BlendShapeRule.h 1.5 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/Memory/Memory.h>
  10. #include <AzCore/std/containers/vector.h>
  11. #include <SceneAPI/SceneCore/DataTypes/Rules/IBlendShapeRule.h>
  12. #include <SceneAPI/SceneData/ManifestBase/SceneNodeSelectionList.h>
  13. namespace AZ
  14. {
  15. class ReflectContext;
  16. namespace SceneAPI
  17. {
  18. namespace Containers
  19. {
  20. class Scene;
  21. }
  22. namespace SceneData
  23. {
  24. class SCENE_DATA_CLASS BlendShapeRule
  25. : public DataTypes::IBlendShapeRule
  26. {
  27. public:
  28. AZ_RTTI(BlendShapeRule, "{E9D04F75-735B-484B-A6F1-5B91F92B36B4}", DataTypes::IBlendShapeRule);
  29. AZ_CLASS_ALLOCATOR_DECL
  30. SCENE_DATA_API ~BlendShapeRule() override = default;
  31. SCENE_DATA_API SceneNodeSelectionList& GetNodeSelectionList();
  32. SCENE_DATA_API DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() override;
  33. SCENE_DATA_API const DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() const override;
  34. static void Reflect(ReflectContext* context);
  35. protected:
  36. SceneNodeSelectionList m_blendShapes;
  37. };
  38. } // SceneData
  39. } // SceneAPI
  40. } // AZ