RenamedNodesMap.cpp 6.5 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/Casting/numeric_cast.h>
  9. #include <AzCore/std/algorithm.h>
  10. #include <AzCore/std/string/conversions.h>
  11. #include <AzToolsFramework/Debug/TraceContext.h>
  12. #include <SceneAPI/SceneBuilder/Importers/Utilities/RenamedNodesMap.h>
  13. #include <SceneAPI/SceneCore/Utilities/Reporting.h>
  14. namespace AZ
  15. {
  16. namespace SceneAPI
  17. {
  18. namespace SceneBuilder
  19. {
  20. bool RenamedNodesMap::SanitizeNodeName(AZStd::string& name, const Containers::SceneGraph& graph,
  21. Containers::SceneGraph::NodeIndex parentNode, const char* defaultName)
  22. {
  23. AZ_TraceContext("Node name", name);
  24. const AZStd::string originalNodeName(name);
  25. bool isNameUpdated = false;
  26. // Nodes can't have an empty name, except of the root, otherwise nodes can't be referenced.
  27. if (name.empty())
  28. {
  29. name = defaultName;
  30. isNameUpdated = true;
  31. }
  32. // The scene graph uses an arbitrary character (by default dot) to separate the names of the parents
  33. // therefore that character can't be used in the name.
  34. AZStd::replace_if(name.begin(), name.end(),
  35. [&isNameUpdated](char c) -> bool
  36. {
  37. if (c == Containers::SceneGraph::GetNodeSeperationCharacter())
  38. {
  39. isNameUpdated = true;
  40. return true;
  41. }
  42. else
  43. {
  44. return false;
  45. }
  46. }, '_');
  47. // Nodes under a particular parent have to be unique. Multiple nodes can share the same name, but they
  48. // can't reference the same parent in that case. This is to make sure the node can be quickly found as
  49. // the full path will be unique. To fix any issues, an index is appended.
  50. size_t index = 1;
  51. const size_t offset = name.length();
  52. while (graph.Find(parentNode, name).IsValid())
  53. {
  54. // Remove the previously tried extension.
  55. name.erase(offset, name.length() - offset);
  56. name += ('_');
  57. name += AZStd::to_string(aznumeric_cast<u64>(index));
  58. index++;
  59. isNameUpdated = true;
  60. }
  61. if (isNameUpdated)
  62. {
  63. AZ_TraceContext("New node name", name);
  64. AZ_TracePrintf(Utilities::WarningWindow, "The name of the node '%s' was invalid or conflicting and was updated to '%s'.",
  65. originalNodeName.c_str(), name.c_str());
  66. }
  67. return isNameUpdated;
  68. }
  69. bool RenamedNodesMap::RegisterNode(const std::shared_ptr<SDKNode::NodeWrapper>& node, const Containers::SceneGraph& graph,
  70. Containers::SceneGraph::NodeIndex parentNode, const char* defaultName)
  71. {
  72. return node ? RegisterNode(*node, graph, parentNode, defaultName) : false;
  73. }
  74. bool RenamedNodesMap::RegisterNode(const std::shared_ptr<const SDKNode::NodeWrapper>& node, const Containers::SceneGraph& graph,
  75. Containers::SceneGraph::NodeIndex parentNode, const char* defaultName)
  76. {
  77. return node ? RegisterNode(*node, graph, parentNode, defaultName) : false;
  78. }
  79. bool RenamedNodesMap::RegisterNode(const SDKNode::NodeWrapper& node, const Containers::SceneGraph& graph,
  80. Containers::SceneGraph::NodeIndex parentNode, const char* defaultName)
  81. {
  82. AZStd::string name = node.GetName();
  83. if (SanitizeNodeName(name, graph, parentNode, defaultName))
  84. {
  85. AZ_TraceContext("New node name", name);
  86. // Only register if the name is updated, otherwise the name in the source scene's node can be returned.
  87. auto entry = m_idToName.find(node.GetUniqueId());
  88. if (entry == m_idToName.end())
  89. {
  90. m_idToName.insert(AZStd::make_pair(node.GetUniqueId(), AZStd::move(name)));
  91. return true;
  92. }
  93. else
  94. {
  95. AZ_TraceContext("Previous name", entry->second);
  96. if (entry->second == name)
  97. {
  98. return true;
  99. }
  100. else
  101. {
  102. AZ_Assert(false, "Node has already been registered with a different name.");
  103. return false;
  104. }
  105. }
  106. }
  107. else
  108. {
  109. return true;
  110. }
  111. }
  112. const char* RenamedNodesMap::GetNodeName(const std::shared_ptr<SDKNode::NodeWrapper>& node) const
  113. {
  114. return node ? GetNodeName(*node) : "<invalid>";
  115. }
  116. const char* RenamedNodesMap::GetNodeName(const std::shared_ptr<const SDKNode::NodeWrapper>& node) const
  117. {
  118. return node ? GetNodeName(*node) : "<invalid>";
  119. }
  120. const char* RenamedNodesMap::GetNodeName(const AZStd::shared_ptr<SDKNode::NodeWrapper>& node) const
  121. {
  122. return node ? GetNodeName(*node) : "<invalid>";
  123. }
  124. const char* RenamedNodesMap::GetNodeName(const AZStd::shared_ptr<const SDKNode::NodeWrapper>& node) const
  125. {
  126. return node ? GetNodeName(*node) : "<invalid>";
  127. }
  128. const char* RenamedNodesMap::GetNodeName(const SDKNode::NodeWrapper& node) const
  129. {
  130. auto entry = m_idToName.find(node.GetUniqueId());
  131. if (entry != m_idToName.end())
  132. {
  133. return entry->second.c_str();
  134. }
  135. else
  136. {
  137. return node.GetName();
  138. }
  139. }
  140. } // namespace SceneBuilder
  141. } // namespace SceneAPI
  142. } // namespace AZ