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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <SceneAPI/SceneCore/Events/ProcessingResult.h>
- struct aiNode;
- struct aiScene;
- namespace AZ
- {
- namespace SceneData
- {
- namespace GraphData
- {
- class MeshData;
- class BlendShapeData;
- }
- }
- namespace SceneAPI
- {
- namespace DataTypes
- {
- class IGraphObject;
- }
- struct AssImpSceneNodeAppendedContext;
- class SceneSystem;
- namespace SceneBuilder
- {
- bool BuildSceneMeshFromAssImpMesh(const aiNode* currentNode, const aiScene* scene, const SceneSystem& sceneSystem, AZStd::vector<AZStd::shared_ptr<DataTypes::IGraphObject>>& meshes,
- const AZStd::function<AZStd::shared_ptr<AZ::SceneData::GraphData::MeshData>()>& makeMeshFunc);
- typedef AZ::Outcome<const AZ::SceneData::GraphData::MeshData*, Events::ProcessingResult> GetMeshDataFromParentResult;
- GetMeshDataFromParentResult GetMeshDataFromParent(AssImpSceneNodeAppendedContext& context);
- // If a node in the original scene file has a mesh with multiple materials on it, the associated AssImp
- // node will have multiple meshes on it, broken apart per material. This returns the total number
- // of vertices on all meshes on the given node.
- uint64_t GetVertexCountForAllMeshesOnNode(const aiNode& node, const aiScene& scene);
- }
- }
- }
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