AudioSystem.cpp 28 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AudioSystem.h>
  9. #include <AudioProxy.h>
  10. #include <SoundCVars.h>
  11. #include <AudioSystem_Traits_Platform.h>
  12. #include <AzCore/PlatformDef.h>
  13. #include <AzCore/Debug/Profiler.h>
  14. #include <AzCore/std/bind/bind.h>
  15. #include <AzCore/StringFunc/StringFunc.h>
  16. namespace Audio
  17. {
  18. extern CAudioLogger g_audioLogger;
  19. static constexpr const char AudioControlsBasePath[]{ "libs/gameaudio/" };
  20. // Save off the threadId of the "Main Thread" that was used to connect EBuses.
  21. AZStd::thread_id g_mainThreadId;
  22. ///////////////////////////////////////////////////////////////////////////////////////////////////
  23. // CAudioThread
  24. ///////////////////////////////////////////////////////////////////////////////////////////////////
  25. ///////////////////////////////////////////////////////////////////////////////////////////////////
  26. CAudioThread::~CAudioThread()
  27. {
  28. Deactivate();
  29. }
  30. ///////////////////////////////////////////////////////////////////////////////////////////////////
  31. void CAudioThread::Run()
  32. {
  33. AZ_Assert(m_audioSystem, "Audio Thread has no Audio System to run!\n");
  34. m_running = true;
  35. while (m_running)
  36. {
  37. m_audioSystem->InternalUpdate();
  38. }
  39. }
  40. ///////////////////////////////////////////////////////////////////////////////////////////////////
  41. void CAudioThread::Activate(CAudioSystem* const audioSystem)
  42. {
  43. m_audioSystem = audioSystem;
  44. AZStd::thread_desc threadDesc;
  45. threadDesc.m_name = "Audio Thread";
  46. threadDesc.m_cpuId = AZ_TRAIT_AUDIOSYSTEM_AUDIO_THREAD_AFFINITY;
  47. auto threadFunc = AZStd::bind(&CAudioThread::Run, this);
  48. m_thread = AZStd::thread(threadDesc, threadFunc);
  49. }
  50. ///////////////////////////////////////////////////////////////////////////////////////////////////
  51. void CAudioThread::Deactivate()
  52. {
  53. if (m_running)
  54. {
  55. m_running = false;
  56. m_thread.join();
  57. }
  58. }
  59. ///////////////////////////////////////////////////////////////////////////////////////////////////
  60. // CAudioSystem
  61. ///////////////////////////////////////////////////////////////////////////////////////////////////
  62. ///////////////////////////////////////////////////////////////////////////////////////////////////
  63. CAudioSystem::CAudioSystem()
  64. : m_bSystemInitialized(false)
  65. {
  66. g_mainThreadId = AZStd::this_thread::get_id();
  67. m_apAudioProxies.reserve(Audio::CVars::s_AudioObjectPoolSize);
  68. m_apAudioProxiesToBeFreed.reserve(16);
  69. m_controlsPath.assign(Audio::AudioControlsBasePath);
  70. AudioSystemRequestBus::Handler::BusConnect();
  71. AudioSystemThreadSafeRequestBus::Handler::BusConnect();
  72. AudioSystemInternalRequestBus::Handler::BusConnect();
  73. }
  74. ///////////////////////////////////////////////////////////////////////////////////////////////////
  75. CAudioSystem::~CAudioSystem()
  76. {
  77. AudioSystemRequestBus::Handler::BusDisconnect();
  78. AudioSystemThreadSafeRequestBus::Handler::BusDisconnect();
  79. AudioSystemInternalRequestBus::Handler::BusDisconnect();
  80. }
  81. ///////////////////////////////////////////////////////////////////////////////////////////////////
  82. void CAudioSystem::PushRequest(const SAudioRequest& audioRequestData)
  83. {
  84. CAudioRequestInternal request(audioRequestData);
  85. AZ_Assert(g_mainThreadId == AZStd::this_thread::get_id(), "AudioSystem::PushRequest - called from non-Main thread!");
  86. AZ_Assert(0 == (request.nFlags & eARF_THREAD_SAFE_PUSH), "AudioSystem::PushRequest - called with flag THREAD_SAFE_PUSH!");
  87. AZ_Assert(0 == (request.nFlags & eARF_EXECUTE_BLOCKING), "AudioSystem::PushRequest - called with flag EXECUTE_BLOCKING!");
  88. AudioSystemInternalRequestBus::QueueBroadcast(&AudioSystemInternalRequestBus::Events::ProcessRequestByPriority, request);
  89. }
  90. ///////////////////////////////////////////////////////////////////////////////////////////////////
  91. void CAudioSystem::PushRequestBlocking(const SAudioRequest& audioRequestData)
  92. {
  93. // Main Thread!
