CompressorLZ4Impl.h 1.4 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/Interface/Interface.h>
  10. #include <Compression/CompressionInterfaceAPI.h>
  11. namespace CompressionLZ4
  12. {
  13. class CompressorLZ4
  14. : public Compression::ICompressionInterface
  15. {
  16. public:
  17. CompressorLZ4();
  18. //! Retrieves the 32-bit compression algorithm ID associated with this interface
  19. Compression::CompressionAlgorithmId GetCompressionAlgorithmId() const override;
  20. //! Retrieves the human readable associated with the LZ4 compressor
  21. AZStd::string_view GetCompressionAlgorithmName() const override;
  22. //! Compresses the uncompressed data into the compressed buffer
  23. //! @return a CompressionResultData instance to indicate if compression operation has succeeded
  24. [[nodiscard]] Compression::CompressionResultData CompressBlock(
  25. AZStd::span<AZStd::byte> compressionBuffer, const AZStd::span<const AZStd::byte>& uncompressedData,
  26. const Compression::CompressionOptions& compressionOptions = {}) const override;
  27. [[nodiscard]] size_t CompressBound([[maybe_unused]] size_t uncompressedBufferSize) const override;
  28. };
  29. } // namespace CompressionLZ4