. void OnCatalogLoaded(const char* /*catalogFile*/) override;
  64. void OnCatalogAssetChanged(const AZ::Data::AssetId&) override;
  65. void OnCatalogAssetAdded(const AZ::Data::AssetId&) override;
  66. void OnCatalogAssetRemoved(const AZ::Data::AssetId& /*assetId*/, const AZ::Data::AssetInfo& /*assetInfo*/) override;
  67. ////
  68. void ReloadDatabase(const AZ::Data::AssetId&);
  69. AZStd::unique_ptr<TranslationAssetHandler> m_assetHandler;
  70. void RegisterTranslationBuilder();
  71. void UnregisterAssetHandler();
  72. TranslationAssetWorker m_translationAssetWorker;
  73. TranslationDatabase m_translationDatabase;
  74. };
  75. }