ViewportInteraction.cpp 4.0 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzFramework/Viewport/CameraState.h>
  9. #include <AzFramework/Viewport/ViewportScreen.h>
  10. #include <AzManipulatorTestFramework/ViewportInteraction.h>
  11. #include <AzToolsFramework/Manipulators/ManipulatorBus.h>
  12. #include <AzManipulatorTestFramework/AzManipulatorTestFrameworkUtils.h>
  13. namespace AzManipulatorTestFramework
  14. {
  15. ViewportInteraction::ViewportInteraction(AZStd::shared_ptr<AzFramework::DebugDisplayRequests> debugDisplayRequests)
  16. : m_debugDisplayRequests(AZStd::move(debugDisplayRequests))
  17. {
  18. AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Handler::BusConnect(m_viewportId);
  19. AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler::BusConnect(m_viewportId);
  20. AzToolsFramework::ViewportInteraction::EditorEntityViewportInteractionRequestBus::Handler::BusConnect(m_viewportId);
  21. m_cameraState =
  22. AzFramework::CreateIdentityDefaultCamera(AZ::Vector3::CreateZero(), AzManipulatorTestFramework::DefaultViewportSize);
  23. }
  24. ViewportInteraction::~ViewportInteraction()
  25. {
  26. AzToolsFramework::ViewportInteraction::EditorEntityViewportInteractionRequestBus::Handler::BusDisconnect();
  27. AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler::BusDisconnect();
  28. AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Handler::BusDisconnect();
  29. }
  30. AzFramework::CameraState ViewportInteraction::GetCameraState()
  31. {
  32. return m_cameraState;
  33. }
  34. void ViewportInteraction::FindVisibleEntities(AZStd::vector<AZ::EntityId>& visibleEntitiesOut)
  35. {
  36. visibleEntitiesOut.assign(m_entityVisibilityQuery.Begin(), m_entityVisibilityQuery.End());
  37. }
  38. void ViewportInteraction::UpdateVisibility()
  39. {
  40. m_entityVisibilityQuery.UpdateVisibility(m_cameraState);
  41. }
  42. AzFramework::ScreenPoint ViewportInteraction::ViewportWorldToScreen(const AZ::Vector3& worldPosition)
  43. {
  44. return AzFramework::WorldToScreen(worldPosition, m_cameraState);
  45. }
  46. void ViewportInteraction::SetCameraState(const AzFramework::CameraState& cameraState)
  47. {
  48. m_cameraState = cameraState;
  49. }
  50. AzFramework::DebugDisplayRequests& ViewportInteraction::GetDebugDisplay()
  51. {
  52. return *m_debugDisplayRequests;
  53. }
  54. void ViewportInteraction::SetGridSnapping(const bool enabled)
  55. {
  56. m_gridSnapping = enabled;
  57. }
  58. void ViewportInteraction::SetAngularSnapping(const bool enabled)
  59. {
  60. m_angularSnapping = enabled;
  61. }
  62. void ViewportInteraction::SetStickySelect(const bool enabled)
  63. {
  64. m_stickySelect = enabled;
  65. }
  66. void ViewportInteraction::SetIconsVisible(const bool visible)
  67. {
  68. m_iconsVisible = visible;
  69. }
  70. void ViewportInteraction::SetHelpersVisible(const bool visible)
  71. {
  72. m_helpersVisible = visible;
  73. }
  74. void ViewportInteraction::SetGridSize(float size)
  75. {
  76. m_gridSize = size;
  77. }
  78. void ViewportInteraction::SetAngularStep(float step)
  79. {
  80. m_angularStep = step;
  81. }
  82. AzFramework::ViewportId ViewportInteraction::GetViewportId() const
  83. {
  84. return m_viewportId;
  85. }
  86. AZ::Vector3 ViewportInteraction::ViewportScreenToWorld([[maybe_unused]] const AzFramework::ScreenPoint& screenPosition)
  87. {
  88. return AzFramework::ScreenToWorld(screenPosition, m_cameraState);
  89. }
  90. AzToolsFramework::ViewportInteraction::ProjectedViewportRay ViewportInteraction::ViewportScreenToWorldRay(
  91. [[maybe_unused]] const AzFramework::ScreenPoint& screenPosition)
  92. {
  93. return AzToolsFramework::ViewportInteraction::ViewportScreenToWorldRay(m_cameraState, screenPosition);
  94. }
  95. float ViewportInteraction::DeviceScalingFactor()
  96. {
  97. return 1.0f;
  98. }
  99. } // namespace AzManipulatorTestFramework