ObjectLoader.cpp 13 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include "EditorDefs.h"
  9. #include "ObjectLoader.h"
  10. // Editor
  11. #include "Util/PakFile.h"
  12. #include "WaitProgress.h"
  13. #include "Include/IObjectManager.h"
  14. //////////////////////////////////////////////////////////////////////////
  15. // CObjectArchive Implementation.
  16. //////////////////////////////////////////////////////////////////////////
  17. CObjectArchive::CObjectArchive(IObjectManager* objMan, XmlNodeRef xmlRoot, bool loading)
  18. {
  19. m_objectManager = objMan;
  20. bLoading = loading;
  21. bUndo = false;
  22. m_nFlags = 0;
  23. node = xmlRoot;
  24. m_pCurrentErrorReport = GetIEditor()->GetErrorReport();
  25. m_pGeometryPak = nullptr;
  26. m_pCurrentObject = nullptr;
  27. m_bNeedResolveObjects = false;
  28. m_bProgressBarEnabled = true;
  29. }
  30. //////////////////////////////////////////////////////////////////////////
  31. CObjectArchive::~CObjectArchive()
  32. {
  33. if (m_pGeometryPak)
  34. {
  35. delete m_pGeometryPak;
  36. }
  37. // Always make sure objects are resolved when loading from archive.
  38. if (bLoading && m_bNeedResolveObjects)
  39. {
  40. ResolveObjects();
  41. }
  42. }
  43. //////////////////////////////////////////////////////////////////////////
  44. void CObjectArchive::SetResolveCallback(CBaseObject* fromObject, REFGUID objectId, ResolveObjRefFunctor1 func)
  45. {
  46. if (objectId == GUID_NULL)
  47. {
  48. func(0);
  49. return;
  50. }
  51. GUID guid(objectId);
  52. CBaseObject* pObject = m_objectManager->FindObject(guid);
  53. if (pObject && !(m_nFlags & eObjectLoader_MakeNewIDs))
  54. {
  55. // Object is already resolved. immediately call callback.
  56. func(pObject);
  57. }
  58. else
  59. {
  60. Callback cb;
  61. cb.fromObject = fromObject;
  62. cb.func1 = func;
  63. m_resolveCallbacks.insert(Callbacks::value_type(guid, cb));
  64. }
  65. }
  66. //////////////////////////////////////////////////////////////////////////
  67. void CObjectArchive::SetResolveCallback(CBaseObject* fromObject, REFGUID objectId, ResolveObjRefFunctor2 func, uint32 userData)
  68. {
  69. if (objectId == GUID_NULL)
  70. {
  71. func(0, userData);
  72. return;
  73. }
  74. CBaseObject* object = m_objectManager->FindObject(objectId);
  75. if (object && !(m_nFlags & eObjectLoader_MakeNewIDs))
  76. {
  77. // Object is already resolved. immidiatly call callback.
  78. func(object, userData);
  79. }
  80. else
  81. {
  82. Callback cb;
  83. cb.fromObject = fromObject;
  84. cb.func2 = func;
  85. cb.userData = userData;
  86. m_resolveCallbacks.insert(Callbacks::value_type(objectId, cb));
  87. }
  88. }
  89. //////////////////////////////////////////////////////////////////////////
  90. GUID CObjectArchive::ResolveID(REFGUID id)
  91. {
  92. return stl::find_in_map(m_IdRemap, id, id);
  93. }
  94. //////////////////////////////////////////////////////////////////////////
  95. void CObjectArchive::ResolveObjects()
  96. {
  97. int i;
  98. if (!bLoading)
  99. {
  100. return;
  101. }
  102. {
  103. CWaitProgress wait("Loading Objects", false);
  104. if (m_bProgressBarEnabled)
  105. {
  106. wait.Start();
  107. }
  108. GetIEditor()->SuspendUndo();
  109. //////////////////////////////////////////////////////////////////////////
  110. // Serialize All Objects from XML.
  111. //////////////////////////////////////////////////////////////////////////
  112. int numObj = m_loadedObjects.size();
  113. for (i = 0; i < numObj; i++)
  114. {
  115. if (m_bProgressBarEnabled)
  116. {
  117. wait.Step((i * 100) / numObj);
  118. }
  119. SLoadedObjectInfo& obj = m_loadedObjects[i];
  120. m_pCurrentErrorReport->SetCurrentValidatorObject(obj.pObject);
  121. node = obj.xmlNode;
  122. obj.pObject->Serialize(*this);
  123. m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr);
  124. // Objects can be added to the list here (from Groups).
  125. numObj = m_loadedObjects.size();
  126. }
  127. m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr);
  128. //////////////////////////////////////////////////////////////////////////
  129. GetIEditor()->ResumeUndo();
  130. }
  131. // Sort objects by sort order.
  132. std::sort(m_loadedObjects.begin(), m_loadedObjects.end());
  133. // Then rearrange to parent-first, if same sort order.
  134. for (i = 0; i < m_loadedObjects.size(); i++)
  135. {
  136. if (m_loadedObjects[i].pObject->GetParent())
  137. {
  138. // Find later in array.
