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ProductAssetTreeItemData.h 1.5 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include "AssetTreeItem.h"
  10. #include <AzCore/Outcome/Outcome.h>
  11. #include <AzToolsFramework/AssetDatabase/AssetDatabaseConnection.h>
  12. namespace AZ
  13. {
  14. struct Uuid;
  15. }
  16. namespace AssetProcessor
  17. {
  18. class ProductAssetTreeItemData : public AssetTreeItemData
  19. {
  20. public:
  21. AZ_RTTI(ProductAssetTreeItemData, "{6DEFC394-98A3-4EEA-9419-E8F51F447862}", AssetTreeItemData);
  22. static AZStd::shared_ptr<ProductAssetTreeItemData> MakeShared(
  23. const AzToolsFramework::AssetDatabase::ProductDatabaseEntry* databaseInfo,
  24. const AZStd::string& assetDbName,
  25. QString name,
  26. bool isFolder,
  27. const AZ::Uuid& uuid,
  28. const AZ::s64 scanFolderID);
  29. ProductAssetTreeItemData(
  30. const AzToolsFramework::AssetDatabase::ProductDatabaseEntry* databaseInfo,
  31. const AZStd::string& assetDbName,
  32. QString name,
  33. bool isFolder,
  34. const AZ::Uuid& uuid,
  35. const AZ::s64 scanFolderID);
  36. ~ProductAssetTreeItemData() override {}
  37. AzToolsFramework::AssetDatabase::ProductDatabaseEntry m_databaseInfo;
  38. bool m_hasDatabaseInfo = false;
  39. };
  40. AZ::Outcome<QString> GetAbsolutePathToProduct(const AssetTreeItem& product);
  41. } // AssetProcessor