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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "EditorDefs.h"
- #include "ObjectLoader.h"
- // Editor
- #include "Util/PakFile.h"
- #include "WaitProgress.h"
- #include "Include/IObjectManager.h"
- //////////////////////////////////////////////////////////////////////////
- // CObjectArchive Implementation.
- //////////////////////////////////////////////////////////////////////////
- CObjectArchive::CObjectArchive(IObjectManager* objMan, XmlNodeRef xmlRoot, bool loading)
- {
- m_objectManager = objMan;
- bLoading = loading;
- bUndo = false;
- m_nFlags = 0;
- node = xmlRoot;
- m_pCurrentErrorReport = GetIEditor()->GetErrorReport();
- m_pGeometryPak = nullptr;
- m_pCurrentObject = nullptr;
- m_bNeedResolveObjects = false;
- m_bProgressBarEnabled = true;
- }
- //////////////////////////////////////////////////////////////////////////
- CObjectArchive::~CObjectArchive()
- {
- if (m_pGeometryPak)
- {
- delete m_pGeometryPak;
- }
- // Always make sure objects are resolved when loading from archive.
- if (bLoading && m_bNeedResolveObjects)
- {
- ResolveObjects();
- }
- }
- //////////////////////////////////////////////////////////////////////////
- void CObjectArchive::SetResolveCallback(CBaseObject* fromObject, REFGUID objectId, ResolveObjRefFunctor1 func)
- {
- if (objectId == GUID_NULL)
- {
- func(0);
- return;
- }
- GUID guid(objectId);
- CBaseObject* pObject = m_objectManager->FindObject(guid);
- if (pObject && !(m_nFlags & eObjectLoader_MakeNewIDs))
- {
- // Object is already resolved. immediately call callback.
- func(pObject);
- }
- else
- {
- Callback cb;
- cb.fromObject = fromObject;
- cb.func1 = func;
- m_resolveCallbacks.insert(Callbacks::value_type(guid, cb));
- }
- }
- //////////////////////////////////////////////////////////////////////////
- void CObjectArchive::SetResolveCallback(CBaseObject* fromObject, REFGUID objectId, ResolveObjRefFunctor2 func, uint32 userData)
- {
- if (objectId == GUID_NULL)
- {
- func(0, userData);
- return;
- }
- CBaseObject* object = m_objectManager->FindObject(objectId);
- if (object && !(m_nFlags & eObjectLoader_MakeNewIDs))
- {
- // Object is already resolved. immidiatly call callback.
- func(object, userData);
- }
- else
- {
- Callback cb;
- cb.fromObject = fromObject;
- cb.func2 = func;
- cb.userData = userData;
- m_resolveCallbacks.insert(Callbacks::value_type(objectId, cb));
- }
- }
- //////////////////////////////////////////////////////////////////////////
- GUID CObjectArchive::ResolveID(REFGUID id)
- {
- return stl::find_in_map(m_IdRemap, id, id);
- }
- //////////////////////////////////////////////////////////////////////////
- void CObjectArchive::ResolveObjects()
- {
- int i;
- if (!bLoading)
- {
- return;
- }
- {
- CWaitProgress wait("Loading Objects", false);
- if (m_bProgressBarEnabled)
- {
- wait.Start();
- }
- GetIEditor()->SuspendUndo();
- //////////////////////////////////////////////////////////////////////////
- // Serialize All Objects from XML.
- //////////////////////////////////////////////////////////////////////////
- int numObj = m_loadedObjects.size();
- for (i = 0; i < numObj; i++)
- {
- if (m_bProgressBarEnabled)
- {
- wait.Step((i * 100) / numObj);
- }
- SLoadedObjectInfo& obj = m_loadedObjects[i];
- m_pCurrentErrorReport->SetCurrentValidatorObject(obj.pObject);
- node = obj.xmlNode;
- obj.pObject->Serialize(*this);
- m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr);
- // Objects can be added to the list here (from Groups).
- numObj = m_loadedObjects.size();
- }
- m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr);
- //////////////////////////////////////////////////////////////////////////
- GetIEditor()->ResumeUndo();
- }
- // Sort objects by sort order.
- std::sort(m_loadedObjects.begin(), m_loadedObjects.end());
- // Then rearrange to parent-first, if same sort order.
- for (i = 0; i < m_loadedObjects.size(); i++)
- {
- if (m_loadedObjects[i].pObject->GetParent())
- {
- // Find later in array.
