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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <CameraFramework/ICameraTransformBehavior.h>
- #include <AzCore/RTTI/RTTI.h>
- #include <AzCore/Math/Transform.h>
- #include <AzCore/Memory/SystemAllocator.h>
- namespace AZ
- {
- class ReflectContext;
- }
- namespace Camera
- {
- //////////////////////////////////////////////////////////////////////////
- /// This behavior will cause the camera to rotate to face the target
- //////////////////////////////////////////////////////////////////////////
- class FaceTarget
- : public ICameraTransformBehavior
- {
- public:
- ~FaceTarget() override = default;
- AZ_RTTI(FaceTarget, "{1A2CBCD0-1841-493C-8DB7-1BCA0D293019}", ICameraTransformBehavior)
- AZ_CLASS_ALLOCATOR(FaceTarget, AZ::SystemAllocator);
- static void Reflect(AZ::ReflectContext* reflection);
- //////////////////////////////////////////////////////////////////////////
- // ICameraTransformBehavior
- void AdjustCameraTransform(float deltaTime, const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform) override;
- void Activate(AZ::EntityId) override {}
- void Deactivate() override {}
- private:
- };
- }
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