Kaynağa Gözat

formatting and organization changes based on feedback
added hyperlinks to official O3DE docs for reference.

Signed-off-by: Michael <[email protected]>

Michael 2 yıl önce
ebeveyn
işleme
7d542057f7

+ 29 - 13
testing-guidance/workflow-tests/scripting/script-canvas-tests.md

@@ -9,7 +9,16 @@ Test guidance will sometimes note specific issues to watch for. The common issue
 2. Warnings or assets that appear in the graph validation log
 3. Unresponsive UI elements 
 
-### Common Terms
+### Platforms:
+- Windows
+- Linux
+
+### Documents and Common Terms
+[O3DE Documentation: Script Canvas](https://www.o3de.org/docs/user-guide/scripting/script-canvas/) <br>
+[O3DE Documentation: Script Canvas Editor Interface Guide](https://www.o3de.org/docs/user-guide/scripting/script-canvas/get-started/editor-interface/ntnt) <br>
+[O3DE Documentation: User Functions](https://www.o3de.org/docs/user-guide/scripting/script-canvas/editor-reference/functions/) <br>
+
+
 <b>Script Canvas (SC) Editor</b>: Editing tool separate from O3DE's Editor used to create and modify script canvas graph files
 
 <b>SC Graph</b>: A collection of node objects that can be modified and saved to a file.
@@ -43,10 +52,10 @@ Visible and responsive Script Canvas editor.
 ## Area: Default Script Canvas Editor tools
 
 ### Project Requirements
-SC editor with the 5 basic tools enabled
-![SC graph editor and default tools](SCeditor_default_layout.png)
+SC editor opened with the 5 basic tools enabled.
+
 **Product:** 
-N/A
+Responsive Script Canvas editor with all 5 basic tools enabled. No Asset Processor warnings about invalid data or files.
 
 **Suggested Time Box:** 
 30 minutes
@@ -55,9 +64,9 @@ N/A
 |---------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
 | Use and observe minimap behavior                                    | *   Open or create a graph with multiple nodes<br>*   Dragging the minimap will pan the main script canvas graph view<br> * Switching between multiple files will update the minimap                                                                                                                                                                                                                  | *   The minimap does not render or update properly<br>*   Panning around the minimap does not cause the effect in in main editor window and vice-versa                                                                                            |
 | Create a variable node with Variable Manager                        | *   Use Variable Manager to create a variable of any type.<br> *  Modify the properties of the variable.<br> * Drop the variable off the variable manager list onto a graph.<br> * Drag the variable off the variable manager list onto a node's input/ouput field (same type). <br> * Convert a node's input/ouput field to a reference and drag/select variables from the variable manager onto it. | *   Variable properties do not update when modified.<br> * Variable manager list refreshes and updates properly when variables are created, deleted or modified.<br> * Node Inspector updates when variables are selected in the Variable Manager |
-| View and Modify a node with Node Inspector                          | * Click a node on the graph and verify its fields and values are displayed in the Node Inspector.<br> * Verify that the values can be modified through Node Inspector.<br> Verify Node Inspector updates when different nodes or variables are selected. <br> * Select multiple nodes at once and see how they are reflected in Node Inspector.                                                       | *   Fields are properly labeled in Node Inspector. <br> * Changes made through Node Inspector are reflected on the node and vice-versa.                                                                                                           |
-| Create a graph validation error and warning                         | *  Drag several nodes onto a fresh SC graph. Run validation on the graph to verify warnings are generated and nodes are highlighted. <br> * Connect nodes and run validation to verify that warnings are no longer generated.<br> *                                                                                                                                                                   | * Highlighting & Dimming of failing nodes not updated.<br> * Warnings and errors not removed when issue is resolved.<br> * Conditions that produce an invalid graph do not trigger a warning or error.                                            |
-| Use the Node Palette to find node types                             | *   Search the Node Palette for a specific node type.<br> * Use the scrolling view controls to browse nodes.>br> * Drag a node off the palette onto a new SC graph.<br> * Use right click context menu on a SC graph to search & browse for nodes. <br> *   Mouse over a node in the palette to display a tooltip                                                                                     | *   Node palette renders properly when entering/deleting text in search field.<br> * Node categories can be expanded and collapsed.                                                                                                               |
+| View and Modify a node with Node Inspector                          | *   Click a node on the graph and verify its fields and values are displayed in the Node Inspector.<br> * Verify that the values can be modified through Node Inspector.<br> Verify Node Inspector updates when different nodes or variables are selected. <br> * Select multiple nodes at once and see how they are reflected in Node Inspector.                                                     | *   Fields are properly labeled in Node Inspector. <br> * Changes made through Node Inspector are reflected on the node and vice-versa.                                                                                                           |
+| Create a graph validation error and warning                         | *   Drag several nodes onto a fresh SC graph. Run validation on the graph to verify warnings are generated and nodes are highlighted. <br> * Connect nodes and run validation to verify that warnings are no longer generated.<br> *                                                                                                                                                                  | * Highlighting & Dimming of failing nodes not updated.<br> * Warnings and errors not removed when issue is resolved.<br> * Conditions that produce an invalid graph do not trigger a warning or error.                                            |
+| Use the Node Palette to find node types                             | *   Search the Node Palette for a specific node type.<br> * Use the scrolling view controls to browse nodes.<br> * Drag a node off the palette onto a new SC graph.<br> * Use right click context menu on a SC graph to search & browse for nodes. <br> *   Mouse over a node in the palette to display a tooltip                                                                                     | *   Node palette renders properly when entering/deleting text in search field.<br> * Node categories can be expanded and collapsed.                                                                                                               |
 
