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@@ -24,7 +24,7 @@ Test guidance will sometimes note specific issues to watch for. The common issue
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<b>User Function</b>: A type of SC graph that has 2 special nodes: Entrance & Exit nodelings. User Functions are intended to give users a way to generate re-usable graph logic similar to a function in a standard programming language. When a valid User Function graph is created and saved it will appear in the Node Inspector under the 'User Functions' category.
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<b>User Function</b>: A type of SC graph that has 2 special nodes: Entrance & Exit nodelings. User Functions are intended to give users a way to generate re-usable graph logic similar to a function in a standard programming language. When a valid User Function graph is created and saved it will appear in the Node Inspector under the 'User Functions' category.
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<b></b>
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<b></b>
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-### Workflow 1: Opening and configuring the Script Canvas Editor
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+### Area: Opening and configuring the Script Canvas Editor
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**Product:**
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**Product:**
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Visible and responsive Script Canvas editor.
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Visible and responsive Script Canvas editor.
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@@ -32,16 +32,38 @@ Visible and responsive Script Canvas editor.
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**Suggested Time Box:**
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**Suggested Time Box:**
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15 minutes
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15 minutes
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-| Workflow | Requests | Things to Watch For |
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-|---------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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-| Launch and configure script canvas editor | * Check different methods of entry to SC editor (tools menu, SC component, keyboard shortcut)<br>* Verify default SC editor panes render and resize. panes can undock, dock back onto SC editor.<br> * Verify no rendering issues when panes are altered. | * Script Canvas editor launch method does not work or does not launch quickly. <br> * Script Canvas Editor not retaining configuration settings on close/relaunch |
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-| Verify main Script Canvas window pane renders a script canvas graph | * The main script canvas editor window should render a script canvas graph when a new or existing file is opened<br>* creating or opening multiple files should generate multiple tabs in the main window<br> * Creating or opening several files should not impact script canvas editor's performance<br> * Modifying an existing file places am asterix in the graph's tab<br> * A drop down menu for file selection appears when enough script canvas files are opened | * An asterix appears on the tab only if a change is made to the file<br>* You are always prompted to save a modified file when closing the tab |
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-| Verify default SC editor tools | * Verify SC editor launches with the 5 default tools<br>* Verify UI elements in each of the tools respond when clicked or dragged | * Script Canvas tools do not render properly<br>* Tools become unresponsive after configuring them |
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-| Use basic Script Canvas graph controls | * Open or create a new script canvas graph file and make sure the basic script canvas graph controls function when clicked or keyboard shortcut is used.<br>* Check if a helpful tooltip is generated and rendered properly for each control.<br> * Tooltip does not go away prematurely<br> * Pan/Zoom on the script canvas graph and make sure graph renders properly | * Control does not respond or responds too slowly when used<br> * Controls gray out under appropriate circumstances<br>* Cannot interact with grayed out controls |
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-| Use and observe minimap behavior | * Open or create a graph with multiple nodes<br>* Dragging the minimap will pan the main script canvas graph view<br> * Switching between multiple files will update the minimap | * The minimap does not render or update properly<br>* Panning around the minimap does not cause the effect in in main editor window and vice-versa |
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-| | |
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+| Workflow | Requests | Things to Watch For |
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+|---------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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+| Launch and configure script canvas editor | * Check different methods of entry to SC editor (tools menu, SC component, keyboard shortcut)<br>* Verify default SC editor panes render and resize. panes can undock, dock back onto SC editor.<br> * Verify no rendering issues when panes are altered. | * Script Canvas editor launch method does not work or does not launch quickly. <br> * Script Canvas Editor not retaining configuration settings on close/relaunch |
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+| Verify main Script Canvas window pane renders a script canvas graph | * The main script canvas editor window should render a script canvas graph when a new or existing file is opened<br>* creating or opening multiple files should generate multiple tabs in the main window<br> * Creating or opening several files should not impact script canvas editor's performance<br> * Modifying an existing file places am asterix in the graph's tab<br> * A drop down menu for file selection appears when enough script canvas files are opened | * An asterix appears on the tab only if a change is made to the file<br>* You are always prompted to save a modified file when closing the tab |
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+| Verify default SC editor tools | * Verify SC editor launches with the 5 default tools<br>* Verify UI elements in each of the tools respond when clicked or dragged | * Script Canvas tools do not render properly<br>* Tools become unresponsive after configuring them |
