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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/Math/Matrix3x3.h>
- #include <AzCore/Math/Matrix3x4.h>
- #include <AzCore/Math/Matrix4x4.h>
- #include <AzCore/Math/Transform.h>
- #include <AzCore/UnitTest/TestTypes.h>
- #include <AzFramework/Viewport/CameraState.h>
- #include <AzFramework/Viewport/ViewportScreen.h>
- #include <AzTest/AzTest.h>
- #include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
- #include <AzToolsFramework/Viewport/ViewportTypes.h>
- #include <Tests/Utils/Printers.h>
- namespace UnitTest
- {
- // transform a point from normalized device coordinates to world space, and then from world space back to normalized device coordinates
- AZ::Vector2 ScreenNdcToWorldToScreenNdc(const AZ::Vector2& ndcPoint, const AzFramework::CameraState& cameraState)
- {
- const auto worldResult =
- AzFramework::ScreenNdcToWorld(ndcPoint, InverseCameraView(cameraState), InverseCameraProjection(cameraState));
- const auto ndcResult = AzFramework::WorldToScreenNdc(worldResult, CameraView(cameraState), CameraProjection(cameraState));
- return AZ::Vector2(ndcResult);
- }
- // transform a point from screen space to world space, and then from world space back to screen space
- AzFramework::ScreenPoint ScreenToWorldToScreen(const AzFramework::ScreenPoint& screenPoint, const AzFramework::CameraState& cameraState)
- {
- const auto worldResult = AzFramework::ScreenToWorld(screenPoint, cameraState);
- return AzFramework::WorldToScreen(worldResult, cameraState);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- // ScreenPoint tests
- TEST(ViewportScreen, WorldToScreenAndScreenToWorldReturnsTheSameValueIdentityCameraOffsetFromOrigin)
- {
- using AzFramework::ScreenPoint;
- const auto screenDimensions = AzFramework::ScreenSize(800, 600);
- const auto cameraPosition = AZ::Vector3::CreateAxisY(-10.0f);
- const auto cameraState = AzFramework::CreateIdentityDefaultCamera(cameraPosition, screenDimensions);
- {
- const auto expectedScreenPoint = ScreenPoint{ 600, 450 };
- const auto resultScreenPoint = ScreenToWorldToScreen(expectedScreenPoint, cameraState);
- EXPECT_EQ(resultScreenPoint, expectedScreenPoint);
- }
- {
- const auto expectedScreenPoint = ScreenPoint{ 400, 300 };
- const auto resultScreenPoint = ScreenToWorldToScreen(expectedScreenPoint, cameraState);
- EXPECT_EQ(resultScreenPoint, expectedScreenPoint);
- }
- {
- const auto expectedScreenPoint = ScreenPoint{ 0, 0 };
- const auto resultScreenPoint = ScreenToWorldToScreen(expectedScreenPoint, cameraState);
- EXPECT_EQ(resultScreenPoint, expectedScreenPoint);
- }
- {
- const auto expectedScreenPoint = ScreenPoint{ 800, 600 };
- const auto resultScreenPoint = ScreenToWorldToScreen(expectedScreenPoint, cameraState);
- EXPECT_EQ(resultScreenPoint, expectedScreenPoint);
- }
- }
- TEST(ViewportScreen, WorldToScreenAndScreenToWorldReturnsTheSameValueOrientatedCamera)
- {
- using AzFramework::ScreenPoint;
- const auto screenDimensions = AzFramework::ScreenSize(1024, 768);
- const auto cameraTransform =
- AZ::Transform::CreateRotationX(AZ::DegToRad(45.0f)) * AZ::Transform::CreateRotationZ(AZ::DegToRad(90.0f));
- const auto cameraState = AzFramework::CreateDefaultCamera(cameraTransform, screenDimensions);
- const auto expectedScreenPoint = ScreenPoint{ 200, 300 };
- const auto resultScreenPoint = ScreenToWorldToScreen(expectedScreenPoint, cameraState);
- EXPECT_EQ(resultScreenPoint, expectedScreenPoint);
- }
- // note: nearClip is 0.1 - the world space value returned will be aligned to the near clip