 
 ## Area: Basic Script Canvas graph tests 
@@ -66,17 +75,20 @@ Testing in this area verify basic functionality of script canvas graphs and more
 ### Project Requirements
 Any project with a new level. SC editor with the 5 basic tools enabled
 
-**Product:** 
-Script canvas graph files that produce verifiable outputs when attached to entities and run through game mode or interpreter
+### References
+Default Script Canvas editor layout with the default tools enabled and highlighted
+![SC graph editor and default tools](SCeditor_default_layout.png)
 
+**Product:** 
+Script canvas graph files with basic input and output when run through game mode or interpreter
 
 **Suggested Time Box:**
 60 minutes
 
-| Workflow                                                                                                        | Requests                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                | Things to Watch For                                                                                                                                                                                                                                                                      |
-|-----------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
-| Create and save a new script canvas graph with basic input and output                                           | *   Use any method to create a blank script canvas file.<br>    *   Use the node palette or right click context menu to add and connect multiple nodes.<br>    *   Create a logic sequence that will occur on graph start or on the activation of an entity<br>    *   Use the variable manager to create one or more new variables. Change a field on a node to a reference and use the newly created variable<br> * Click on a variable you created and use the Node Inspector to modify it. Change the name, default value and scope.<br> * Save the graph file and verify it functions as expected by attaching it to an entity and running the game or loading the graph in the Interpreter                                                                                                                                                                                                                                                                                                        | ![SC graph view and basic controls](SCeditor_graphview_controls.png)<br> *   Saving the file causes asset processor errors or warnings<br>*   Repeatedly running the game causes the graph to produce no results or inconsistent results<br>*   Console warnings or errors regarding Lua |
-| Create a 2nd script canvas graph file and use a script event to make the two files communicate during gameplay  | *   Use the O3DE asset editor to create a new script event.<br> *   Add a new event to the script event asset. Give it a unique and recognizable name<br> * Add input parameters to the event and save the asset. Verify the file appears on disk<br> * Search the Script Canvas editor's node inspector for the new event asset. Verify that you can add a send/receive signal to a graph.<br> ![Filtering Node Palette for a script event. Dragging the node onto the graph](SCeditor_script_events_workflow.png) <br> * Configure two or more script canvas files to send and receive signals from each other. Verify the communication with debug output or with more complex logic and game behavior <br><br><b> Examples: </b><br> * Attach a send signal to a timer node so every other second the receiving script changes a light's color. <br>* Send multiple different script events and a script canvas file that has different logic predecated on receiving each of the different signals | *   Tool display issues/unusable portions of tool<br>*   Interactivity issues                                                                                                                                                                                                            |
+| Workflow                                                                                                        | Requests                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                | Things to Watch For                                                                                                                                                                                             |
+|-----------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
+| Create and save a new script canvas graph with basic input and output                                           | *   Use any method to create a blank script canvas file.<br>    *   Use the node palette or right click context menu to add and connect multiple nodes.<br>    *   Create a logic sequence that will occur on graph start or on the activation of an entity<br>    *   Use the variable manager to create one or more new variables. Change a field on a node to a reference and use the newly created variable<br> * Click on a variable you created and use the Node Inspector to modify it. Change the name, default value and scope.<br> * Save the graph file and verify it functions as expected by attaching it to an entity and running the game or loading the graph in the Interpreter                                                                                                                                                                                                                                                                                                        | *   Saving the file causes asset processor errors or warnings<br>*   Repeatedly running the game causes the graph to produce no results or inconsistent results<br>*   Console warnings or errors regarding Lua |
+| Create a 2nd script canvas graph file and use a script event to make the two files communicate during gameplay  | *   Use the O3DE asset editor to create a new script event.<br> *   Add a new event to the script event asset. Give it a unique and recognizable name<br> * Add input parameters to the event and save the asset. Verify the file appears on disk<br> * Search the Script Canvas editor's node inspector for the new event asset. Verify that you can add a send/receive signal to a graph.<br> ![Filtering Node Palette for a script event. Dragging the node onto the graph](SCeditor_script_events_workflow.png) <br> * Configure two or more script canvas files to send and receive signals from each other. Verify the communication with debug output or with more complex logic and game behavior <br><br><b> Examples: </b><br> * Attach a send signal to a timer node so every other second the receiving script changes a light's color. <br>* Send multiple different script events and a script canvas file that has different logic predecated on receiving each of the different signals | *   Tool display issues/unusable portions of tool<br>*   Interactivity issues                                                                                                                                   |
 
 ## Area: Advanced Script Canvas graph Tests
 Tests in this verify more advanced core features of script canvas.
@@ -84,6 +96,10 @@ Tests in this verify more advanced core features of script canvas.
 ### Project Requirements
 Any project with a new level. SC editor with the 5 basic tools enabled
 
+### References
+Main Script Canvas editor view with advanced control buttons highlighted<br>
+![SC graph view and basic controls](SCeditor_graphview_controls.png)<br>
+
 **Product:**
 Organized and annotated Script canvas graph files that produce verifiable outputs when attached to entities and run through game mode or interpreter