FaceTarget.cpp 1.8 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include "FaceTarget.h"
  9. #include <AzCore/Math/Transform.h>
  10. #include <AzCore/Serialization/SerializeContext.h>
  11. #include <AzCore/Math/Crc.h>
  12. #include <AzCore/Serialization/EditContext.h>
  13. #include "StartingPointCamera/StartingPointCameraConstants.h"
  14. #include <AzCore/Math/Quaternion.h>
  15. #include <MathConversion.h>
  16. #include <StartingPointCamera/StartingPointCameraUtilities.h>
  17. namespace Camera
  18. {
  19. void FaceTarget::Reflect(AZ::ReflectContext* reflection)
  20. {
  21. AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
  22. if (serializeContext)
  23. {
  24. serializeContext->Class<FaceTarget>()
  25. ->Version(1)
  26. ;
  27. AZ::EditContext* editContext = serializeContext->GetEditContext();
  28. if (editContext)
  29. {
  30. editContext->Class<FaceTarget>("FaceTarget", "Causes the camera to face the target")
  31. ->ClassElement(AZ::Edit::ClassElements::EditorData, "");
  32. }
  33. }
  34. }
  35. void FaceTarget::AdjustCameraTransform(float /*deltaTime*/, [[maybe_unused]] const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform)
  36. {
  37. AZ::Vector3 newLookVector = (targetTransform.GetTranslation() - inOutCameraTransform.GetTranslation()).GetNormalized();
  38. if (newLookVector.GetLengthSq() < AZ::Constants::FloatEpsilon)
  39. {
  40. newLookVector = targetTransform.GetBasis(ForwardBackward);
  41. }
  42. inOutCameraTransform.SetRotation(CreateQuaternionFromViewVector(newLookVector.GetNormalized()));
  43. }
  44. } // namespace Camera