  94. AZ_PROFILE_FUNCTION(Audio);
  95. CAudioRequestInternal request(audioRequestData);
  96. AZ_Assert(g_mainThreadId == AZStd::this_thread::get_id(), "AudioSystem::PushRequestBlocking - called from non-Main thread!");
  97. AZ_Assert(0 != (request.nFlags & eARF_EXECUTE_BLOCKING), "AudioSystem::PushRequestBlocking - called without EXECUTE_BLOCKING flag!");
  98. AZ_Assert(0 == (request.nFlags & eARF_THREAD_SAFE_PUSH), "AudioSystem::PushRequestBlocking - called with THREAD_SAFE_PUSH flag!");
  99. ProcessRequestBlocking(request);
  100. }
  101. ///////////////////////////////////////////////////////////////////////////////////////////////////
  102. void CAudioSystem::PushRequestThreadSafe(const SAudioRequest& audioRequestData)
  103. {
  104. CAudioRequestInternal request(audioRequestData);
  105. AZ_Assert(0 != (request.nFlags & eARF_THREAD_SAFE_PUSH), "AudioSystem::PushRequestThreadSafe - called without THREAD_SAFE_PUSH flag!");
  106. AZ_Assert(0 == (request.nFlags & eARF_EXECUTE_BLOCKING), "AudioSystem::PushRequestThreadSafe - called with flag EXECUTE_BLOCKING!");
  107. AudioSystemThreadSafeRequestBus::QueueFunction(AZStd::bind(&CAudioSystem::ProcessRequestThreadSafe, this, request));
  108. }
  109. ///////////////////////////////////////////////////////////////////////////////////////////////////
  110. void CAudioSystem::AddRequestListener(
  111. AudioRequestCallbackType func,
  112. void* const callbackOwner,
  113. const EAudioRequestType requestType,
  114. const TATLEnumFlagsType specificRequestMask)
  115. {
  116. AZ_Assert(g_mainThreadId == AZStd::this_thread::get_id(), "AudioSystem::AddRequestListener - called from a non-Main thread!");
  117. if (func)
  118. {
  119. SAudioEventListener listener;
  120. listener.m_callbackOwner = callbackOwner;
  121. listener.m_fnOnEvent = func;
  122. listener.m_requestType = requestType;
  123. listener.m_specificRequestMask = specificRequestMask;
  124. m_oATL.AddRequestListener(listener);
  125. }
  126. }
  127. ///////////////////////////////////////////////////////////////////////////////////////////////////
  128. void CAudioSystem::RemoveRequestListener(AudioRequestCallbackType func, void* const callbackOwner)
  129. {
  130. AZ_Assert(g_mainThreadId == AZStd::this_thread::get_id(), "AudioSystem::RemoveRequestListener - called from a non-Main thread!");
  131. SAudioEventListener listener;
  132. listener.m_callbackOwner = callbackOwner;
  133. listener.m_fnOnEvent = func;
  134. m_oATL.RemoveRequestListener(listener);
  135. }
  136. ///////////////////////////////////////////////////////////////////////////////////////////////////
  137. void CAudioSystem::ExternalUpdate()
  138. {
  139. // Main Thread!
  140. AZ_Assert(g_mainThreadId == AZStd::this_thread::get_id(), "AudioSystem::ExternalUpdate - called from non-Main thread!");
  141. // Notify callbacks on the pending callbacks queue...
