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spawnpointhelper.mtl 584 B

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  1. <Material MtlFlags="524320" Shader="Illum" GenMask="21" StringGenMask="%ALLOW_SILHOUETTE_POM%ALLOW_TESSELATION" SurfaceType="mat_nodraw" MatTemplate="" Diffuse="0.87513757,0.52344316,0.04145189" Emissive="0.87513757,0.52344316,0.04145189" Shininess="10" Opacity="1">
  2. <Textures>
  3. <Texture Map="Diffuse" File="textures/defaults/16_grey.dds"/>
  4. </Textures>
  5. <PublicParams FresnelPower="4" GlossFromDiffuseContrast="1" FresnelScale="1" GlossFromDiffuseOffset="0" FresnelBias="1" GlossFromDiffuseAmount="0" GlossFromDiffuseBrightness="0.333" IndirectColor="0.25,0.25,0.25"/>
  6. </Material>