FollowTargetFromAngle.h 1.8 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <CameraFramework/ICameraTransformBehavior.h>
  10. #include <AzCore/Math/Transform.h>
  11. #include <AzCore/RTTI/ReflectContext.h>
  12. #include "StartingPointCamera/StartingPointCameraConstants.h"
  13. #include <AzCore/Memory/SystemAllocator.h>
  14. namespace Camera
  15. {
  16. //////////////////////////////////////////////////////////////////////////
  17. /// This Camera Transform Behavior will follow the target transform from
  18. /// a given angle of Yaw, Pitch or Roll
  19. //////////////////////////////////////////////////////////////////////////
  20. class FollowTargetFromAngle
  21. : public ICameraTransformBehavior
  22. {
  23. public:
  24. ~FollowTargetFromAngle() override = default;
  25. AZ_RTTI(FollowTargetFromAngle, "{4DBE7A2C-8E93-422E-8942-9601A270D37E}", ICameraTransformBehavior)
  26. AZ_CLASS_ALLOCATOR(FollowTargetFromAngle, AZ::SystemAllocator);
  27. static void Reflect(AZ::ReflectContext* reflection);
  28. //////////////////////////////////////////////////////////////////////////
  29. // ICameraTransformBehavior
  30. void AdjustCameraTransform(float deltaTime, const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform) override;
  31. void Activate(AZ::EntityId) override {}
  32. void Deactivate() override {}
  33. private:
  34. //////////////////////////////////////////////////////////////////////////
  35. // Reflected Data
  36. float m_angleInDegrees = 0.f;
  37. EulerAngleType m_rotationType = EulerAngleType::Pitch;
  38. float m_distanceFromTarget = 1.0f;
  39. };
  40. } //namespace Camera