mtlobjects.mtl 486 B

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  1. <Material MtlFlags="524288" Shader="Illum" GenMask="C0000001" StringGenMask="%ALLOW_SILHOUETTE_POM%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="mat_metal" MatTemplate="" Diffuse="1,1,1" Specular="1,1,1" Emissive="0,0,0" Opacity="1" Shininess="40" vertModifType="0" LayerAct="1">
  2. <Textures>
  3. <Texture Map="Diffuse" File="textures/grey.tif"/>
  4. <Texture Map="Specular" File="textures/grey.tif"/>
  5. </Textures>
  6. <PublicParams SSSIndex="0" IndirectColor="0.25,0.25,0.25"/>
  7. </Material>