  142. // These are requests that were completed then queued for callback processing to happen here.
  143. ExecuteRequestCompletionCallbacks(m_pendingCallbacksQueue, m_pendingCallbacksMutex);
  144. // Notify callbacks from the "thread safe" queue...
  145. ExecuteRequestCompletionCallbacks(m_threadSafeCallbacksQueue, m_threadSafeCallbacksMutex, true);
  146. // Other notifications to be sent out...
  147. AudioTriggerNotificationBus::ExecuteQueuedEvents();
  148. // Free any Audio Proxies that are queued up for deletion...
  149. for (auto audioProxy : m_apAudioProxiesToBeFreed)
  150. {
  151. azdestroy(audioProxy, Audio::AudioSystemAllocator);
  152. }
  153. m_apAudioProxiesToBeFreed.clear();
  154. #if !defined(AUDIO_RELEASE)
  155. DrawAudioDebugData();
  156. #endif // !AUDIO_RELEASE
  157. }
  158. ///////////////////////////////////////////////////////////////////////////////////////////////////
  159. void CAudioSystem::InternalUpdate()
  160. {
  161. // Audio Thread!
  162. AZ_PROFILE_FUNCTION(Audio);
  163. auto startUpdateTime = AZStd::chrono::system_clock::now(); // stamp the start time
  164. bool handledBlockingRequests = false;
  165. {
  166. AZStd::lock_guard<AZStd::mutex> lock(m_blockingRequestsMutex);
  167. handledBlockingRequests = ProcessRequests(m_blockingRequestsQueue);
  168. }
  169. if (!handledBlockingRequests)
  170. {
  171. // Call the ProcessRequestByPriority events queued up...
  172. AudioSystemInternalRequestBus::ExecuteQueuedEvents();
  173. }
  174. // Call the ProcessRequestThreadSafe events queued up...
  175. AudioSystemThreadSafeRequestBus::ExecuteQueuedEvents();
  176. m_oATL.Update();
  177. #if !defined(AUDIO_RELEASE)
  178. #if defined(PROVIDE_GETNAME_SUPPORT)
  179. {
  180. AZ_PROFILE_SCOPE(Audio, "Sync Debug Name Changes");
  181. AZStd::lock_guard<AZStd::mutex> lock(m_debugNameStoreMutex);
  182. m_debugNameStore.SyncChanges(m_oATL.GetDebugStore());
  183. }
  184. #endif // PROVIDE_GETNAME_SUPPORT
  185. #endif // !AUDIO_RELEASE
  186. if (!handledBlockingRequests)
  187. {
  188. auto endUpdateTime = AZStd::chrono::system_clock::now(); // stamp the end time
  189. auto elapsedUpdateTime = AZStd::chrono::duration_cast<duration_ms>(endUpdateTime - startUpdateTime);
  190. if (elapsedUpdateTime < m_targetUpdatePeriod)
  191. {
  192. AZ_PROFILE_SCOPE(Audio, "Wait Remaining Time in Update Period");
  193. m_processingEvent.try_acquire_for(m_targetUpdatePeriod - elapsedUpdateTime);
  194. }
  195. }
  196. }
  197. ///////////////////////////////////////////////////////////////////////////////////////////////////
  198. bool CAudioSystem::Initialize()
  199. {
  200. AZ_Assert(g_mainThreadId == AZStd::this_thread::get_id(), "AudioSystem::Initialize - called from a non-Main thread!");
  201. if (!m_bSystemInitialized)
  202. {
  203. m_audioSystemThread.Deactivate();
  204. m_oATL.Initialize();
  205. m_audioSystemThread.Activate(this);
  206. for (AZ::u64 i = 0; i < Audio::CVars::s_AudioObjectPoolSize; ++i)
  207. {
  208. auto audioProxy = azcreate(CAudioProxy, (), Audio::AudioSystemAllocator, "AudioProxy");
  209. m_apAudioProxies.push_back(audioProxy);
  210. }
  211. m_bSystemInitialized = true;
  212. }
  213. return m_bSystemInitialized;
  214. }
  215. ///////////////////////////////////////////////////////////////////////////////////////////////////
  216. void CAudioSystem::Release()
  217. {
  218. AZ_Assert(g_mainThreadId == AZStd::this_thread::get_id(), "AudioSystem::Release - called from a non-Main thread!");
  219. for (auto audioProxy : m_apAudioProxies)
  220. {
  221. azdestroy(audioProxy, Audio::AudioSystemAllocator);
  222. }
  223. for (auto audioProxy : m_apAudioProxiesToBeFreed)
  224. {
  225. azdestroy(audioProxy, Audio::AudioSystemAllocator);
  226. }
  227. m_apAudioProxies.clear();
  228. m_apAudioProxiesToBeFreed.clear();
  229. // Release the audio implementation...