- // plane of the camera so use that to confirm the mapping to/from is correct
- TEST(ViewportScreen, ScreenToWorldReturnsPositionOnNearClipPlaneInWorldSpace)
- {
- using AzFramework::ScreenPoint;
- const auto screenDimensions = AzFramework::ScreenSize(800, 600);
- const auto cameraTransform =
- AZ::Transform::CreateTranslation(AZ::Vector3(10.0f, 0.0f, 0.0f)) * AZ::Transform::CreateRotationZ(AZ::DegToRad(-90.0f));
- const auto cameraState = AzFramework::CreateDefaultCamera(cameraTransform, screenDimensions);
- const auto worldResult = AzFramework::ScreenToWorld(ScreenPoint{ 400, 300 }, cameraState);
- EXPECT_THAT(worldResult, IsClose(AZ::Vector3(10.1f, 0.0f, 0.0f)));
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Ndc tests
- TEST(ViewportScreen, WorldToScreenNdcAndScreenNdcToWorldReturnsTheSameValueIdentityCameraOffsetFromOrigin)
- {
- using NdcPoint = AZ::Vector2;
- const auto screenDimensions = AzFramework::ScreenSize(800, 600);
- const auto cameraPosition = AZ::Vector3::CreateAxisY(-10.0f);
- const auto cameraState = AzFramework::CreateIdentityDefaultCamera(cameraPosition, screenDimensions);
- {
- const auto expectedNdcPoint = NdcPoint{ 0.75f, 0.75f };
- const auto resultNdcPoint = ScreenNdcToWorldToScreenNdc(expectedNdcPoint, cameraState);
- EXPECT_THAT(resultNdcPoint, IsClose(expectedNdcPoint));
- }
- {
- const auto expectedNdcPoint = NdcPoint{ 0.5f, 0.5f };
- const auto resultNdcPoint = ScreenNdcToWorldToScreenNdc(expectedNdcPoint, cameraState);
- EXPECT_THAT(resultNdcPoint, IsClose(expectedNdcPoint));
- }
- {
- const auto expectedNdcPoint = NdcPoint{ 0.0f, 0.0f };
- const auto resultNdcPoint = ScreenNdcToWorldToScreenNdc(expectedNdcPoint, cameraState);
- EXPECT_THAT(resultNdcPoint, IsClose(expectedNdcPoint));
- }
- {
- const auto expectedNdcPoint = NdcPoint{ 1.0f, 1.0f };
- const auto resultNdcPoint = ScreenNdcToWorldToScreenNdc(expectedNdcPoint, cameraState);
- EXPECT_THAT(resultNdcPoint, IsClose(expectedNdcPoint));
- }
- }
- TEST(ViewportScreen, WorldToScreenNdcAndScreenNdcToWorldReturnsTheSameValueOrientatedCamera)
- {
- using NdcPoint = AZ::Vector2;
- const auto screenDimensions = AzFramework::ScreenSize(800, 600);
- const auto cameraTransform =
- AZ::Transform::CreateRotationX(AZ::DegToRad(45.0f)) * AZ::Transform::CreateRotationZ(AZ::DegToRad(90.0f));
- const auto cameraState = AzFramework::CreateDefaultCamera(cameraTransform, screenDimensions);
- const auto expectedNdcPoint = NdcPoint{ 0.25f, 0.5f };
- const auto resultNdcPoint = ScreenNdcToWorldToScreenNdc(expectedNdcPoint, cameraState);
- EXPECT_THAT(resultNdcPoint, IsClose(expectedNdcPoint));
- }
- // note: nearClip is 0.1 - the world space value returned will be aligned to the near clip
- // plane of the camera so use that to confirm the mapping to/from is correct
- TEST(ViewportScreen, ScreenNdcToWorldReturnsPositionOnNearClipPlaneInWorldSpace)
- {
- using NdcPoint = AZ::Vector2;
- const auto screenDimensions = AzFramework::ScreenSize(800, 600);
- const auto cameraTransform =
- AZ::Transform::CreateTranslation(AZ::Vector3(10.0f, 0.0f, 0.0f)) * AZ::Transform::CreateRotationZ(AZ::DegToRad(-90.0f));
- const auto cameraState = AzFramework::CreateDefaultCamera(cameraTransform, screenDimensions);
- const auto worldResult =
- AzFramework::ScreenNdcToWorld(NdcPoint{ 0.5f, 0.5f }, InverseCameraView(cameraState), InverseCameraProjection(cameraState));
- EXPECT_THAT(worldResult, IsClose(AZ::Vector3(10.1f, 0.0f, 0.0f)));
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- // ScreenVector tests
