MockApplicationManager.cpp 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333
  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <QElapsedTimer>
  9. #include <AzCore/std/smart_ptr/make_shared.h>
  10. #include <native/utilities/AssetBuilderInfo.h>
  11. #include <native/unittests/MockApplicationManager.h>
  12. namespace AssetProcessor
  13. {
  14. extern const BuilderIdAndName BUILDER_ID_COPY;
  15. extern const BuilderIdAndName BUILDER_ID_SKIP;
  16. struct MockRecognizerConfiguration
  17. : public RecognizerConfiguration
  18. {
  19. virtual ~MockRecognizerConfiguration() = default;
  20. const RecognizerContainer& GetAssetRecognizerContainer() const override
  21. {
  22. return m_container;
  23. }
  24. const RecognizerContainer& GetAssetCacheRecognizerContainer() const override
  25. {
  26. return m_container;
  27. }
  28. const ExcludeRecognizerContainer& GetExcludeAssetRecognizerContainer() const override
  29. {
  30. return m_excludeContainer;
  31. }
  32. bool AddAssetCacheRecognizerContainer(const RecognizerContainer&) override
  33. {
  34. return false;
  35. }
  36. RecognizerContainer m_container;
  37. ExcludeRecognizerContainer m_excludeContainer;
  38. };
  39. InternalMockBuilder::InternalMockBuilder(const QHash<QString, BuilderIdAndName>& inputBuilderNameByIdMap)
  40. : InternalRecognizerBasedBuilder(inputBuilderNameByIdMap,AZ::Uuid::CreateRandom())
  41. , m_createJobCallsCount(0)
  42. {
  43. }
  44. InternalMockBuilder::~InternalMockBuilder()
  45. {
  46. }
  47. bool InternalMockBuilder::InitializeMockBuilder(const AssetRecognizer& assetRecognizer)
  48. {
  49. MockRecognizerConfiguration conf;
  50. conf.m_container[assetRecognizer.m_name] = assetRecognizer;
  51. return InternalRecognizerBasedBuilder::Initialize(conf);
  52. }
  53. AssetBuilderSDK::AssetBuilderDesc InternalMockBuilder::CreateBuilderDesc(const QString& builderName,const QString& builderId, const AZStd::vector<AssetBuilderSDK::AssetBuilderPattern>& builderPatterns)
  54. {
  55. AssetBuilderSDK::AssetBuilderDesc builderDesc;
  56. builderDesc.m_name = builderName.toUtf8().data();
  57. builderDesc.m_patterns = builderPatterns;
  58. builderDesc.m_busId = AZ::Uuid::CreateString(builderId.toUtf8().data());
  59. builderDesc.m_builderType = AssetBuilderSDK::AssetBuilderDesc::AssetBuilderType::Internal;
  60. builderDesc.m_analysisFingerprint = "xyz"; // Normally this would include the data included in the CreateJobs fingerprint but it's not important for these unit tests currently, it just needs to exist
  61. builderDesc.m_createJobFunction = AZStd::bind(&InternalMockBuilder::CreateJobs, this, AZStd::placeholders::_1, AZStd::placeholders::_2);
  62. builderDesc.m_processJobFunction = AZStd::bind(&InternalMockBuilder::ProcessJob, this, AZStd::placeholders::_1, AZStd::placeholders::_2);
  63. return builderDesc;
  64. }
  65. void InternalMockBuilder::CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response)
  66. {
  67. m_lastCreateJobRequest = request;
  68. InternalRecognizerBasedBuilder::CreateJobs(request, response);
  69. m_createJobCallsCount++;
  70. m_lastCreateJobResponse = response;
  71. }
  72. void InternalMockBuilder::ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response)
  73. {
  74. InternalRecognizerBasedBuilder::ProcessJob(request, response);
  75. }
  76. void InternalMockBuilder::ResetCounters()
  77. {
  78. m_createJobCallsCount = 0;
  79. m_processJobCallsCount = 0;
  80. }
  81. int InternalMockBuilder::GetCreateJobCalls()
  82. {
  83. return m_createJobCallsCount;
  84. }
  85. const AssetBuilderSDK::CreateJobsResponse& InternalMockBuilder::GetLastCreateJobResponse()
  86. {
  87. return m_lastCreateJobResponse;
  88. }
  89. const AssetBuilderSDK::CreateJobsRequest& InternalMockBuilder::GetLastCreateJobRequest()
  90. {
  91. return m_lastCreateJobRequest;
  92. }
  93. bool MockApplicationManager::RegisterAssetRecognizerAsBuilder(const AssetProcessor::AssetRecognizer& rec)
  94. {
  95. QString newBuilderId = BUILDER_ID_COPY.GetId();
  96. QString newBuilderName = rec.m_name.c_str();
  97. QHash<QString, BuilderIdAndName> inputBuilderNameByIdMap =
  98. {
  99. { newBuilderId, BUILDER_ID_COPY }
  100. };
  101. AZStd::shared_ptr<InternalMockBuilder> builder =
  102. AZStd::make_shared<AssetProcessor::InternalMockBuilder>(inputBuilderNameByIdMap);
  103. if (m_internalBuilderRegistrationCount++ > 0)
  104. {
  105. // After the first initialization, the builder with id BUILDER_ID_COPY will have already been registered to the builder bus.