  230. SAudioRequest request;
  231. SAudioManagerRequestData<eAMRT_RELEASE_AUDIO_IMPL> requestData;
  232. request.nFlags = (eARF_PRIORITY_HIGH | eARF_EXECUTE_BLOCKING);
  233. request.pData = &requestData;
  234. PushRequestBlocking(request);
  235. m_audioSystemThread.Deactivate();
  236. m_oATL.ShutDown();
  237. m_bSystemInitialized = false;
  238. }
  239. ///////////////////////////////////////////////////////////////////////////////////////////////////
  240. TAudioControlID CAudioSystem::GetAudioTriggerID(const char* const sAudioTriggerName) const
  241. {
  242. return m_oATL.GetAudioTriggerID(sAudioTriggerName);
  243. }
  244. ///////////////////////////////////////////////////////////////////////////////////////////////////
  245. TAudioControlID CAudioSystem::GetAudioRtpcID(const char* const sAudioRtpcName) const
  246. {
  247. return m_oATL.GetAudioRtpcID(sAudioRtpcName);
  248. }
  249. ///////////////////////////////////////////////////////////////////////////////////////////////////
  250. TAudioControlID CAudioSystem::GetAudioSwitchID(const char* const sAudioStateName) const
  251. {
  252. return m_oATL.GetAudioSwitchID(sAudioStateName);
  253. }
  254. ///////////////////////////////////////////////////////////////////////////////////////////////////
  255. TAudioSwitchStateID CAudioSystem::GetAudioSwitchStateID(const TAudioControlID nSwitchID, const char* const sAudioSwitchStateName) const
  256. {
  257. return m_oATL.GetAudioSwitchStateID(nSwitchID, sAudioSwitchStateName);
  258. }
  259. ///////////////////////////////////////////////////////////////////////////////////////////////////
  260. TAudioPreloadRequestID CAudioSystem::GetAudioPreloadRequestID(const char* const sAudioPreloadRequestName) const
  261. {
  262. return m_oATL.GetAudioPreloadRequestID(sAudioPreloadRequestName);
  263. }
  264. ///////////////////////////////////////////////////////////////////////////////////////////////////
  265. TAudioEnvironmentID CAudioSystem::GetAudioEnvironmentID(const char* const sAudioEnvironmentName) const
  266. {
  267. return m_oATL.GetAudioEnvironmentID(sAudioEnvironmentName);
  268. }
  269. ///////////////////////////////////////////////////////////////////////////////////////////////////
  270. bool CAudioSystem::ReserveAudioListenerID(TAudioObjectID& rAudioObjectID)
  271. {
  272. AZ_Assert(g_mainThreadId == AZStd::this_thread::get_id(), "AudioSystem::ReserveAudioListenerID - called from a non-Main thread!");
  273. return m_oATL.ReserveAudioListenerID(rAudioObjectID);
  274. }
  275. ///////////////////////////////////////////////////////////////////////////////////////////////////
  276. bool CAudioSystem::ReleaseAudioListenerID(TAudioObjectID const nAudioObjectID)
  277. {
  278. AZ_Assert(g_mainThreadId == AZStd::this_thread::get_id(), "AudioSystem::ReleaseAudioListenerID - called from a non-Main thread!");
  279. return m_oATL.ReleaseAudioListenerID(nAudioObjectID);
  280. }
  281. ///////////////////////////////////////////////////////////////////////////////////////////////////
  282. bool CAudioSystem::SetAudioListenerOverrideID(const TAudioObjectID nAudioObjectID)
  283. {