- TEST(ViewportScreen, SubstractingScreenPointGivesScreenVector)
- {
- using AzFramework::ScreenPoint;
- using AzFramework::ScreenVector;
- const ScreenVector screenVector = ScreenPoint{ 100, 200 } - ScreenPoint{ 10, 20 };
- EXPECT_EQ(screenVector, ScreenVector(90, 180));
- }
- TEST(ViewportScreen, AddingScreenPointAndScreenVectorGivesScreenPoint)
- {
- using AzFramework::ScreenPoint;
- using AzFramework::ScreenVector;
- const ScreenPoint screenPoint = ScreenPoint{ 100, 200 } + ScreenVector{ 50, 25 };
- EXPECT_EQ(screenPoint, ScreenPoint(150, 225));
- }
- TEST(ViewportScreen, SubtractingScreenPointAndScreenVectorGivesScreenPoint)
- {
- using AzFramework::ScreenPoint;
- using AzFramework::ScreenVector;
- const ScreenPoint screenPoint = ScreenPoint{ 120, 200 } - ScreenVector{ 50, 20 };
- EXPECT_EQ(screenPoint, ScreenPoint(70, 180));
- }
- TEST(ViewportScreen, AddingScreenVectorGivesScreenVector)
- {
- using AzFramework::ScreenPoint;
- using AzFramework::ScreenVector;
- const ScreenVector screenVector = ScreenVector{ 100, 200 } + ScreenVector{ 50, 25 };
- EXPECT_EQ(screenVector, ScreenVector(150, 225));
- }
- TEST(ViewportScreen, SubtractingScreenVectorGivesScreenVector)
- {
- using AzFramework::ScreenPoint;
- using AzFramework::ScreenVector;
- const ScreenVector screenVector = ScreenVector{ 100, 200 } - ScreenVector{ 50, 25 };
- EXPECT_EQ(screenVector, ScreenVector(50, 175));
- }
- TEST(ViewportScreen, ScreenPointAndScreenVectorConvertToVector2)
- {
- using AzFramework::ScreenPoint;
- using AzFramework::ScreenVector;
- const ScreenPoint screenPoint = ScreenPoint{ 100, 200 };
- const ScreenVector screenVector = ScreenVector{ 50, 25 };
- const AZ::Vector2 fromScreenPoint = AzFramework::Vector2FromScreenPoint(screenPoint);
- const AZ::Vector2 fromScreenVector = AzFramework::Vector2FromScreenVector(screenVector);
- EXPECT_THAT(fromScreenPoint, IsClose(AZ::Vector2(100.0f, 200.0f)));
- EXPECT_THAT(fromScreenVector, IsClose(AZ::Vector2(50.0f, 25.0f)));
- }
- TEST(ViewportScreen, ScreenVectorPlusEqualsCanBeCombined)
- {
- using AzFramework::ScreenPoint;
- using AzFramework::ScreenVector;
- ScreenVector screenVector1 = ScreenVector(50, 175);
- ScreenVector screenVector2 = ScreenVector(2, 4);
- ScreenVector screenVector3 = ScreenVector(3, 1);
- ((screenVector1 += screenVector2) += screenVector3);
- EXPECT_EQ(screenVector1, ScreenVector(55, 180));
- }
- TEST(ViewportScreen, ScreenVectorMinusEqualsCanBeCombined)
- {
- using AzFramework::ScreenPoint;
- using AzFramework::ScreenVector;
- ScreenVector screenVector1 = ScreenVector(50, 175);
- ScreenVector screenVector2 = ScreenVector(2, 4);
- ScreenVector screenVector3 = ScreenVector(3, 1);
- ((screenVector1 -= screenVector2) -= screenVector3);
- EXPECT_EQ(screenVector1, ScreenVector(45, 170));
- }
- TEST(ViewportScreen, ScreenPointPlusEqualsScreenVectorCanBeCombined)
- {
- using AzFramework::ScreenPoint;
- using AzFramework::ScreenVector;
- ScreenPoint screenPoint = ScreenPoint(50, 175);
- ScreenVector screenVector2 = ScreenVector(2, 4);
- ScreenVector screenVector3 = ScreenVector(3, 1);
- ((screenPoint += screenVector2) += screenVector3);
- EXPECT_EQ(screenPoint, ScreenPoint(55, 180));
- }
- TEST(ViewportScreen, ScreenPointMinusEqualsScreenVectorCanBeCombined)
- {
- using AzFramework::ScreenPoint;
- using AzFramework::ScreenVector;
- ScreenPoint screenPoint = ScreenPoint(50, 175);
- ScreenVector screenVector2 = ScreenVector(2, 4);
- ScreenVector screenVector3 = ScreenVector(3, 1);
- ((screenPoint -= screenVector2) -= screenVector3);
- EXPECT_EQ(screenPoint, ScreenPoint(45, 170));
