FaceTarget.h 1.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041
  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <CameraFramework/ICameraTransformBehavior.h>
  10. #include <AzCore/RTTI/RTTI.h>
  11. #include <AzCore/Math/Transform.h>
  12. #include <AzCore/Memory/SystemAllocator.h>
  13. namespace AZ
  14. {
  15. class ReflectContext;
  16. }
  17. namespace Camera
  18. {
  19. //////////////////////////////////////////////////////////////////////////
  20. /// This behavior will cause the camera to rotate to face the target
  21. //////////////////////////////////////////////////////////////////////////
  22. class FaceTarget
  23. : public ICameraTransformBehavior
  24. {
  25. public:
  26. ~FaceTarget() override = default;
  27. AZ_RTTI(FaceTarget, "{1A2CBCD0-1841-493C-8DB7-1BCA0D293019}", ICameraTransformBehavior)
  28. AZ_CLASS_ALLOCATOR(FaceTarget, AZ::SystemAllocator);
  29. static void Reflect(AZ::ReflectContext* reflection);
  30. //////////////////////////////////////////////////////////////////////////
  31. // ICameraTransformBehavior
  32. void AdjustCameraTransform(float deltaTime, const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform) override;
  33. void Activate(AZ::EntityId) override {}
  34. void Deactivate() override {}
  35. private:
  36. };
  37. }