  284. return m_oATL.SetAudioListenerOverrideID(nAudioObjectID);
  285. }
  286. ///////////////////////////////////////////////////////////////////////////////////////////////////
  287. void CAudioSystem::GetInfo([[maybe_unused]] SAudioSystemInfo& rAudioSystemInfo)
  288. {
  289. //TODO:
  290. }
  291. ///////////////////////////////////////////////////////////////////////////////////////////////////
  292. const char* CAudioSystem::GetControlsPath() const
  293. {
  294. return m_controlsPath.c_str();
  295. }
  296. ///////////////////////////////////////////////////////////////////////////////////////////////////
  297. void CAudioSystem::UpdateControlsPath()
  298. {
  299. AZStd::string controlsPath{ Audio::AudioControlsBasePath };
  300. const AZStd::string& subPath = m_oATL.GetControlsImplSubPath();
  301. if (!subPath.empty())
  302. {
  303. controlsPath.append(subPath);
  304. }
  305. if (AZ::StringFunc::RelativePath::Normalize(controlsPath))
  306. {
  307. m_controlsPath = controlsPath;
  308. }
  309. else
  310. {
  311. g_audioLogger.Log(
  312. eALT_ERROR, "AudioSystem::UpdateControlsPath - failed to normalize the controls path '%s'!", controlsPath.c_str());
  313. }
  314. }
  315. ///////////////////////////////////////////////////////////////////////////////////////////////////
  316. void CAudioSystem::RefreshAudioSystem([[maybe_unused]] const char* const levelName)
  317. {
  318. #if !defined(AUDIO_RELEASE)
  319. AZ_Assert(g_mainThreadId == AZStd::this_thread::get_id(), "AudioSystem::RefreshAudioSystem - called from a non-Main thread!");
  320. // Get the controls path and a level-specific preload Id first.
  321. // This will be passed with the request so that it doesn't have to lookup this data
  322. // and punch the AudioSystemRequestBus from the Audio Thread.
  323. const char* audioControlsPath = GetControlsPath();
  324. Audio::TAudioPreloadRequestID levelPreloadId = INVALID_AUDIO_PRELOAD_REQUEST_ID;
  325. if (levelName && levelName[0] != '\0')
  326. {
  327. levelPreloadId = GetAudioPreloadRequestID(levelName);
  328. }
  329. Audio::SAudioManagerRequestData<Audio::eAMRT_REFRESH_AUDIO_SYSTEM> requestData(audioControlsPath, levelName, levelPreloadId);
  330. Audio::SAudioRequest request;
  331. request.nFlags = (Audio::eARF_PRIORITY_HIGH | Audio::eARF_EXECUTE_BLOCKING);
  332. request.pData = &requestData;
  333. PushRequestBlocking(request);
  334. #endif // !AUDIO_RELEASE
  335. }
  336. ///////////////////////////////////////////////////////////////////////////////////////////////////
  337. IAudioProxy* CAudioSystem::GetFreeAudioProxy()
  338. {
  339. AZ_Assert(g_mainThreadId == AZStd::this_thread::get_id(), "AudioSystem::GetFreeAudioProxy - called from a non-Main thread!");
  340. CAudioProxy* audioProxy = nullptr;
  341. if (!m_apAudioProxies.empty())
  342. {
  343. audioProxy = m_apAudioProxies.back();
  344. m_apAudioProxies.pop_back();
  345. }
  346. else
  347. {
  348. audioProxy = azcreate(CAudioProxy, (), Audio::AudioSystemAllocator, "AudioProxyEx");
  349. #if !defined(AUDIO_RELEASE)
  350. if (!audioProxy)
  351. {
  352. g_audioLogger.Log(eALT_ASSERT, "AudioSystem::GetFreeAudioProxy - failed to create new AudioProxy instance!");
