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@@ -9,7 +9,16 @@ Test guidance will sometimes note specific issues to watch for. The common issue
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2. Warnings or assets that appear in the graph validation log
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3. Unresponsive UI elements
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-### Common Terms
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+### Platforms:
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+- Windows
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+- Linux
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+
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+### Documents and Common Terms
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+[O3DE Documentation: Script Canvas](https://www.o3de.org/docs/user-guide/scripting/script-canvas/) <br>
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+[O3DE Documentation: Script Canvas Editor Interface Guide](https://www.o3de.org/docs/user-guide/scripting/script-canvas/get-started/editor-interface/ntnt) <br>
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+[O3DE Documentation: User Functions](https://www.o3de.org/docs/user-guide/scripting/script-canvas/editor-reference/functions/) <br>
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+
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+
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<b>Script Canvas (SC) Editor</b>: Editing tool separate from O3DE's Editor used to create and modify script canvas graph files
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<b>SC Graph</b>: A collection of node objects that can be modified and saved to a file.
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@@ -43,10 +52,10 @@ Visible and responsive Script Canvas editor.
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## Area: Default Script Canvas Editor tools
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### Project Requirements
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-SC editor with the 5 basic tools enabled
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-
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+SC editor opened with the 5 basic tools enabled.
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+
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**Product:**
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-N/A
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+Responsive Script Canvas editor with all 5 basic tools enabled. No Asset Processor warnings about invalid data or files.
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**Suggested Time Box:**
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30 minutes
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@@ -55,9 +64,9 @@ N/A
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|---------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| Use and observe minimap behavior | * Open or create a graph with multiple nodes<br>* Dragging the minimap will pan the main script canvas graph view<br> * Switching between multiple files will update the minimap | * The minimap does not render or update properly<br>* Panning around the minimap does not cause the effect in in main editor window and vice-versa |
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| Create a variable node with Variable Manager | * Use Variable Manager to create a variable of any type.<br> * Modify the properties of the variable.<br> * Drop the variable off the variable manager list onto a graph.<br> * Drag the variable off the variable manager list onto a node's input/ouput field (same type). <br> * Convert a node's input/ouput field to a reference and drag/select variables from the variable manager onto it. | * Variable properties do not update when modified.<br> * Variable manager list refreshes and updates properly when variables are created, deleted or modified.<br> * Node Inspector updates when variables are selected in the Variable Manager |
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-| View and Modify a node with Node Inspector | * Click a node on the graph and verify its fields and values are displayed in the Node Inspector.<br> * Verify that the values can be modified through Node Inspector.<br> Verify Node Inspector updates when different nodes or variables are selected. <br> * Select multiple nodes at once and see how they are reflected in Node Inspector. | * Fields are properly labeled in Node Inspector. <br> * Changes made through Node Inspector are reflected on the node and vice-versa. |
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-| Create a graph validation error and warning | * Drag several nodes onto a fresh SC graph. Run validation on the graph to verify warnings are generated and nodes are highlighted. <br> * Connect nodes and run validation to verify that warnings are no longer generated.<br> * | * Highlighting & Dimming of failing nodes not updated.<br> * Warnings and errors not removed when issue is resolved.<br> * Conditions that produce an invalid graph do not trigger a warning or error. |
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-| Use the Node Palette to find node types | * Search the Node Palette for a specific node type.<br> * Use the scrolling view controls to browse nodes.>br> * Drag a node off the palette onto a new SC graph.<br> * Use right click context menu on a SC graph to search & browse for nodes. <br> * Mouse over a node in the palette to display a tooltip | * Node palette renders properly when entering/deleting text in search field.<br> * Node categories can be expanded and collapsed. |
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+| View and Modify a node with Node Inspector | * Click a node on the graph and verify its fields and values are displayed in the Node Inspector.<br> * Verify that the values can be modified through Node Inspector.<br> Verify Node Inspector updates when different nodes or variables are selected. <br> * Select multiple nodes at once and see how they are reflected in Node Inspector. | * Fields are properly labeled in Node Inspector. <br> * Changes made through Node Inspector are reflected on the node and vice-versa. |
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+| Create a graph validation error and warning | * Drag several nodes onto a fresh SC graph. Run validation on the graph to verify warnings are generated and nodes are highlighted. <br> * Connect nodes and run validation to verify that warnings are no longer generated.<br> * | * Highlighting & Dimming of failing nodes not updated.<br> * Warnings and errors not removed when issue is resolved.<br> * Conditions that produce an invalid graph do not trigger a warning or error. |
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+| Use the Node Palette to find node types | * Search the Node Palette for a specific node type.<br> * Use the scrolling view controls to browse nodes.<br> * Drag a node off the palette onto a new SC graph.<br> * Use right click context menu on a SC graph to search & browse for nodes. <br> * Mouse over a node in the palette to display a tooltip | * Node palette renders properly when entering/deleting text in search field.<br> * Node categories can be expanded and collapsed. |
