NameBenchmarks.cpp 5.7 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/Interface/Interface.h>
  9. #include <AzCore/Name/Name.h>
  10. #include <AzCore/Name/NameDictionary.h>
  11. #include <AzCore/UnitTest/TestTypes.h>
  12. namespace AZ::NameBenchmarks
  13. {
  14. class NameBenchmarkFixture : public UnitTest::AllocatorsBenchmarkFixture
  15. {
  16. public:
  17. void SetUp(const ::benchmark::State& st) override
  18. {
  19. UnitTest::AllocatorsBenchmarkFixture::SetUp(st);
  20. AZ::NameDictionary::Create();
  21. }
  22. void SetUp(::benchmark::State& st) override
  23. {
  24. UnitTest::AllocatorsBenchmarkFixture::SetUp(st);
  25. AZ::NameDictionary::Create();
  26. }
  27. void TearDown(::benchmark::State& st) override
  28. {
  29. AZ::NameDictionary::Destroy();
  30. UnitTest::AllocatorsBenchmarkFixture::TearDown(st);
  31. }
  32. void TearDown(const ::benchmark::State& st) override
  33. {
  34. AZ::NameDictionary::Destroy();
  35. UnitTest::AllocatorsBenchmarkFixture::TearDown(st);
  36. }
  37. AZ::Name NameFromCachedLiteral()
  38. {
  39. return AZ_NAME_LITERAL("test_literal");
  40. }
  41. AZ::Name NameFromUncachedLiteral()
  42. {
  43. return AZ::Name("test_literal");
  44. }
  45. };
  46. BENCHMARK_DEFINE_F(NameBenchmarkFixture, CreateNameCacheHit)(::benchmark::State& state)
  47. {
  48. constexpr size_t poolSize = 100;
  49. AZStd::vector<AZ::Name> existingNames;
  50. for (size_t i = 0; i < poolSize; ++i)
  51. {
  52. existingNames.emplace_back(AZStd::string::format("name%zu", i));
  53. }
  54. for ([[maybe_unused]] auto var_ : state)
  55. {
  56. for (size_t i = 0; i < poolSize; ++i)
  57. {
  58. benchmark::DoNotOptimize(AZ::Name(existingNames[i].GetStringView()));
  59. }
  60. }
  61. state.SetItemsProcessed(state.iterations() * poolSize);
  62. }
  63. BENCHMARK_REGISTER_F(NameBenchmarkFixture, CreateNameCacheHit);
  64. BENCHMARK_DEFINE_F(NameBenchmarkFixture, CreateNameCacheMiss)(::benchmark::State& state)
  65. {
  66. constexpr size_t poolSize = 100;
  67. AZStd::vector<AZStd::string> namesToCreate;
  68. for (size_t i = 0; i < poolSize; ++i)
  69. {
  70. namesToCreate.emplace_back(AZStd::string::format("name%zu", i));
  71. }
  72. for ([[maybe_unused]] auto var_ : state)
  73. {
  74. for (size_t i = 0; i < poolSize; ++i)
  75. {
  76. benchmark::DoNotOptimize(AZ::Name(namesToCreate[i]));
  77. }
  78. }
  79. state.SetItemsProcessed(state.iterations() * poolSize);
  80. }
  81. BENCHMARK_REGISTER_F(NameBenchmarkFixture, CreateNameCacheMiss);
  82. BENCHMARK_DEFINE_F(NameBenchmarkFixture, CopyName)(::benchmark::State& state)
  83. {
  84. constexpr size_t poolSize = 100;
  85. AZStd::vector<AZ::Name> existingNames;
  86. for (size_t i = 0; i < poolSize; ++i)
  87. {
  88. existingNames.emplace_back(AZStd::string::format("name%zu", i));
  89. }
  90. for ([[maybe_unused]] auto var_ : state)
  91. {
  92. for (size_t i = 0; i < poolSize; ++i)
  93. {
  94. benchmark::DoNotOptimize(AZ::Name(existingNames[i]));
  95. }
  96. }
  97. state.SetItemsProcessed(state.iterations() * poolSize);
  98. }
  99. BENCHMARK_REGISTER_F(NameBenchmarkFixture, CopyName);
  100. BENCHMARK_DEFINE_F(NameBenchmarkFixture, RetrieveName_WithNameLiteral)(::benchmark::State& state)
  101. {
  102. for ([[maybe_unused]] auto var_ : state)
  103. {
  104. benchmark::DoNotOptimize(AZ::Name(NameFromCachedLiteral()));
  105. }
  106. state.SetItemsProcessed(state.iterations());
  107. }
  108. BENCHMARK_REGISTER_F(NameBenchmarkFixture, RetrieveName_WithNameLiteral);
  109. BENCHMARK_DEFINE_F(NameBenchmarkFixture, RetrieveName_WithoutNameLiteral)(::benchmark::State& state)
  110. {
  111. for ([[maybe_unused]] auto var_ : state)
  112. {
  113. benchmark::DoNotOptimize(AZ::Name(NameFromUncachedLiteral()));
  114. }
  115. state.SetItemsProcessed(state.iterations());
  116. }
  117. BENCHMARK_REGISTER_F(NameBenchmarkFixture, RetrieveName_WithoutNameLiteral);
  118. BENCHMARK_DEFINE_F(NameBenchmarkFixture, NameCreateAndDestroy)(::benchmark::State& state)
  119. {
  120. AZStd::vector<AZ::Name> names;
  121. names.resize(state.range(0));
  122. for ([[maybe_unused]] auto var_ : state)
  123. {
  124. for (int64_t i = 0; i < state.range(0); ++i)
  125. {
  126. names[i] = (AZ::Name("not created as a literal"));
  127. }
  128. for (int64_t i = 0; i < state.range(0); ++i)
  129. {
  130. names[i] = AZ::Name();
  131. }
  132. }
  133. state.SetItemsProcessed(state.iterations() * state.range(0));
  134. }
  135. BENCHMARK_REGISTER_F(NameBenchmarkFixture, NameCreateAndDestroy)->Arg(10)->Arg(100)->Arg(1000);
  136. BENCHMARK_DEFINE_F(NameBenchmarkFixture, NameLiteralCreateAndDestroy)(::benchmark::State& state)
  137. {
  138. AZStd::vector<AZ::Name> names;
  139. names.resize(state.range(0));
  140. for ([[maybe_unused]] auto var_ : state)
  141. {
  142. for (int64_t i = 0; i < state.range(0); ++i)
  143. {
  144. names[i] = (AZ::Name::FromStringLiteral("created as a literal", AZ::Interface<AZ::NameDictionary>::Get()));
  145. }
  146. for (int64_t i = 0; i < state.range(0); ++i)
  147. {
  148. names[i] = AZ::Name();
  149. }
  150. }
  151. state.SetItemsProcessed(state.iterations() * state.range(0));
  152. }
  153. BENCHMARK_REGISTER_F(NameBenchmarkFixture, NameLiteralCreateAndDestroy)->Arg(10)->Arg(100)->Arg(1000);
  154. } // namespace AZ::NameBenchmarks