  353. }
  354. #endif // !AUDIO_RELEASE
  355. }
  356. return static_cast<IAudioProxy*>(audioProxy);
  357. }
  358. ///////////////////////////////////////////////////////////////////////////////////////////////////
  359. void CAudioSystem::FreeAudioProxy(IAudioProxy* const audioProxyI)
  360. {
  361. AZ_Assert(g_mainThreadId == AZStd::this_thread::get_id(), "AudioSystem::FreeAudioProxy - called from a non-Main thread!");
  362. auto const audioProxy = static_cast<CAudioProxy*>(audioProxyI);
  363. if (AZStd::find(m_apAudioProxiesToBeFreed.begin(), m_apAudioProxiesToBeFreed.end(), audioProxy) != m_apAudioProxiesToBeFreed.end() || AZStd::find(m_apAudioProxies.begin(), m_apAudioProxies.end(), audioProxy) != m_apAudioProxies.end())
  364. {
  365. AZ_Warning("AudioSystem", false, "Attempting to free an already freed audio proxy");
  366. return;
  367. }
  368. if (m_apAudioProxies.size() < Audio::CVars::s_AudioObjectPoolSize)
  369. {
  370. m_apAudioProxies.push_back(audioProxy);
  371. }
  372. else
  373. {
  374. m_apAudioProxiesToBeFreed.push_back(audioProxy);
  375. }
  376. }
  377. ///////////////////////////////////////////////////////////////////////////////////////////////////
  378. TAudioSourceId CAudioSystem::CreateAudioSource(const SAudioInputConfig& sourceConfig)
  379. {
  380. return m_oATL.CreateAudioSource(sourceConfig);
  381. }
  382. ///////////////////////////////////////////////////////////////////////////////////////////////////
  383. void CAudioSystem::DestroyAudioSource(TAudioSourceId sourceId)
  384. {
  385. m_oATL.DestroyAudioSource(sourceId);
  386. }
  387. ///////////////////////////////////////////////////////////////////////////////////////////////////
  388. const char* CAudioSystem::GetAudioControlName([[maybe_unused]] const EAudioControlType controlType, [[maybe_unused]] const TATLIDType atlID) const
  389. {
  390. AZ_Assert(g_mainThreadId == AZStd::this_thread::get_id(), "AudioSystem::GetAudioControlName - called from non-Main thread!");
  391. const char* sResult = nullptr;
  392. #if !defined(AUDIO_RELEASE)
  393. #if defined(PROVIDE_GETNAME_SUPPORT)
  394. AZStd::lock_guard<AZStd::mutex> lock(m_debugNameStoreMutex);
  395. switch (controlType)
  396. {
  397. case eACT_AUDIO_OBJECT:
  398. {
  399. sResult = m_debugNameStore.LookupAudioObjectName(atlID);
  400. break;
  401. }
  402. case eACT_TRIGGER:
  403. {
  404. sResult = m_debugNameStore.LookupAudioTriggerName(atlID);
  405. break;
  406. }
  407. case eACT_RTPC:
  408. {
  409. sResult = m_debugNameStore.LookupAudioRtpcName(atlID);
  410. break;
  411. }
  412. case eACT_SWITCH:
  413. {
  414. sResult = m_debugNameStore.LookupAudioSwitchName(atlID);
  415. break;
  416. }
  417. case eACT_PRELOAD:
  418. {
  419. sResult = m_debugNameStore.LookupAudioPreloadRequestName(atlID);
  420. break;
  421. }
  422. case eACT_ENVIRONMENT:
  423. {
  424. sResult = m_debugNameStore.LookupAudioEnvironmentName(atlID);
  425. break;
  426. }
  427. case eACT_SWITCH_STATE: // not handled here, use GetAudioSwitchStateName!
  428. case eACT_NONE:
  429. default: // fall-through!
