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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "OffsetCameraPosition.h"
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/Serialization/EditContext.h>
- namespace Camera
- {
- void OffsetCameraPosition::Reflect(AZ::ReflectContext* reflection)
- {
- AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
- if (serializeContext)
- {
- serializeContext->Class<OffsetCameraPosition>()
- ->Version(1)
- ->Field("Offset", &OffsetCameraPosition::m_offset)
- ->Field("Is Offset Relative", &OffsetCameraPosition::m_isRelativeOffset);
- AZ::EditContext* editContext = serializeContext->GetEditContext();
- if (editContext)
- {
- editContext->Class<OffsetCameraPosition>("Offset Position", "Offset the Camera's position")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->DataElement(0, &OffsetCameraPosition::m_offset, "Offset", "The displacement you wish to move the Camera by")
- ->Attribute(AZ::Edit::Attributes::Suffix, "m")
- ->DataElement(0, &OffsetCameraPosition::m_isRelativeOffset, "Is Offset Relative", "If yes then the displacement will occur from the perspective of the camera");
- }
- }
- }
- void OffsetCameraPosition::AdjustCameraTransform([[maybe_unused]] float deltaTime, [[maybe_unused]] const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform)
- {
- AZ::Vector3 currentPosition = targetTransform.GetTranslation();
- inOutCameraTransform.SetTranslation(AZ::Vector3::CreateZero());
- AZ::Transform rotation = m_isRelativeOffset ? inOutCameraTransform : AZ::Transform::CreateIdentity();
- inOutCameraTransform.SetTranslation(currentPosition + rotation.TransformPoint(m_offset));
- }
- } //namespace Camera
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