ProductAssetTreeModel.h 1.7 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include "AssetTreeModel.h"
  10. namespace AssetProcessor
  11. {
  12. class ProductAssetTreeItemData;
  13. class ProductAssetTreeModel : public AssetTreeModel
  14. {
  15. public:
  16. ProductAssetTreeModel(AZStd::shared_ptr<AzToolsFramework::AssetDatabase::AssetDatabaseConnection> sharedDbConnection, QObject *parent = nullptr);
  17. ~ProductAssetTreeModel() override;
  18. // AssetDatabaseNotificationBus::Handler
  19. void OnProductFileChanged(const AzToolsFramework::AssetDatabase::ProductDatabaseEntry& entry) override;
  20. void OnProductFileRemoved(AZ::s64 productId) override;
  21. void OnProductFilesRemoved(const AzToolsFramework::AssetDatabase::ProductDatabaseEntryContainer& products) override;
  22. QModelIndex GetIndexForProduct(const AZStd::string& product);
  23. protected:
  24. void ResetModel() override;
  25. void AddOrUpdateEntry(
  26. const AzToolsFramework::AssetDatabase::CombinedDatabaseEntry& product,
  27. bool modelIsResetting);
  28. void RemoveAsset(AZ::s64 productId);
  29. void RemoveAssetTreeItem(AssetTreeItem* assetToRemove);
  30. void RemoveFoldersIfEmpty(AssetTreeItem* folderToCheck);
  31. void CheckForUnresolvedIssues(AZStd::shared_ptr<ProductAssetTreeItemData> productItemData);
  32. AZStd::unordered_map<AZStd::string, AssetTreeItem*> m_productToTreeItem;
  33. // Mapping product Ids to asset tree items makes cleanup easier when files are deleted.
  34. AZStd::unordered_map<AZ::s64, AssetTreeItem*> m_productIdToTreeItem;
  35. };
  36. }