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+| Use basic Script Canvas graph controls | * Open or create a new script canvas graph file and make sure the basic script canvas graph controls function when clicked or keyboard shortcut is used.<br>* Check if a helpful tooltip is generated and rendered properly for each control.<br> * Tooltip does not go away prematurely<br> * Pan/Zoom on the script canvas graph and make sure graph renders properly | * Control does not respond or responds too slowly when used<br> * Controls gray out under appropriate circumstances<br>* Cannot interact with grayed out controls |
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-### Workflow 2: Script Canvas Graph Basic Workflow Tests
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+
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+### Area: Default Script Canvas Editor tools
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+
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+### Project Requirements
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+SC editor with the 5 basic tools enabled
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+
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+**Product:**
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+N/A
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+
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+**Suggested Time Box:**
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+30 minutes
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+
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+| Workflow | Requests | Things to Watch For |
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+|---------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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+| Use and observe minimap behavior | * Open or create a graph with multiple nodes<br>* Dragging the minimap will pan the main script canvas graph view<br> * Switching between multiple files will update the minimap | * The minimap does not render or update properly<br>* Panning around the minimap does not cause the effect in in main editor window and vice-versa |
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+| Create a variable node with Variable Manager | * Use Variable Manager to create a variable of any type.<br> * Modify the properties of the variable.<br> * Drop the variable off the variable manager list onto a graph.<br> * Drag the variable off the variable manager list onto a node's input/ouput field (same type). <br> * Convert a node's input/ouput field to a reference and drag/select variables from the variable manager onto it. | * Variable properties do not update when modified.<br> * Variable manager list refreshes and updates properly when variables are created, deleted or modified.<br> * Node Inspector updates when variables are selected in the Variable Manager |
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+| View and Modify a node with Node Inspector | * Click a node on the graph and verify its fields and values are displayed in the Node Inspector.<br> * Verify that the values can be modified through Node Inspector.<br> Verify Node Inspector updates when different nodes or variables are selected. <br> * Select multiple nodes at once and see how they are reflected in Node Inspector. | * Fields are properly labeled in Node Inspector. <br> * Changes made through Node Inspector are reflected on the node and vice-versa. |
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+| Create a graph validation error and warning | * Drag several nodes onto a fresh SC graph. Run validation on the graph to verify warnings are generated and nodes are highlighted. <br> * Connect nodes and run validation to verify that warnings are no longer generated.<br> * | * Highlighting & Dimming of failing nodes not updated.<br> * Warnings and errors not removed when issue is resolved.<br> * Conditions that produce an invalid graph do not trigger a warning or error. |
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+| Use the Node Palette to find node types | * Search the Node Palette for a specific node type.<br> * Use the scrolling view controls to browse nodes.>br> * Drag a node off the palette onto a new SC graph.<br> * Use right click context menu on a SC graph to search & browse for nodes. <br> * Mouse over a node in the palette to display a tooltip | * Node palette renders properly when entering/deleting text in search field.<br> * Node categories can be expanded and collapsed. |
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+
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+
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+**Product:**
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+Visible and responsive Script Canvas editor.
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+
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+### Area: Basic Script Canvas graph tests
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Testing in this area verify basic functionality of script canvas graphs and more in-depth functionality of the default editor tools.
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Testing in this area verify basic functionality of script canvas graphs and more in-depth functionality of the default editor tools.
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### Project Requirements
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### Project Requirements
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@@ -58,7 +80,7 @@ Script canvas graph files that produce verifiable outputs when attached to entit
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| Create and save a new script canvas graph with basic input and output | * Use any method to create a blank script canvas file.<br> * Use the node palette or right click context menu to add and connect multiple nodes.<br> * Create a logic sequence that will occur on graph start or on the activation of an entity<br> * Use the variable manager to create one or more new variables. Change a field on a node to a reference and use the newly created variable<br> * Click on a variable you created and use the Node Inspector to modify it. Change the name, default value and scope.<br> * Save the graph file and verify it functions as expected by attaching it to an entity and running the game or loading the graph in the Interpreter | * Saving the file causes asset processor errors or warnings<br>* Repeatedly running the game causes the graph to produce no results or inconsistent results<br>* Console warnings or errors regarding Lua |
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| Create and save a new script canvas graph with basic input and output | * Use any method to create a blank script canvas file.<br> * Use the node palette or right click context menu to add and connect multiple nodes.<br> * Create a logic sequence that will occur on graph start or on the activation of an entity<br> * Use the variable manager to create one or more new variables. Change a field on a node to a reference and use the newly created variable<br> * Click on a variable you created and use the Node Inspector to modify it. Change the name, default value and scope.<br> * Save the graph file and verify it functions as expected by attaching it to an entity and running the game or loading the graph in the Interpreter | * Saving the file causes asset processor errors or warnings<br>* Repeatedly running the game causes the graph to produce no results or inconsistent results<br>* Console warnings or errors regarding Lua |