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## Area: Basic Script Canvas graph tests
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@@ -66,17 +75,20 @@ Testing in this area verify basic functionality of script canvas graphs and more
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### Project Requirements
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Any project with a new level. SC editor with the 5 basic tools enabled
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-**Product:**
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-Script canvas graph files that produce verifiable outputs when attached to entities and run through game mode or interpreter
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+### References
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+Default Script Canvas editor layout with the default tools enabled and highlighted
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+
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+**Product:**
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+Script canvas graph files with basic input and output when run through game mode or interpreter
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**Suggested Time Box:**
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60 minutes
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-| Workflow | Requests | Things to Watch For |
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-|-----------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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-| Create and save a new script canvas graph with basic input and output | * Use any method to create a blank script canvas file.<br> * Use the node palette or right click context menu to add and connect multiple nodes.<br> * Create a logic sequence that will occur on graph start or on the activation of an entity<br> * Use the variable manager to create one or more new variables. Change a field on a node to a reference and use the newly created variable<br> * Click on a variable you created and use the Node Inspector to modify it. Change the name, default value and scope.<br> * Save the graph file and verify it functions as expected by attaching it to an entity and running the game or loading the graph in the Interpreter | <br> * Saving the file causes asset processor errors or warnings<br>* Repeatedly running the game causes the graph to produce no results or inconsistent results<br>* Console warnings or errors regarding Lua |
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-| Create a 2nd script canvas graph file and use a script event to make the two files communicate during gameplay | * Use the O3DE asset editor to create a new script event.<br> * Add a new event to the script event asset. Give it a unique and recognizable name<br> * Add input parameters to the event and save the asset. Verify the file appears on disk<br> * Search the Script Canvas editor's node inspector for the new event asset. Verify that you can add a send/receive signal to a graph.<br>  <br> * Configure two or more script canvas files to send and receive signals from each other. Verify the communication with debug output or with more complex logic and game behavior <br><br><b> Examples: </b><br> * Attach a send signal to a timer node so every other second the receiving script changes a light's color. <br>* Send multiple different script events and a script canvas file that has different logic predecated on receiving each of the different signals | * Tool display issues/unusable portions of tool<br>* Interactivity issues |
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+| Workflow | Requests | Things to Watch For |
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+|-----------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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+| Create and save a new script canvas graph with basic input and output | * Use any method to create a blank script canvas file.<br> * Use the node palette or right click context menu to add and connect multiple nodes.<br> * Create a logic sequence that will occur on graph start or on the activation of an entity<br> * Use the variable manager to create one or more new variables. Change a field on a node to a reference and use the newly created variable<br> * Click on a variable you created and use the Node Inspector to modify it. Change the name, default value and scope.<br> * Save the graph file and verify it functions as expected by attaching it to an entity and running the game or loading the graph in the Interpreter | * Saving the file causes asset processor errors or warnings<br>* Repeatedly running the game causes the graph to produce no results or inconsistent results<br>* Console warnings or errors regarding Lua |
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+| Create a 2nd script canvas graph file and use a script event to make the two files communicate during gameplay | * Use the O3DE asset editor to create a new script event.<br> * Add a new event to the script event asset. Give it a unique and recognizable name<br> * Add input parameters to the event and save the asset. Verify the file appears on disk<br> * Search the Script Canvas editor's node inspector for the new event asset. Verify that you can add a send/receive signal to a graph.<br>  <br> * Configure two or more script canvas files to send and receive signals from each other. Verify the communication with debug output or with more complex logic and game behavior <br><br><b> Examples: </b><br> * Attach a send signal to a timer node so every other second the receiving script changes a light's color. <br>* Send multiple different script events and a script canvas file that has different logic predecated on receiving each of the different signals | * Tool display issues/unusable portions of tool<br>* Interactivity issues |
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## Area: Advanced Script Canvas graph Tests
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Tests in this verify more advanced core features of script canvas.
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@@ -84,6 +96,10 @@ Tests in this verify more advanced core features of script canvas.
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### Project Requirements
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Any project with a new level. SC editor with the 5 basic tools enabled
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+### References
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+Main Script Canvas editor view with advanced control buttons highlighted<br>
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+<br>
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+
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**Product:**
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Organized and annotated Script canvas graph files that produce verifiable outputs when attached to entities and run through game mode or interpreter
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