LevelTemplates.xml 4.1 KB

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  1. <Templates>
  2. <Environment>
  3. <Fog>
  4. <ViewDistance type="Int" value="8000"/>
  5. <ViewDistanceLowSpec type="Int" value="1000"/>
  6. </Fog>
  7. <Terrain>
  8. <DetailLayersViewDistRatio type="Float" value="1.0" human="Detail Layer View Distance"/>
  9. <HeightMapAO type="BOOL" value="0"/>
  10. </Terrain>
  11. <EnvState>
  12. <WindVector type="Vector" value="1,0,0"/>
  13. <BreezeGeneration type="BOOL" value="0"/>
  14. <BreezeStrength type="Float" value="1.f"/>
  15. <BreezeMovementSpeed type="Float" value="8.f"/>
  16. <BreezeVariation type="Float" value="1.f"/>
  17. <BreezeLifeTime type="Float" value="15.f"/>
  18. <BreezeCount type="Int" value="4"/>
  19. <BreezeSpawnRadius type="Float" value="25.f"/>
  20. <BreezeSpread type="Float" value="0.f"/>
  21. <BreezeRadius type="Float" value="5.f"/>
  22. <ConsoleMergedMeshesPool type="Int" value="2750" />
  23. <ShowTerrainSurface type="BOOL" value="1"/>
  24. <SunShadowsMinSpec type="Int" value="1"/>
  25. <SunShadowsAdditionalCascadeMinSpec type="Int" value="0"/>
  26. <SunShadowsClipPlaneRange type="Float" value="256.0f"/>
  27. <SunShadowsClipPlaneRangeShift type="Float" value="0.0f"/>
  28. <UseLayersActivation type="BOOL" value="0"/>
  29. <SunLinkedToTOD type="BOOL" value="1"/>
  30. </EnvState>
  31. <VolFogShadows>
  32. <Enable type="BOOL" value="0"/>
  33. <EnableForClouds type="BOOL" value="0"/>
  34. </VolFogShadows>
  35. <CloudShadows>
  36. <CloudShadowTexture type="Texture" value="" />
  37. <CloudShadowSpeed type="Vector" value="0,0,0"/>
  38. <CloudShadowTiling type="Float" value="1.0"/>
  39. <CloudShadowBrightness type="Float" value="1.0"/>
  40. <CloudShadowInvert type="BOOL" value="0"/>
  41. </CloudShadows>
  42. <ParticleLighting>
  43. <AmbientMul type="Float" value="1.0"/>
  44. <LightsMul type="Float" value="1.0"/>
  45. </ParticleLighting>
  46. <SkyBox>
  47. <Material type="Material" value="EngineAssets/Materials/Sky/Sky"/>
  48. <MaterialLowSpec type="Material" value="EngineAssets/Materials/Sky/Sky"/>
  49. <Angle type="Float" value="0"/>
  50. <Stretching type="Float" value="0.5"/>
  51. </SkyBox>
  52. <Ocean>
  53. <Material type="Material" value="EngineAssets/Materials/Water/Ocean_default" />
  54. <CausticsDistanceAtten type="Float" min="0" value="100.0"/>
  55. <CausticDepth type="Float" min="0" value="8.0"/>
  56. <CausticIntensity type="Float" value="1.0" min="0.0" max="10.0"/>
  57. <CausticsTilling type="Float" value ="1.0" min="0.1" max="10.0" human="Caustics Tiling" />
  58. </Ocean>
  59. <OceanAnimation>
  60. <WindDirection type="Float" value="1.0" min="0.0" max="6.2832" human="Wind Direction (radians)" />
  61. <WindSpeed type="Float" value="4.0" min="0.0" max="1000.0" human="Wind Speed"/>
  62. <WavesAmount type="Float" value="1.5" min="0.2" max="5.0" human="Wave Frequency" />
  63. <WavesSize type="Float" value="0.4" min="0.0" max="3.0" human="Wave Height" />
  64. <WavesSpeed type="Float" value="1.0" min="0.0" max="5.0" human="Wave Speed" />
  65. </OceanAnimation>
  66. <Moon>
  67. <Latitude type="Float" value="240.0"/>
  68. <Longitude type="Float" value="45.0"/>
  69. <Size type="Float" value="0.5"/>
  70. <Texture type="Texture" value="Textures/Skys/Night/half_moon.dds"/>
  71. </Moon>
  72. <DynTexSource>
  73. <Width type="Int" value="256"/>
  74. <Height type="Int" value="256"/>
  75. </DynTexSource>
  76. <Total_Illumination_v2>
  77. <Active type="BOOL" value="0" TipCVar="e_svoTI_*"/>
  78. <IntegrationMode type="Int" value="0" min="0" max="2" TipCVar="e_svoTI_*"/>
  79. <NumberOfBounces type="Int" value="1" min="0" max="3" TipCVar="e_svoTI_*"/>
  80. <DiffuseConeWidth type="Float" value="24" TipCVar="e_svoTI_*"/>
  81. <ConeMaxLength type="Float" value="12.0" min="2" max="100" TipCVar="e_svoTI_*"/>
  82. <UseLightProbes type="BOOL" value="0" TipCVar="e_svoTI_*"/>
  83. <InjectionMultiplier type="Float" value="1.0" min="0" max="32" TipCVar="e_svoTI_*"/>
  84. <AmbientOffsetRed type="Float" value="1.0" TypCVar="e_svoTI_"/>
  85. <AmbientOffsetGreen type="Float" value="1.0" TypCVar="e_svoTI_"/>
  86. <AmbientOffsetBlue type="Float" value="1.0" TypCVar="e_svoTI_"/>
  87. <AmbientOffsetBias type="Float" value="0.1" TipCVar="e_svoTI_*"/>
  88. <Saturation type="Float" value="0.8" min="0" max="4" TipCVar="e_svoTI_*"/>
  89. <SSAOAmount type="Float" value="0.7" TipCVar="e_svoTI_*"/>
  90. </Total_Illumination_v2>
  91. </Environment>
  92. </Templates>