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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/Casting/numeric_cast.h>
- #include <AzCore/std/algorithm.h>
- #include <AzCore/std/string/conversions.h>
- #include <AzToolsFramework/Debug/TraceContext.h>
- #include <SceneAPI/SceneBuilder/Importers/Utilities/RenamedNodesMap.h>
- #include <SceneAPI/SceneCore/Utilities/Reporting.h>
- namespace AZ
- {
- namespace SceneAPI
- {
- namespace SceneBuilder
- {
- bool RenamedNodesMap::SanitizeNodeName(AZStd::string& name, const Containers::SceneGraph& graph,
- Containers::SceneGraph::NodeIndex parentNode, const char* defaultName)
- {
- AZ_TraceContext("Node name", name);
- const AZStd::string originalNodeName(name);
- bool isNameUpdated = false;
- // Nodes can't have an empty name, except of the root, otherwise nodes can't be referenced.
- if (name.empty())
- {
- name = defaultName;
- isNameUpdated = true;
- }
- // The scene graph uses an arbitrary character (by default dot) to separate the names of the parents
- // therefore that character can't be used in the name.
- AZStd::replace_if(name.begin(), name.end(),
- [&isNameUpdated](char c) -> bool
- {
- if (c == Containers::SceneGraph::GetNodeSeperationCharacter())
- {
- isNameUpdated = true;
- return true;
- }
- else
- {
- return false;
- }
- }, '_');
- // Nodes under a particular parent have to be unique. Multiple nodes can share the same name, but they
- // can't reference the same parent in that case. This is to make sure the node can be quickly found as
- // the full path will be unique. To fix any issues, an index is appended.
- size_t index = 1;
- const size_t offset = name.length();
- while (graph.Find(parentNode, name).IsValid())
- {
- // Remove the previously tried extension.
- name.erase(offset, name.length() - offset);
- name += ('_');
- name += AZStd::to_string(aznumeric_cast<u64>(index));
- index++;
- isNameUpdated = true;
- }
- if (isNameUpdated)
- {
- AZ_TraceContext("New node name", name);
- AZ_TracePrintf(Utilities::WarningWindow, "The name of the node '%s' was invalid or conflicting and was updated to '%s'.",
- originalNodeName.c_str(), name.c_str());
- }
- return isNameUpdated;
- }
- bool RenamedNodesMap::RegisterNode(const std::shared_ptr<SDKNode::NodeWrapper>& node, const Containers::SceneGraph& graph,
- Containers::SceneGraph::NodeIndex parentNode, const char* defaultName)
- {
- return node ? RegisterNode(*node, graph, parentNode, defaultName) : false;
- }
- bool RenamedNodesMap::RegisterNode(const std::shared_ptr<const SDKNode::NodeWrapper>& node, const Containers::SceneGraph& graph,
- Containers::SceneGraph::NodeIndex parentNode, const char* defaultName)
- {
- return node ? RegisterNode(*node, graph, parentNode, defaultName) : false;
- }
- bool RenamedNodesMap::RegisterNode(const SDKNode::NodeWrapper& node, const Containers::SceneGraph& graph,
- Containers::SceneGraph::NodeIndex parentNode, const char* defaultName)
- {
- AZStd::string name = node.GetName();
- if (SanitizeNodeName(name, graph, parentNode, defaultName))
- {
- AZ_TraceContext("New node name", name);
-
- // Only register if the name is updated, otherwise the name in the source scene's node can be returned.
- auto entry = m_idToName.find(node.GetUniqueId());
- if (entry == m_idToName.end())
- {
- m_idToName.insert(AZStd::make_pair(node.GetUniqueId(), AZStd::move(name)));
- return true;
- }
- else
- {
- AZ_TraceContext("Previous name", entry->second);
- if (entry->second == name)
- {
- return true;
- }
- else
- {
- AZ_Assert(false, "Node has already been registered with a different name.");
- return false;
- }
- }
- }
- else
- {
- return true;
- }
- }
-
- const char* RenamedNodesMap::GetNodeName(const std::shared_ptr<SDKNode::NodeWrapper>& node) const
- {
- return node ? GetNodeName(*node) : "<invalid>";
- }
- const char* RenamedNodesMap::GetNodeName(const std::shared_ptr<const SDKNode::NodeWrapper>& node) const
- {
- return node ? GetNodeName(*node) : "<invalid>";
- }
- const char* RenamedNodesMap::GetNodeName(const AZStd::shared_ptr<SDKNode::NodeWrapper>& node) const
- {
- return node ? GetNodeName(*node) : "<invalid>";
- }
- const char* RenamedNodesMap::GetNodeName(const AZStd::shared_ptr<const SDKNode::NodeWrapper>& node) const
- {
- return node ? GetNodeName(*node) : "<invalid>";
- }
- const char* RenamedNodesMap::GetNodeName(const SDKNode::NodeWrapper& node) const
- {
- auto entry = m_idToName.find(node.GetUniqueId());
- if (entry != m_idToName.end())
- {
- return entry->second.c_str();
- }
- else
- {
- return node.GetName();
- }
- }
- } // namespace SceneBuilder
- } // namespace SceneAPI
- } // namespace AZ
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