  106. // After the initial registration, make sure to unregister based on the fixed internal uuid so we can register it again
  107. AZ::Uuid uuid = AZ::Uuid::CreateString(newBuilderId.toUtf8().data());
  108. AssetBuilderRegistrationBus::Broadcast(&AssetBuilderRegistrationBus::Events::UnRegisterBuilderDescriptor, uuid);
  109. }
  110. if (!builder->InitializeMockBuilder(rec))
  111. {
  112. return false;
  113. }
  114. AZStd::vector<AssetBuilderSDK::AssetBuilderPattern> patterns;
  115. patterns.push_back(rec.m_patternMatcher.GetBuilderPattern());
  116. AZStd::string buildAZName(rec.m_name);
  117. if (m_internalBuilders.find(buildAZName) != m_internalBuilders.end())
  118. {
  119. m_internalBuilders.erase(buildAZName);
  120. }
  121. m_internalBuilders[buildAZName] = builder;
  122. AssetBuilderSDK::AssetBuilderDesc builderDesc = builder->CreateBuilderDesc(rec.m_name.c_str(), newBuilderId, patterns);
  123. AZ::Uuid internalUuid = AZ::Uuid::CreateRandom();
  124. m_internalBuilderUUIDByName[buildAZName] = internalUuid;
  125. BuilderFilePatternMatcherAndBuilderDesc matcherAndbuilderDesc;
  126. matcherAndbuilderDesc.m_builderDesc = builderDesc;
  127. matcherAndbuilderDesc.m_matcherBuilderPattern = AssetUtilities::BuilderFilePatternMatcher(rec.m_patternMatcher.GetBuilderPattern(), builderDesc.m_busId);
  128. matcherAndbuilderDesc.m_internalUuid = internalUuid;
  129. m_matcherBuilderPatterns.push_back(matcherAndbuilderDesc);
  130. return true;
  131. }
  132. bool MockApplicationManager::UnRegisterAssetRecognizerAsBuilder(const char* name)
  133. {
  134. AZStd::string key(name);
  135. AZ::Uuid uuid = m_internalBuilderUUIDByName[key];
  136. if (m_internalBuilders.find(key) != m_internalBuilders.end())
  137. {
  138. // Find the builder and remove the builder desc map and build patterns
  139. AZStd::shared_ptr<InternalRecognizerBasedBuilder> builder = m_internalBuilders[key];
  140. // Remove from the matcher builder pattern
  141. for (auto remover = this->m_matcherBuilderPatterns.begin();
  142. remover != this->m_matcherBuilderPatterns.end();
  143. remover++)
  144. {
  145. AZStd::string pattern = remover->m_matcherBuilderPattern.GetBuilderPattern().m_pattern;
  146. if (remover->m_internalUuid == uuid)
  147. {
  148. auto deleteIter = remover;
  149. remover++;
  150. this->m_matcherBuilderPatterns.erase(deleteIter);
  151. }
  152. }
  153. m_internalBuilders.erase(key);
  154. m_internalBuilderUUIDByName.erase(key);
  155. return true;
  156. }
  157. else
  158. {
  159. return false;
  160. }
  161. }
  162. void MockApplicationManager::UnRegisterAllBuilders()
  163. {
  164. AZStd::list<AZStd::string> registeredBuilderNames;
  165. for (auto builderIter = m_internalBuilders.begin();
  166. builderIter != m_internalBuilders.end();
  167. builderIter++)
  168. {
  169. registeredBuilderNames.push_back(builderIter->first);
  170. }
  171. for (auto builderName : registeredBuilderNames)
  172. {
  173. UnRegisterAssetRecognizerAsBuilder(builderName.c_str());
  174. }
  175. }
  176. void MockApplicationManager::GetMatchingBuildersInfo(const AZStd::string& assetPath, AssetProcessor::BuilderInfoList& builderInfoList)
  177. {
  178. AZStd::set<AZ::Uuid> uniqueBuilderDescIDs;
  179. m_getMatchingBuildersInfoFunctionCalls++;
  180. for (auto matcherInfo : m_matcherBuilderPatterns)
  181. {
  182. if (matcherInfo.m_matcherBuilderPattern.MatchesPath(assetPath))
  183. {
  184. uniqueBuilderDescIDs.insert(matcherInfo.m_matcherBuilderPattern.GetBuilderDescID());
  185. builderInfoList.push_back(matcherInfo.m_builderDesc);
  186. }
  187. }
  188. };
  189. void MockApplicationManager::GetAllBuildersInfo(AssetProcessor::BuilderInfoList& builderInfoList)
