OffsetCameraPosition.cpp 2.1 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include "OffsetCameraPosition.h"
  9. #include <AzCore/Serialization/SerializeContext.h>
  10. #include <AzCore/Serialization/EditContext.h>
  11. namespace Camera
  12. {
  13. void OffsetCameraPosition::Reflect(AZ::ReflectContext* reflection)
  14. {
  15. AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
  16. if (serializeContext)
  17. {
  18. serializeContext->Class<OffsetCameraPosition>()
  19. ->Version(1)
  20. ->Field("Offset", &OffsetCameraPosition::m_offset)
  21. ->Field("Is Offset Relative", &OffsetCameraPosition::m_isRelativeOffset);
  22. AZ::EditContext* editContext = serializeContext->GetEditContext();
  23. if (editContext)
  24. {
  25. editContext->Class<OffsetCameraPosition>("Offset Position", "Offset the Camera's position")
  26. ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
  27. ->DataElement(0, &OffsetCameraPosition::m_offset, "Offset", "The displacement you wish to move the Camera by")
  28. ->Attribute(AZ::Edit::Attributes::Suffix, "m")
  29. ->DataElement(0, &OffsetCameraPosition::m_isRelativeOffset, "Is Offset Relative", "If yes then the displacement will occur from the perspective of the camera");
  30. }
  31. }
  32. }
  33. void OffsetCameraPosition::AdjustCameraTransform([[maybe_unused]] float deltaTime, [[maybe_unused]] const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform)
  34. {
  35. AZ::Vector3 currentPosition = targetTransform.GetTranslation();
  36. inOutCameraTransform.SetTranslation(AZ::Vector3::CreateZero());
  37. AZ::Transform rotation = m_isRelativeOffset ? inOutCameraTransform : AZ::Transform::CreateIdentity();
  38. inOutCameraTransform.SetTranslation(currentPosition + rotation.TransformPoint(m_offset));
  39. }
  40. } //namespace Camera