  139. for (int j = i + 1; j < m_loadedObjects.size() && m_loadedObjects[j].nSortOrder == m_loadedObjects[i].nSortOrder; j++)
  140. {
  141. if (m_loadedObjects[j].pObject == m_loadedObjects[i].pObject->GetParent())
  142. {
  143. // Swap the objects.
  144. std::swap(m_loadedObjects[i], m_loadedObjects[j]);
  145. i--;
  146. break;
  147. }
  148. }
  149. }
  150. }
  151. //////////////////////////////////////////////////////////////////////////
  152. // Resolve objects GUIDs
  153. //////////////////////////////////////////////////////////////////////////
  154. for (Callbacks::iterator it = m_resolveCallbacks.begin(); it != m_resolveCallbacks.end(); it++)
  155. {
  156. Callback& cb = it->second;
  157. GUID objectId = ResolveID(it->first);
  158. CBaseObject* object = m_objectManager->FindObject(objectId);
  159. if (!object)
  160. {
  161. QString from;
  162. if (cb.fromObject)
  163. {
  164. from = cb.fromObject->GetName();
  165. }
  166. // Cannot resolve this object id.
  167. CErrorRecord err;
  168. err.error = QObject::tr("Unresolved ObjectID: %1, Referenced from Object %1").arg(GuidUtil::ToString(objectId)).arg(from);
  169. err.severity = CErrorRecord::ESEVERITY_ERROR;
  170. err.flags = CErrorRecord::FLAG_OBJECTID;
  171. err.pObject = cb.fromObject;
  172. GetIEditor()->GetErrorReport()->ReportError(err);
  173. //Warning( "Cannot resolve ObjectID: %s\r\nObject with this ID was not present in loaded file.\r\nFor instance Trigger referencing another object which is not loaded in Level.",GuidUtil::ToString(objectId) );
  174. continue;
  175. }
  176. m_pCurrentErrorReport->SetCurrentValidatorObject(object);
  177. // Call callback with this object.
  178. if (cb.func1)
  179. {
  180. (cb.func1)(object);
  181. }
  182. if (cb.func2)
  183. {
  184. (cb.func2)(object, cb.userData);
  185. }
  186. }
  187. m_resolveCallbacks.clear();
  188. //////////////////////////////////////////////////////////////////////////
  189. {
  190. CWaitProgress wait("Creating Objects", false);
  191. if (m_bProgressBarEnabled)
  192. {
  193. wait.Start();
  194. }
  195. //////////////////////////////////////////////////////////////////////////
  196. // Serialize All Objects from XML.
  197. //////////////////////////////////////////////////////////////////////////
  198. int numObj = m_loadedObjects.size();
  199. for (i = 0; i < numObj; i++)
  200. {
  201. if (m_bProgressBarEnabled)
  202. {
  203. wait.Step((i * 100) / numObj);
  204. }
  205. SLoadedObjectInfo& obj = m_loadedObjects[i];
  206. m_pCurrentErrorReport->SetCurrentValidatorObject(obj.pObject);
  207. obj.pObject->CreateGameObject();
  208. // unset the current validator object because the wait Step
  209. // might generate unrelated errors
  210. m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr);
  211. }
  212. m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr);
  213. //////////////////////////////////////////////////////////////////////////
  214. }
  215. //////////////////////////////////////////////////////////////////////////
  216. // Call PostLoad on all these objects.
  217. //////////////////////////////////////////////////////////////////////////
  218. {
  219. int numObj = m_loadedObjects.size();
  220. for (i = 0; i < numObj; i++)
  221. {
  222. SLoadedObjectInfo& obj = m_loadedObjects[i];
  223. m_pCurrentErrorReport->SetCurrentValidatorObject(obj.pObject);
  224. node = obj.xmlNode;
  225. obj.pObject->PostLoad(*this);
  226. }
  227. }
  228. m_bNeedResolveObjects = false;
  229. m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr);
  230. m_sequenceIdRemap.clear();
  231. m_pendingIds.clear();
  232. }
  233. //////////////////////////////////////////////////////////////////////////
  234. void CObjectArchive::SaveObject(CBaseObject* pObject)
  235. {
  236. if (pObject->CheckFlags(OBJFLAG_DONT_SAVE))
  237. {
  238. return;
  239. }
  240. if (m_savedObjects.find(pObject) == m_savedObjects.end())
  241. {
  242. m_pCurrentObject = pObject;
  243. m_savedObjects.insert(pObject);
  244. // If this object was not saved before.