  190. {
  191. for (auto matcherInfo : m_matcherBuilderPatterns)
  192. {
  193. builderInfoList.push_back(matcherInfo.m_builderDesc);
  194. }
  195. };
  196. bool MockApplicationManager::GetBuilderByID(const AZStd::string& builderName, AZStd::shared_ptr<InternalMockBuilder>& builder)
  197. {
  198. if (m_internalBuilders.find(builderName) == m_internalBuilders.end())
  199. {
  200. return false;
  201. }
  202. builder = m_internalBuilders[builderName];
  203. return true;
  204. }
  205. bool MockApplicationManager::GetBuildUUIDFromName(const AZStd::string& builderName, AZ::Uuid& buildUUID)
  206. {
  207. if (m_internalBuilderUUIDByName.find(builderName) != m_internalBuilderUUIDByName.end())
  208. {
  209. AZ::Uuid internalUuid = m_internalBuilderUUIDByName[builderName];
  210. for (auto matcherBuildPattern : m_matcherBuilderPatterns)
  211. {
  212. if (matcherBuildPattern.m_internalUuid == internalUuid)
  213. {
  214. buildUUID = matcherBuildPattern.m_matcherBuilderPattern.GetBuilderDescID();
  215. return true;
  216. }
  217. }
  218. }
  219. return false;
  220. }
  221. void MockApplicationManager::ResetMatchingBuildersInfoFunctionCalls()
  222. {
  223. m_getMatchingBuildersInfoFunctionCalls = 0;
  224. }
  225. int MockApplicationManager::GetMatchingBuildersInfoFunctionCalls()
  226. {
  227. return m_getMatchingBuildersInfoFunctionCalls;
  228. }
  229. void MockApplicationManager::ResetMockBuilderCreateJobCalls()
  230. {
  231. for (auto builderIter = m_internalBuilders.begin();
  232. builderIter != m_internalBuilders.end();
  233. builderIter++)
  234. {
  235. builderIter->second->ResetCounters();
  236. }
  237. }
  238. int MockApplicationManager::GetMockBuilderCreateJobCalls()
  239. {
  240. int jobCalls = 0;
  241. for (auto builderIter = m_internalBuilders.begin();
  242. builderIter != m_internalBuilders.end();
  243. builderIter++)
  244. {
  245. jobCalls += builderIter->second->GetCreateJobCalls();
  246. }
  247. return jobCalls;
  248. }
  249. MockAssetBuilderInfoHandler::MockAssetBuilderInfoHandler()
  250. {
  251. m_assetBuilderDesc.m_name = "Mock_Foo_Builder";
  252. m_assetBuilderDesc.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.foo", AssetBuilderSDK::AssetBuilderPattern::Regex));
  253. m_assetBuilderDesc.m_busId = AZ::Uuid::CreateRandom();
  254. m_assetBuilderDesc.m_createJobFunction = [this](const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response)
  255. {
  256. for (int idx = 0; idx < m_numberOfJobsToCreate; idx++)
  257. {
  258. if (request.HasPlatform("pc"))
  259. {
  260. AssetBuilderSDK::JobDescriptor descriptor;
  261. AZStd::string indexString;
  262. AZStd::to_string(indexString, idx);
  263. descriptor.m_jobKey = "RandomJobKey" + indexString;
  264. descriptor.SetPlatformIdentifier("pc");
  265. response.m_createJobOutputs.push_back(descriptor);
  266. }
  267. }
  268. response.m_result = AssetBuilderSDK::CreateJobsResultCode::Success;
  269. };
  270. AssetProcessor::AssetBuilderInfoBus::Handler::BusConnect();
  271. }
  272. MockAssetBuilderInfoHandler::~MockAssetBuilderInfoHandler()
  273. {
  274. AssetProcessor::AssetBuilderInfoBus::Handler::BusDisconnect();
  275. }
  276. void MockAssetBuilderInfoHandler::GetMatchingBuildersInfo([[maybe_unused]] const AZStd::string& assetPath, AssetProcessor::BuilderInfoList& builderInfoList)
  277. {
  278. builderInfoList.push_back(m_assetBuilderDesc);
  279. }
  280. void MockAssetBuilderInfoHandler::GetAllBuildersInfo(AssetProcessor::BuilderInfoList& builderInfoList)
  281. {
  282. builderInfoList.push_back(m_assetBuilderDesc);
  283. };
  284. }