- }
- TEST(ViewportScreen, ScreenVectorLengthReturned)
- {
- using AzFramework::ScreenVector;
- EXPECT_NEAR(AzFramework::ScreenVectorLength(ScreenVector(1, 1)), 1.41421f, 0.001f);
- EXPECT_NEAR(AzFramework::ScreenVectorLength(ScreenVector(3, 4)), 5.0f, 0.001f);
- EXPECT_NEAR(AzFramework::ScreenVectorLength(ScreenVector(12, 15)), 19.20937f, 0.001f);
- }
- TEST(ViewportScreen, ScreenVectorTransformedByScalarUpwards)
- {
- using AzFramework::ScreenVector;
- auto screenVector = ScreenVector(5, 10);
- auto scaledScreenVector = screenVector * 2.0f;
- EXPECT_EQ(scaledScreenVector, ScreenVector(10, 20));
- }
- TEST(ViewportScreen, ScreenVectorTransformedByScalarWithRounding)
- {
- using AzFramework::ScreenVector;
- auto screenVector = ScreenVector(1, 6);
- auto scaledScreenVector = screenVector * 0.1f;
- // value less than 0.5 rounds down, greater than or equal to 0.5 rounds up
- EXPECT_EQ(scaledScreenVector, ScreenVector(0, 1));
- }
- TEST(ViewportScreen, ScreenVectorTransformedByScalarWithRoundingAtHalfwayBoundary)
- {
- using AzFramework::ScreenVector;
- auto screenVector = ScreenVector(5, 10);
- auto scaledScreenVector = screenVector * 0.1f;
- // value less than 0.5 rounds down, greater than or equal to 0.5 rounds up
- EXPECT_EQ(scaledScreenVector, ScreenVector(1, 1));
- }
- TEST(ViewportScreen, ScreenVectorTransformedByScalarDownwards)
- {
- using AzFramework::ScreenVector;
- auto screenVector = ScreenVector(6, 12);
- auto scaledScreenVector = screenVector * 0.5f;
- EXPECT_EQ(scaledScreenVector, ScreenVector(3, 6));
- }
- TEST(ViewportScreen, ScreenVectorTransformedByScalarInplace)
- {
- using AzFramework::ScreenVector;
- auto screenVector = ScreenVector(13, 37);
- screenVector *= 10.0f;
- EXPECT_EQ(screenVector, ScreenVector(130, 370));
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Other tests
- TEST(ViewportScreen, CanGetCameraTransformFromCameraViewAndBack)
- {
- const auto screenDimensions = AzFramework::ScreenSize(1024, 768);
- const auto transform = AZ::Transform::CreateTranslation(AZ::Vector3::CreateAxisZ(5.0f)) *
- AZ::Transform::CreateRotationX(AZ::DegToRad(45.0f)) * AZ::Transform::CreateRotationZ(AZ::DegToRad(90.0f));
- const auto cameraState = AzFramework::CreateDefaultCamera(transform, screenDimensions);
- const auto cameraTransform = AzFramework::CameraTransform(cameraState);
- const auto cameraView = AzFramework::CameraView(cameraState);
- const auto cameraTransformFromView = AzFramework::CameraTransformFromCameraView(cameraView);
- const auto cameraViewFromTransform = AzFramework::CameraViewFromCameraTransform(cameraTransform);
- EXPECT_THAT(cameraTransform, IsClose(cameraTransformFromView));
- EXPECT_THAT(cameraView, IsClose(cameraViewFromTransform));
- }
- TEST(ViewportScreen, FovCanBeRetrievedFromProjectionMatrix)
- {
- using ::testing::FloatNear;
- auto cameraState = AzFramework::CreateIdentityDefaultCamera(AZ::Vector3::CreateZero(), AzFramework::ScreenSize(800, 600));
- {
- const float fovRadians = AZ::DegToRad(45.0f);
- AzFramework::SetCameraClippingVolume(cameraState, 0.1f, 100.0f, fovRadians);
- EXPECT_THAT(AzFramework::RetrieveFov(AzFramework::CameraProjection(cameraState)), FloatNear(fovRadians, 0.001f));
- }
- {
- const float fovRadians = AZ::DegToRad(90.0f);
- AzFramework::SetCameraClippingVolume(cameraState, 0.1f, 100.0f, fovRadians);
- EXPECT_THAT(AzFramework::RetrieveFov(AzFramework::CameraProjection(cameraState)), FloatNear(fovRadians, 0.001f));
- }
- }
- } // namespace UnitTest
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