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- """
- Copyright (c) Contributors to the Open 3D Engine Project.
- For complete copyright and license terms please see the LICENSE at the root of this distribution.
- SPDX-License-Identifier: Apache-2.0 OR MIT
- """
- # fmt: off
- class Tests():
- level_created = ("Successfully created temp level", "Failed to create temp level")
- controller_exists = ("Successfully found controller entity", "Failed to find controller entity")
- activated_exists = ("Successfully found activated entity", "Failed to find activated entity")
- deactivated_exists = ("Successfully found deactivated entity", "Failed to find deactivated entity")
- start_states_correct = ("Start states set up successfully", "Start states set up incorrectly")
- game_mode_entered = ("Successfully entered game mode" "Failed to enter game mode")
- lines_found = ("Successfully found expected prints", "Failed to find expected prints")
- game_mode_exited = ("Successfully exited game mode" "Failed to exit game mode")
- # fmt: on
- def ScriptCanvasComponent_OnEntityActivatedDeactivated_PrintMessage():
- """
- Summary:
- Verify that the On Entity Activated/On Entity Deactivated nodes are working as expected
- Expected Behavior:
- Upon entering game mode, the Controller entity will wait 1 second and then activate the ActivationTest
- entity. The script attached to ActivationTest will print out a message on activation. The Controller
- will also deactivate the DeactivationTest entity, which should print a message.
- Test Steps:
- 1) Create temp level
- 2) Setup the level
- 3) Validate the entities
- 4) Start the Tracer
- 5) Enter Game Mode
- 6) Validate Print message
- 7) Exit game mode
- Note:
- - This test file must be called from the Open 3D Engine Editor command terminal
- - Any passed and failed tests are written to the Editor.log file.
- Parsing the file or running a log_monitor are required to observe the test results.
- :return: None
- """
- import os
- from editor_entity_utils import EditorEntity as Entity
- from utils import Report
- from utils import TestHelper as helper
- from utils import Tracer
- import azlmbr.legacy.general as general
- EditorEntity = str
- LEVEL_NAME = "tmp_level"
- WAIT_TIME = 3.0 # SECONDS
- EXPECTED_LINES = ["Activator Script: Activated", "Deactivator Script: Deactivated"]
- controller_dict = {
- "name": "Controller",
- "status": "active",
- "path": os.path.join("ScriptCanvas", "OnEntityActivatedScripts", "controller.scriptcanvas"),
- }
- activated_dict = {
- "name": "ActivationTest",
- "status": "inactive",
- "path": os.path.join("ScriptCanvas", "OnEntityActivatedScripts", "activator.scriptcanvas"),
- }
- deactivated_dict = {
- "name": "DeactivationTest",
- "status": "active",
- "path": os.path.join("ScriptCanvas", "OnEntityActivatedScripts", "deactivator.scriptcanvas"),
- }
- def get_asset(asset_path):
- return azlmbr.asset.AssetCatalogRequestBus(
- azlmbr.bus.Broadcast, "GetAssetIdByPath", asset_path, azlmbr.math.Uuid(), False
- )
- def setup_level():
- def create_editor_entity(
- entity_dict: dict, entity_to_activate: EditorEntity = None, entity_to_deactivate: EditorEntity = None
- ) -> EditorEntity:
- entity = Entity.create_editor_entity(entity_dict["name"])
- entity.set_start_status(entity_dict["status"])
- sc_component = entity.add_component("Script Canvas")
- sc_component.set_component_property_value(
- "Script Canvas Asset|Script Canvas Asset", get_asset(entity_dict["path"])
- )
- if entity_dict["name"] == "Controller":
- sc_component.get_property_tree()
- sc_component.set_component_property_value(
- "Properties|Variables|EntityToActivate|Datum|Datum|value|EntityToActivate",
- entity_to_activate.id,
- )
- sc_component.set_component_property_value(
- "Properties|Variables|EntityToDeactivate|Datum|Datum|value|EntityToDeactivate",
- entity_to_deactivate.id,
- )
- return entity
- activated = create_editor_entity(activated_dict)
- deactivated = create_editor_entity(deactivated_dict)
- create_editor_entity(controller_dict, activated, deactivated)
- def validate_entity_exist(entity_name: str, test_tuple: tuple):
- """
- Validate the entity with the given name exists in the level
- :return: entity: editor entity object
- """
- entity = Entity.find_editor_entity(entity_name)
- Report.critical_result(test_tuple, entity.id.IsValid())
- return entity
- def validate_start_state(entity: EditorEntity, expected_state: str):
- """
- Validate that the starting state of the entity is correct, if it isn't then attempt to rectify and recheck.
- :return: bool: Whether state is set as expected
- """
- state_options = {
- "active": azlmbr.globals.property.EditorEntityStartStatus_StartActive,
- "inactive": azlmbr.globals.property.EditorEntityStartStatus_StartInactive,
- "editor": azlmbr.globals.property.EditorEntityStartStatus_EditorOnly,
- }
- if expected_state.lower() not in state_options.keys():
- raise ValueError(f"{expected_state} is an invalid option; valid options: active, inactive, or editor.")
- state = entity.get_start_status()
- if state != state_options[expected_state]:
- # If state fails to set, set_start_status will assert
- entity.set_start_status(expected_state)
- return True
- def validate_entities_in_level():
- controller = validate_entity_exist(controller_dict["name"], Tests.controller_exists)
- state1_correct = validate_start_state(controller, controller_dict["status"])
- act_tester = validate_entity_exist(activated_dict["name"], Tests.activated_exists)
- state2_correct = validate_start_state(act_tester, activated_dict["status"])
- deac_tester = validate_entity_exist(deactivated_dict["name"], Tests.deactivated_exists)
- state3_correct = validate_start_state(deac_tester, deactivated_dict["status"])
- all_states_correct = state1_correct and state2_correct and state3_correct
- Report.critical_result(Tests.start_states_correct, all_states_correct)
- def locate_expected_lines(line_list: list):
- found_lines = [printInfo.message.strip() for printInfo in section_tracer.prints]
- return all(line in found_lines for line in line_list)
- # 1) Create temp level
- general.idle_enable(True)
- result = general.create_level_no_prompt(LEVEL_NAME, 128, 1, 512, True)
- Report.critical_result(Tests.level_created, result == 0)
- helper.wait_for_condition(lambda: general.get_current_level_name() == LEVEL_NAME, WAIT_TIME)
- general.close_pane("Error Report")
- # 2) Setup the level
- setup_level()
- # 3) Validate the entities
- validate_entities_in_level()
- # 4) Start the Tracer
- with Tracer() as section_tracer:
- # 5) Enter Game Mode
- helper.enter_game_mode(Tests.game_mode_entered)
- # 6) Validate Print message
- helper.wait_for_condition(lambda: locate_expected_lines(EXPECTED_LINES), WAIT_TIME)
- Report.result(Tests.lines_found, locate_expected_lines(EXPECTED_LINES))
- # 7) Exit game mode
- helper.exit_game_mode(Tests.game_mode_exited)
- if __name__ == "__main__":
- import ImportPathHelper as imports
- imports.init()
- from utils import Report
- Report.start_test(ScriptCanvasComponent_OnEntityActivatedDeactivated_PrintMessage)
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