- for (int j = i + 1; j < m_loadedObjects.size() && m_loadedObjects[j].nSortOrder == m_loadedObjects[i].nSortOrder; j++)
- {
- if (m_loadedObjects[j].pObject == m_loadedObjects[i].pObject->GetParent())
- {
- // Swap the objects.
- std::swap(m_loadedObjects[i], m_loadedObjects[j]);
- i--;
- break;
- }
- }
- }
- }
- //////////////////////////////////////////////////////////////////////////
- // Resolve objects GUIDs
- //////////////////////////////////////////////////////////////////////////
- for (Callbacks::iterator it = m_resolveCallbacks.begin(); it != m_resolveCallbacks.end(); it++)
- {
- Callback& cb = it->second;
- GUID objectId = ResolveID(it->first);
- CBaseObject* object = m_objectManager->FindObject(objectId);
- if (!object)
- {
- QString from;
- if (cb.fromObject)
- {
- from = cb.fromObject->GetName();
- }
- // Cannot resolve this object id.
- CErrorRecord err;
- err.error = QObject::tr("Unresolved ObjectID: %1, Referenced from Object %1").arg(GuidUtil::ToString(objectId)).arg(from);
- err.severity = CErrorRecord::ESEVERITY_ERROR;
- err.flags = CErrorRecord::FLAG_OBJECTID;
- err.pObject = cb.fromObject;
- GetIEditor()->GetErrorReport()->ReportError(err);
- //Warning( "Cannot resolve ObjectID: %s\r\nObject with this ID was not present in loaded file.\r\nFor instance Trigger referencing another object which is not loaded in Level.",GuidUtil::ToString(objectId) );
- continue;
- }
- m_pCurrentErrorReport->SetCurrentValidatorObject(object);
- // Call callback with this object.
- if (cb.func1)
- {
- (cb.func1)(object);
- }
- if (cb.func2)
- {
- (cb.func2)(object, cb.userData);
- }
- }
- m_resolveCallbacks.clear();
- //////////////////////////////////////////////////////////////////////////
- {
- CWaitProgress wait("Creating Objects", false);
- if (m_bProgressBarEnabled)
- {
- wait.Start();
- }
- //////////////////////////////////////////////////////////////////////////
- // Serialize All Objects from XML.
- //////////////////////////////////////////////////////////////////////////
- int numObj = m_loadedObjects.size();
- for (i = 0; i < numObj; i++)
- {
- if (m_bProgressBarEnabled)
- {
- wait.Step((i * 100) / numObj);
- }
- SLoadedObjectInfo& obj = m_loadedObjects[i];
- m_pCurrentErrorReport->SetCurrentValidatorObject(obj.pObject);
- obj.pObject->CreateGameObject();
- // unset the current validator object because the wait Step
- // might generate unrelated errors
- m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr);
- }
- m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr);
- //////////////////////////////////////////////////////////////////////////
- }
- //////////////////////////////////////////////////////////////////////////
- // Call PostLoad on all these objects.
- //////////////////////////////////////////////////////////////////////////
- {
- int numObj = m_loadedObjects.size();
- for (i = 0; i < numObj; i++)
- {
- SLoadedObjectInfo& obj = m_loadedObjects[i];
- m_pCurrentErrorReport->SetCurrentValidatorObject(obj.pObject);
- node = obj.xmlNode;
- obj.pObject->PostLoad(*this);
- }
- }
- m_bNeedResolveObjects = false;
- m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr);
- m_sequenceIdRemap.clear();
- m_pendingIds.clear();
- }
- //////////////////////////////////////////////////////////////////////////
- void CObjectArchive::SaveObject(CBaseObject* pObject)
- {
- if (pObject->CheckFlags(OBJFLAG_DONT_SAVE))
- {
- return;
- }
- if (m_savedObjects.find(pObject) == m_savedObjects.end())
- {
- m_pCurrentObject = pObject;
- m_savedObjects.insert(pObject);
- // If this object was not saved before.