  430. {
  431. g_audioLogger.Log(eALT_WARNING, "AudioSystem::GetAudioControlName - called with invalid EAudioControlType!");
  432. break;
  433. }
  434. }
  435. #endif // PROVIDE_GETNAME_SUPPORT
  436. #endif // !AUDIO_RELEASE
  437. return sResult;
  438. }
  439. ///////////////////////////////////////////////////////////////////////////////////////////////////
  440. const char* CAudioSystem::GetAudioSwitchStateName([[maybe_unused]] const TAudioControlID switchID, [[maybe_unused]] const TAudioSwitchStateID stateID) const
  441. {
  442. AZ_Assert(g_mainThreadId == AZStd::this_thread::get_id(), "AudioSystem::GetAudioSwitchStateName - called from non-Main thread!");
  443. const char* sResult = nullptr;
  444. #if !defined(AUDIO_RELEASE)
  445. #if defined(PROVIDE_GETNAME_SUPPORT)
  446. AZStd::lock_guard<AZStd::mutex> lock(m_debugNameStoreMutex);
  447. sResult = m_debugNameStore.LookupAudioSwitchStateName(switchID, stateID);
  448. #endif // PROVIDE_GETNAME_SUPPORT
  449. #endif // !AUDIO_RELEASE
  450. return sResult;
  451. }
  452. ///////////////////////////////////////////////////////////////////////////////////////////////////
  453. void CAudioSystem::ExtractCompletedRequests(TAudioRequests& requestQueue, TAudioRequests& extractedCallbacks)
  454. {
  455. auto iter(requestQueue.begin());
  456. auto iterEnd(requestQueue.end());
  457. while (iter != iterEnd)
  458. {
  459. const CAudioRequestInternal& refRequest = (*iter);
  460. if (refRequest.IsComplete())
  461. {
  462. // the request has completed, eligible for notification callback.
  463. // move the request to the extraction queue.
  464. extractedCallbacks.push_back(refRequest);
  465. iter = requestQueue.erase(iter);
  466. iterEnd = requestQueue.end();
  467. continue;
  468. }
  469. ++iter;
  470. }
  471. }
  472. ///////////////////////////////////////////////////////////////////////////////////////////////////
  473. void CAudioSystem::ExecuteRequestCompletionCallbacks(TAudioRequests& requestQueue, AZStd::mutex& requestQueueMutex, bool tryLock)
  474. {
  475. TAudioRequests extractedCallbacks;
  476. if (tryLock)
  477. {
  478. if (requestQueueMutex.try_lock())
  479. {
  480. ExtractCompletedRequests(requestQueue, extractedCallbacks);
  481. requestQueueMutex.unlock();
  482. }
  483. }
  484. else
  485. {
  486. AZStd::lock_guard<AZStd::mutex> lock(requestQueueMutex);
  487. ExtractCompletedRequests(requestQueue, extractedCallbacks);
  488. }
  489. // Notify listeners
  490. for (const auto& callback : extractedCallbacks)
  491. {
  492. m_oATL.NotifyListener(callback);
  493. }
  494. extractedCallbacks.clear();
  495. }
  496. ///////////////////////////////////////////////////////////////////////////////////////////////////
  497. void CAudioSystem::ProcessRequestBlocking(CAudioRequestInternal& request)
  498. {
  499. AZ_PROFILE_FUNCTION(Audio);
  500. if (m_oATL.CanProcessRequests())
  501. {
  502. {
  503. AZStd::lock_guard<AZStd::mutex> lock(m_blockingRequestsMutex);
  504. m_blockingRequestsQueue.push_back(request);
  505. }
  506. m_processingEvent.release();
  507. m_mainEvent.acquire();
  508. ExecuteRequestCompletionCallbacks(m_blockingRequestsQueue, m_blockingRequestsMutex);
  509. }
  510. }
  511. ///////////////////////////////////////////////////////////////////////////////////////////////////
  512. void CAudioSystem::ProcessRequestThreadSafe(CAudioRequestInternal request)
  513. {
  514. // Audio Thread!
