AsyncOperationProcessingHandler.cpp 2.0 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/Component/TickBus.h>
  9. #include <AzCore/std/parallel/thread.h>
  10. #include <AzToolsFramework/Debug/TraceContext.h>
  11. #include <SceneAPI/SceneUI/Handlers/ProcessingHandlers/AsyncOperationProcessingHandler.h>
  12. namespace AZ
  13. {
  14. namespace SceneAPI
  15. {
  16. namespace SceneUI
  17. {
  18. AsyncOperationProcessingHandler::AsyncOperationProcessingHandler(Uuid traceTag, AZStd::function<void()> targetFunction, AZStd::function<void()> onComplete, QObject* parent)
  19. : ProcessingHandler(traceTag, parent)
  20. , m_operationToRun(targetFunction)
  21. , m_onComplete(onComplete)
  22. {
  23. }
  24. void AsyncOperationProcessingHandler::BeginProcessing()
  25. {
  26. emit StatusMessageUpdated("Waiting for background processes to complete...");
  27. m_thread.reset(
  28. new AZStd::thread(
  29. [this]()
  30. {
  31. AZ_TraceContext("Tag", m_traceTag);
  32. m_operationToRun();
  33. EBUS_QUEUE_FUNCTION(AZ::TickBus, AZStd::bind(&AsyncOperationProcessingHandler::OnBackgroundOperationComplete, this));
  34. }
  35. )
  36. );
  37. }
  38. void AsyncOperationProcessingHandler::OnBackgroundOperationComplete()
  39. {
  40. m_thread->detach();
  41. m_thread.reset(nullptr);
  42. emit StatusMessageUpdated("Processing complete");
  43. if (m_onComplete)
  44. {
  45. m_onComplete();
  46. }
  47. emit ProcessingComplete();
  48. }
  49. }
  50. }
  51. }
  52. #include <Handlers/ProcessingHandlers/moc_AsyncOperationProcessingHandler.cpp>