- XmlNodeRef objNode = node->newChild("Object");
- XmlNodeRef prevRoot = node;
- node = objNode;
- pObject->Serialize(*this);
- node = prevRoot;
- }
- }
- //////////////////////////////////////////////////////////////////////////
- CBaseObject* CObjectArchive::LoadObject(const XmlNodeRef& objNode, CBaseObject* pPrevObject)
- {
- XmlNodeRef prevNode = node;
- node = objNode;
- CBaseObject* pObject;
- bool bMakeNewID = (m_nFlags & eObjectLoader_MakeNewIDs) ? true : false;
- pObject = m_objectManager->NewObject(*this, pPrevObject, bMakeNewID);
- if (pObject)
- {
- SLoadedObjectInfo obj;
- obj.nSortOrder = pObject->GetClassDesc()->GameCreationOrder();
- obj.pObject = pObject;
- obj.newGuid = pObject->GetId();
- obj.xmlNode = node;
- m_loadedObjects.push_back(obj);
- m_bNeedResolveObjects = true;
- }
- node = prevNode;
- return pObject;
- }
- //////////////////////////////////////////////////////////////////////////
- void CObjectArchive::LoadObjects(XmlNodeRef& rootObjectsNode)
- {
- int numObjects = rootObjectsNode->getChildCount();
- for (int i = 0; i < numObjects; i++)
- {
- XmlNodeRef objNode = rootObjectsNode->getChild(i);
- LoadObject(objNode, nullptr);
- }
- }
- //////////////////////////////////////////////////////////////////////////
- void CObjectArchive::ReportError(CErrorRecord& err)
- {
- if (m_pCurrentErrorReport)
- {
- m_pCurrentErrorReport->ReportError(err);
- }
- }
- //////////////////////////////////////////////////////////////////////////
- void CObjectArchive::SetErrorReport(CErrorReport* errReport)
- {
- if (errReport)
- {
- m_pCurrentErrorReport = errReport;
- }
- else
- {
- m_pCurrentErrorReport = GetIEditor()->GetErrorReport();
- }
- }
- //////////////////////////////////////////////////////////////////////////
- void CObjectArchive::ShowErrors()
- {
- GetIEditor()->GetErrorReport()->Display();
- }
- //////////////////////////////////////////////////////////////////////////
- void CObjectArchive::MakeNewIds(bool bEnable)
- {
- if (bEnable)
- {
- m_nFlags |= eObjectLoader_MakeNewIDs;
- }
- else
- {
- m_nFlags &= ~(eObjectLoader_MakeNewIDs);
- }
- }
- //////////////////////////////////////////////////////////////////////////
- void CObjectArchive::SetShouldResetInternalMembers(bool reset)
- {
- if (reset)
- {
- m_nFlags |= eObjectLoader_ResetInternalMembers;
- }
- else
- {
- m_nFlags &= ~(eObjectLoader_ResetInternalMembers);
- }
- }
- //////////////////////////////////////////////////////////////////////////
- void CObjectArchive::RemapID(REFGUID oldId, REFGUID newId)
- {
- m_IdRemap[oldId] = newId;
- }
- //////////////////////////////////////////////////////////////////////////
- CPakFile* CObjectArchive::GetGeometryPak(const char* sFilename)
- {
- if (m_pGeometryPak)
- {
- return m_pGeometryPak;
- }
- m_pGeometryPak = new CPakFile;
- m_pGeometryPak->Open(sFilename);
- return m_pGeometryPak;
- }
- //////////////////////////////////////////////////////////////////////////
- CBaseObject* CObjectArchive::GetCurrentObject()
- {
- return m_pCurrentObject;
- }
- //////////////////////////////////////////////////////////////////////////
- void CObjectArchive::AddSequenceIdMapping(uint32 oldId, uint32 newId)
- {
- assert(oldId != newId);
- assert(GetIEditor()->GetMovieSystem()->FindSequenceById(oldId) || stl::find(m_pendingIds, oldId));
- assert(GetIEditor()->GetMovieSystem()->FindSequenceById(newId) == nullptr);
- assert(stl::find(m_pendingIds, newId) == false);
- m_sequenceIdRemap[oldId] = newId;
- m_pendingIds.push_back(newId);
- }
- //////////////////////////////////////////////////////////////////////////
- uint32 CObjectArchive::RemapSequenceId(uint32 id) const
- {
- std::map<uint32, uint32>::const_iterator itr = m_sequenceIdRemap.find(id);
- if (itr == m_sequenceIdRemap.end())
- {
- return id;
- }
- else
- {
- return itr->second;
- }
- }
- //////////////////////////////////////////////////////////////////////////
- bool CObjectArchive::IsAmongPendingIds(uint32 id) const
- {
- return stl::find(m_pendingIds, id);
- }
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