  515. AZ_PROFILE_SCOPE(Audio, "Process Thread-Safe Request");
  516. if (m_oATL.CanProcessRequests())
  517. {
  518. if (request.eStatus == eARS_NONE)
  519. {
  520. request.eStatus = eARS_PENDING;
  521. m_oATL.ProcessRequest(request);
  522. }
  523. AZ_Assert(request.eStatus != eARS_PENDING, "AudioSystem::ProcessRequestThreadSafe - ATL finished processing request, but request is still in pending state!");
  524. if (request.eStatus != eARS_PENDING)
  525. {
  526. // push the request onto a callbacks queue for main thread to process later...
  527. AZStd::lock_guard<AZStd::mutex> lock(m_threadSafeCallbacksMutex);
  528. m_threadSafeCallbacksQueue.push_back(request);
  529. }
  530. }
  531. }
  532. ///////////////////////////////////////////////////////////////////////////////////////////////////
  533. void CAudioSystem::ProcessRequestByPriority(CAudioRequestInternal request)
  534. {
  535. // Todo: This should handle request priority, use request priority as bus Address and process in priority order.
  536. AZ_PROFILE_SCOPE(Audio, "Process Normal Request");
  537. AZ_Assert(g_mainThreadId != AZStd::this_thread::get_id(), "AudioSystem::ProcessRequestByPriority - called from Main thread!");
  538. if (m_oATL.CanProcessRequests())
  539. {
  540. if (request.eStatus == eARS_NONE)
  541. {
  542. request.eStatus = eARS_PENDING;
  543. m_oATL.ProcessRequest(request);
  544. }
  545. AZ_Assert(request.eStatus != eARS_PENDING, "AudioSystem::ProcessRequestByPriority - ATL finished processing request, but request is still in pending state!");
  546. if (request.eStatus != eARS_PENDING)
  547. {
  548. // push the request onto a callbacks queue for main thread to process later...
  549. AZStd::lock_guard<AZStd::mutex> lock(m_pendingCallbacksMutex);
  550. m_pendingCallbacksQueue.push_back(request);
  551. }
  552. }
  553. }
  554. ///////////////////////////////////////////////////////////////////////////////////////////////////
  555. bool CAudioSystem::ProcessRequests(TAudioRequests& requestQueue)
  556. {
  557. bool success = false;
  558. for (auto& request : requestQueue)
  559. {
  560. if (!(request.nInternalInfoFlags & eARIF_WAITING_FOR_REMOVAL))
  561. {
  562. AZ_PROFILE_SCOPE(Audio, "Process Blocking Request");
  563. if (request.eStatus == eARS_NONE)
  564. {
  565. request.eStatus = eARS_PENDING;
  566. m_oATL.ProcessRequest(request);
  567. success = true;
  568. }
  569. if (request.eStatus != eARS_PENDING)
  570. {
  571. if (request.nFlags & eARF_EXECUTE_BLOCKING)
  572. {
  573. request.nInternalInfoFlags |= eARIF_WAITING_FOR_REMOVAL;
  574. m_mainEvent.release();
  575. }
  576. }
  577. else
  578. {
  579. g_audioLogger.Log(eALT_ERROR, "AudioSystem::ProcessRequests - request still in Pending state after being processed by ATL!");
  580. }
  581. }
  582. }
  583. return success;
  584. }
  585. ///////////////////////////////////////////////////////////////////////////////////////////////////
  586. #if !defined(AUDIO_RELEASE)
  587. void CAudioSystem::DrawAudioDebugData()
  588. {
  589. AZ_Assert(g_mainThreadId == AZStd::this_thread::get_id(), "AudioSystem::DrawAudioDebugData - called from non-Main thread!");
  590. if (CVars::s_debugDrawOptions.GetRawFlags() != 0)
  591. {
  592. SAudioRequest oRequest;
  593. oRequest.nFlags = (eARF_PRIORITY_HIGH | eARF_EXECUTE_BLOCKING);
  594. SAudioManagerRequestData<eAMRT_DRAW_DEBUG_INFO> oRequestData;
  595. oRequest.pData = &oRequestData;
  596. PushRequestBlocking(oRequest);
  597. }
  598. }
  599. #endif // !AUDIO_RELEASE
  600. } // namespace Audio