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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/std/any.h>
- #include <GraphCanvas/Components/Nodes/NodeBus.h>
- #include <ScriptCanvas/Core/Slot.h>
- #include <ScriptCanvas/GraphCanvas/NodeDescriptorBus.h>
- #include <Editor/GraphCanvas/Components/DynamicSlotComponent.h>
- #include <Editor/Nodes/NodeDisplayUtils.h>
- #include <Editor/Include/ScriptCanvas/GraphCanvas/MappingBus.h>
- namespace ScriptCanvasEditor
- {
- /////////////////////////
- // DynamicSlotComponent
- /////////////////////////
- void DynamicSlotComponent::Reflect(AZ::ReflectContext* reflectionContext)
- {
- AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflectionContext);
- if (serializeContext)
- {
- serializeContext->Class<DynamicSlotComponent, AZ::Component>()
- ->Version(1)
- ->Field("SlotGroup", &DynamicSlotComponent::m_slotGroup)
- ;
- }
- }
- DynamicSlotComponent::DynamicSlotComponent()
- : m_slotGroup(GraphCanvas::SlotGroups::Invalid)
- , m_queueUpdates(false)
- {
- }
- DynamicSlotComponent::DynamicSlotComponent(GraphCanvas::SlotGroup slotGroup)
- : m_slotGroup(slotGroup)
- , m_queueUpdates(false)
- {
- }
- void DynamicSlotComponent::Init()
- {
- }
- void DynamicSlotComponent::Activate()
- {
- GraphCanvas::SceneMemberNotificationBus::Handler::BusConnect(GetEntityId());
- DynamicSlotRequestBus::Handler::BusConnect(GetEntityId());
- }
- void DynamicSlotComponent::Deactivate()
- {
- GraphCanvas::SceneMemberNotificationBus::Handler::BusDisconnect();
- }
- void DynamicSlotComponent::OnSceneSet(const AZ::EntityId&)
- {
- OnUserDataChanged();
- GraphCanvas::SceneMemberNotificationBus::Handler::BusDisconnect();
- }
- void DynamicSlotComponent::OnSlotAdded(const ScriptCanvas::SlotId& slotId)
- {
- // For EBuses we need to be a little tricky. Since we are going to be pointing at a single node from
- // multiple graph canvas nodes. So we want to convert the script canvas id into a graph canvas id
- //
- // Then check to see if we are the correct node for that particular event.
- const AZ::EntityId* scriptCanvasNodeId = ScriptCanvas::NodeNotificationsBus::GetCurrentBusId();
- if (scriptCanvasNodeId == nullptr)
- {
- return;
- }
- ScriptCanvas::Endpoint endpoint((*scriptCanvasNodeId), slotId);
- if (m_queueUpdates)
- {
- m_queuedEndpoints.insert(endpoint);
- return;
- }
- HandleSlotAdded(endpoint);
- }
- void DynamicSlotComponent::OnSlotRemoved(const ScriptCanvas::SlotId& slotId)
- {
- if (m_queueUpdates)
- {
- const AZ::EntityId* scriptCanvasNodeId = ScriptCanvas::NodeNotificationsBus::GetCurrentBusId();
- if (scriptCanvasNodeId)
- {
- ScriptCanvas::Endpoint endpoint((*scriptCanvasNodeId), slotId);
- m_queuedEndpoints.erase(endpoint);
- }
- }
- AZStd::vector< AZ::EntityId > slotIds;
- GraphCanvas::NodeRequestBus::EventResult(slotIds, GetEntityId(), &GraphCanvas::NodeRequests::GetSlotIds);
- for (AZ::EntityId entityId : slotIds)
- {
- AZStd::any* userData = nullptr;
- GraphCanvas::SlotRequestBus::EventResult(userData, entityId, &GraphCanvas::SlotRequests::GetUserData);
- if (userData)
- {
- ScriptCanvas::SlotId* testId = AZStd::any_cast<ScriptCanvas::SlotId>(userData);
- if (testId && (*testId) == slotId)
- {
- GraphCanvas::NodeRequestBus::Event(GetEntityId(), &GraphCanvas::NodeRequests::RemoveSlot, entityId);
- }
- }
- }
- }
- void DynamicSlotComponent::OnUserDataChanged()
- {
- AZStd::any* userData = nullptr;
- GraphCanvas::NodeRequestBus::EventResult(userData, GetEntityId(), &GraphCanvas::NodeRequests::GetUserData);
- if (userData)
- {
- AZ::EntityId* entityId = AZStd::any_cast<AZ::EntityId>(userData);
- if (entityId)
- {
- m_scriptCanvasNodeId = (*entityId);
- ScriptCanvas::NodeNotificationsBus::Handler::BusDisconnect();
- ScriptCanvas::NodeNotificationsBus::Handler::BusConnect(m_scriptCanvasNodeId);
- }
- }
- }
- void DynamicSlotComponent::StartQueueSlotUpdates()
- {
- if (!m_queueUpdates)
- {
- m_queueUpdates = true;
- m_queuedEndpoints.clear();
- }
- }
- void DynamicSlotComponent::StopQueueSlotUpdates()
- {
- if (m_queueUpdates)
- {
- m_queueUpdates = false;
- for (auto endpoint : m_queuedEndpoints)
- {
- HandleSlotAdded(endpoint);
- }
- m_queuedEndpoints.clear();
- }
- }
- void DynamicSlotComponent::ConfigureGraphCanvasSlot(const ScriptCanvas::Slot* slot, const GraphCanvas::SlotId& graphCanvasSlotId)
- {
- // By default no further configuration is necessary
- AZ_UNUSED(slot);
- AZ_UNUSED(graphCanvasSlotId);
- }
- void DynamicSlotComponent::HandleSlotAdded(const ScriptCanvas::Endpoint& endpoint)
- {
- AZ::EntityId graphCanvasNodeId;
- SceneMemberMappingRequestBus::EventResult(graphCanvasNodeId, endpoint.GetNodeId(), &SceneMemberMappingRequests::GetGraphCanvasEntityId);
- bool isEBusNode = false;
- NodeDescriptorRequestBus::EventResult(isEBusNode, graphCanvasNodeId, &NodeDescriptorRequests::IsType, NodeDescriptorType::EBusHandler);
- if (isEBusNode)
- {
- AZ::EntityId targetEventReceiverNode;
- EBusHandlerNodeDescriptorRequestBus::EventResult(targetEventReceiverNode, graphCanvasNodeId, &EBusHandlerNodeDescriptorRequests::FindGraphCanvasNodeIdForSlot, endpoint.GetSlotId());
- if (targetEventReceiverNode != GetEntityId())
- {
- return;
- }
- }
- const ScriptCanvas::Slot* slot = nullptr;
- ScriptCanvas::NodeRequestBus::EventResult(slot, endpoint.GetNodeId(), &ScriptCanvas::NodeRequests::GetSlot, endpoint.GetSlotId());
- if (slot && slot->IsVisible())
- {
- AZ::EntityId graphCanvasSlotId = Nodes::DisplayScriptCanvasSlot(GetEntityId(), (*slot), m_slotGroup);
- ConfigureGraphCanvasSlot(slot, graphCanvasSlotId);
- }
- }
- }
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