ScriptProcessorRule.cpp 2.3 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/RTTI/ReflectContext.h>
  9. #include <AzCore/Memory/SystemAllocator.h>
  10. #include <AzCore/Serialization/SerializeContext.h>
  11. #include <AzCore/Serialization/EditContext.h>
  12. #include <SceneAPI/SceneData/Rules/ScriptProcessorRule.h>
  13. namespace AZ
  14. {
  15. // Enum types must have a TypeId tied to it in order for the reflection to succeed.
  16. AZ_TYPE_INFO_SPECIALIZE(SceneAPI::DataTypes::ScriptProcessorFallbackLogic, "{3DCABF3D-E8EF-43E7-B3C7-373E05825F60}");
  17. namespace SceneAPI
  18. {
  19. namespace SceneData
  20. {
  21. void ScriptProcessorRule::Reflect(AZ::ReflectContext* context)
  22. {
  23. AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
  24. if (serializeContext)
  25. {
  26. serializeContext->Class<ScriptProcessorRule, DataTypes::IScriptProcessorRule>()->Version(2)
  27. ->Field("scriptFilename", &ScriptProcessorRule::m_scriptFilename)
  28. ->Field("fallbackLogic", &ScriptProcessorRule::m_fallbackLogic);
  29. serializeContext->Enum<DataTypes::ScriptProcessorFallbackLogic>()
  30. ->Value("FailBuild", DataTypes::ScriptProcessorFallbackLogic::FailBuild)
  31. ->Value("ContinueBuild", DataTypes::ScriptProcessorFallbackLogic::ContinueBuild);
  32. AZ::EditContext* editContext = serializeContext->GetEditContext();
  33. if (editContext)
  34. {
  35. editContext->Class<ScriptProcessorRule>("ScriptProcessorRule", "Script rule settings to process a scene asset file")
  36. ->ClassElement(Edit::ClassElements::EditorData, "")
  37. ->Attribute("AutoExpand", true)
  38. ->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
  39. ->DataElement(0, &ScriptProcessorRule::m_scriptFilename, "scriptFilename",
  40. "Relative path to scene processor Python script.");
  41. }
  42. }
  43. }
  44. } // SceneData
  45. } // SceneAPI
  46. } // AZ