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| Create a 2nd script canvas graph file and use a script event to make the two files communicate during gameplay | * Use the O3DE asset editor to create a new script event.<br> * Add a new event to the script event asset. Give it a unique and recognizable name<br> * Add input parameters to the event and save the asset. Verify the file appears on disk<br> * Search the Script Canvas editor's node inspector for the new event asset. Verify that you can add a send/receive signal to a graph. <br> * Configure two or more script canvas files to send and receive signals from each other. Verify the communication with debug output or with more complex logic and game behavior <br><br><b> Examples: </b><br> * Attach a send signal to a timer node so every other second the receiving script changes a light's color. <br>* Send multiple different script events and a script canvas file that has different logic predecated on receiving each of the different signals | * Tool display issues/unusable portions of tool<br>* Interactivity issues |
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| Create a 2nd script canvas graph file and use a script event to make the two files communicate during gameplay | * Use the O3DE asset editor to create a new script event.<br> * Add a new event to the script event asset. Give it a unique and recognizable name<br> * Add input parameters to the event and save the asset. Verify the file appears on disk<br> * Search the Script Canvas editor's node inspector for the new event asset. Verify that you can add a send/receive signal to a graph. <br> * Configure two or more script canvas files to send and receive signals from each other. Verify the communication with debug output or with more complex logic and game behavior <br><br><b> Examples: </b><br> * Attach a send signal to a timer node so every other second the receiving script changes a light's color. <br>* Send multiple different script events and a script canvas file that has different logic predecated on receiving each of the different signals | * Tool display issues/unusable portions of tool<br>* Interactivity issues |
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-### Workflow 3: Script Canvas Graph Advanced Workflow Tests
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+### Area: Advanced Script Canvas graph Tests
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Tests in this verify more advanced core features of script canvas.
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Tests in this verify more advanced core features of script canvas.
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## Project Requirements
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## Project Requirements
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@@ -68,10 +90,10 @@ Any project with a new level. SC editor with the 5 basic tools enabled
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Script canvas graph files that produce verifiable outputs when attached to entities and run through game mode or interpreter
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Script canvas graph files that produce verifiable outputs when attached to entities and run through game mode or interpreter
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**Suggested Time Box:**
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**Suggested Time Box:**
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-60 minutes
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+120 minutes
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-| Workflow | Requests | Things to Watch For |
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-|-----------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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-| Create a user function and verify its input/output when called from another graph | * Use Script Canvas editor to create a graph file with enter/exit nodelings<br> * Place complex logic or entity behavior between the enter/exit nodelings. <br> * Give the graph file a unique recognizable name and save it<br> * Call the user function from another graph by finding it in the node palette or right click context menu <br> <br> <b>Example Functions: </b><br> Two color parameters and returns a blended color<br> Entity parameter and returns the number of child entities <br> No parameters or output but triggers behavior. | * Recursive functions are <b>NOT</b> supported at the moment<br> * Modifications to the user function file should require scripts calling the function to also be modified. |
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+| Workflow | Requests | Things to Watch For |
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+|-----------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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+| Create a user function and verify its input/output when called from another graph | * Use Script Canvas editor to create a graph file with enter/exit nodelings<br> * Place complex logic or entity behavior between the enter/exit nodelings. <br> * Give the graph file a unique recognizable name and save it<br> * Call the user function from another graph by finding it in the node palette or right click context menu <br> <br> <b>Example Functions: </b><br> Two color parameters and returns a blended color<br> Entity parameter and returns the number of child entities <br> No parameters or output but triggers behavior. | * Recursive functions are <b>NOT</b> supported at the moment<br> * Modifications to the user function file should require scripts calling the function to also be modified. |
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+| Generate and modify translation data | * Generate translation data for nodes.<br> * Modify the translation data and verify that the modifications are reflected in Script Canvas editor.<br> | * Generating translation data does not cause performance dips.<br> *Non-english characters render properly in SC graph. <br> * |
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+| Use groupings and annotations to organize a graph. | * Place groupings on a graph.<br> * Add and remove nodes to the groupings. <br> * Place annotations on the graph. <br> * Change the size and positions of groupings and annotations. <br> * Use Node Inspector to modify the test and format of groupings and annotations. | * Groupings and annotations not rendering when placed on the graph. <br> * Nodes not "Sticking" to a grouping when size or position is changed. <br> * Modifications to groups and annotations not maintained when graph is saved/loaded. |
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