  245. XmlNodeRef objNode = node->newChild("Object");
  246. XmlNodeRef prevRoot = node;
  247. node = objNode;
  248. pObject->Serialize(*this);
  249. node = prevRoot;
  250. }
  251. }
  252. //////////////////////////////////////////////////////////////////////////
  253. CBaseObject* CObjectArchive::LoadObject(const XmlNodeRef& objNode, CBaseObject* pPrevObject)
  254. {
  255. XmlNodeRef prevNode = node;
  256. node = objNode;
  257. CBaseObject* pObject;
  258. bool bMakeNewID = (m_nFlags & eObjectLoader_MakeNewIDs) ? true : false;
  259. pObject = m_objectManager->NewObject(*this, pPrevObject, bMakeNewID);
  260. if (pObject)
  261. {
  262. SLoadedObjectInfo obj;
  263. obj.nSortOrder = pObject->GetClassDesc()->GameCreationOrder();
  264. obj.pObject = pObject;
  265. obj.newGuid = pObject->GetId();
  266. obj.xmlNode = node;
  267. m_loadedObjects.push_back(obj);
  268. m_bNeedResolveObjects = true;
  269. }
  270. node = prevNode;
  271. return pObject;
  272. }
  273. //////////////////////////////////////////////////////////////////////////
  274. void CObjectArchive::LoadObjects(XmlNodeRef& rootObjectsNode)
  275. {
  276. int numObjects = rootObjectsNode->getChildCount();
  277. for (int i = 0; i < numObjects; i++)
  278. {
  279. XmlNodeRef objNode = rootObjectsNode->getChild(i);
  280. LoadObject(objNode, nullptr);
  281. }
  282. }
  283. //////////////////////////////////////////////////////////////////////////
  284. void CObjectArchive::ReportError(CErrorRecord& err)
  285. {
  286. if (m_pCurrentErrorReport)
  287. {
  288. m_pCurrentErrorReport->ReportError(err);
  289. }
  290. }
  291. //////////////////////////////////////////////////////////////////////////
  292. void CObjectArchive::SetErrorReport(CErrorReport* errReport)
  293. {
  294. if (errReport)
  295. {
  296. m_pCurrentErrorReport = errReport;
  297. }
  298. else
  299. {
  300. m_pCurrentErrorReport = GetIEditor()->GetErrorReport();
  301. }
  302. }
  303. //////////////////////////////////////////////////////////////////////////
  304. void CObjectArchive::ShowErrors()
  305. {
  306. GetIEditor()->GetErrorReport()->Display();
  307. }
  308. //////////////////////////////////////////////////////////////////////////
  309. void CObjectArchive::MakeNewIds(bool bEnable)
  310. {
  311. if (bEnable)
  312. {
  313. m_nFlags |= eObjectLoader_MakeNewIDs;
  314. }
  315. else
  316. {
  317. m_nFlags &= ~(eObjectLoader_MakeNewIDs);
  318. }
  319. }
  320. //////////////////////////////////////////////////////////////////////////
  321. void CObjectArchive::SetShouldResetInternalMembers(bool reset)
  322. {
  323. if (reset)
  324. {
  325. m_nFlags |= eObjectLoader_ResetInternalMembers;
  326. }
  327. else
  328. {
  329. m_nFlags &= ~(eObjectLoader_ResetInternalMembers);
  330. }
  331. }
  332. //////////////////////////////////////////////////////////////////////////
  333. void CObjectArchive::RemapID(REFGUID oldId, REFGUID newId)
  334. {
  335. m_IdRemap[oldId] = newId;
  336. }
  337. //////////////////////////////////////////////////////////////////////////
  338. CPakFile* CObjectArchive::GetGeometryPak(const char* sFilename)
  339. {
  340. if (m_pGeometryPak)
  341. {
  342. return m_pGeometryPak;
  343. }
  344. m_pGeometryPak = new CPakFile;
  345. m_pGeometryPak->Open(sFilename);
  346. return m_pGeometryPak;
  347. }
  348. //////////////////////////////////////////////////////////////////////////
  349. CBaseObject* CObjectArchive::GetCurrentObject()
  350. {
  351. return m_pCurrentObject;
  352. }
  353. //////////////////////////////////////////////////////////////////////////
  354. void CObjectArchive::AddSequenceIdMapping(uint32 oldId, uint32 newId)
  355. {
  356. assert(oldId != newId);
  357. assert(GetIEditor()->GetMovieSystem()->FindSequenceById(oldId) || stl::find(m_pendingIds, oldId));
  358. assert(GetIEditor()->GetMovieSystem()->FindSequenceById(newId) == nullptr);
  359. assert(stl::find(m_pendingIds, newId) == false);
  360. m_sequenceIdRemap[oldId] = newId;
  361. m_pendingIds.push_back(newId);
  362. }
  363. //////////////////////////////////////////////////////////////////////////
  364. uint32 CObjectArchive::RemapSequenceId(uint32 id) const
  365. {
  366. std::map<uint32, uint32>::const_iterator itr = m_sequenceIdRemap.find(id);
  367. if (itr == m_sequenceIdRemap.end())
  368. {
  369. return id;
  370. }
  371. else
  372. {
  373. return itr->second;
  374. }
  375. }
  376. //////////////////////////////////////////////////////////////////////////
  377. bool CObjectArchive::IsAmongPendingIds(uint32 id) const
  378. {
  379. return stl::find(m_pendingIds, id);
  380. }