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+# Script Canvas Workflow Tests
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+Testing in this area should focus on the functionality of Script Canvas editor.
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+
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+## Project Requirements
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+Any project can be used and no special gems are required.
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+
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+## Common Issues to Watch For
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+
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+Test guidance will sometimes note specific issues to watch for. The common issues below should be watched for through all testing, even if unrelated to the current workflow being tested.
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+1. Asset processor errors when loading/saving graph files
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+2. Warnings or assets that appear in the graph validation log
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+3. Unresponsive UI elements
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+
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+### Common Terms
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+<b>Script Canvas (SC) Editor</b>: Editing tool separate from O3DE's Editor used to create and modify script canvas graph files
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+
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+<b>SC Graph</b>: A collection of node objects that can be modified and saved to a file.
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+
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+<b>SC Editor Basic Tools</b>: The 5 default tools opened and anchored to the main SC editor window; Node Palette, Variable Manager, Node Inspector, Minimap, Graph Validation
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+
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+<b>SC Component</b>: A component that can be searched and attached to an entity in O3DE editor.
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+
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+<b>User Function</b>: A type of SC graph that has 2 special nodes: Entrance & Exit nodelings. User Functions are intended to give users a way to generate re-usable graph logic similar to a function in a standard programming language. When a valid User Function graph is created and saved it will appear in the Node Inspector under the 'User Functions' category.
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+
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+<b></b>
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+### Workflow 1: Opening and configuring the Script Canvas Editor
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+
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+**Product:**
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+Visible and responsive Script Canvas editor.
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+
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+**Suggested Time Box:**
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+15 minutes
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+
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+| Workflow | Requests | Things to Watch For |
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+|---------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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+| Launch and configure script canvas editor | * Check different methods of entry to SC editor (tools menu, SC component, keyboard shortcut)<br>* Verify default SC editor panes render and resize. panes can undock, dock back onto SC editor.<br> * Verify no rendering issues when panes are altered. | * Script Canvas editor launch method does not work or does not launch quickly. <br> * Script Canvas Editor not retaining configuration settings on close/relaunch |
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+| Verify main Script Canvas window pane renders a script canvas graph | * The main script canvas editor window should render a script canvas graph when a new or existing file is opened<br>* creating or opening multiple files should generate multiple tabs in the main window<br> * Creating or opening several files should not impact script canvas editor's performance<br> * Modifying an existing file places am asterix in the graph's tab<br> * A drop down menu for file selection appears when enough script canvas files are opened | * An asterix appears on the tab only if a change is made to the file<br>* You are always prompted to save a modified file when closing the tab |
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+| Verify default SC editor tools | * Verify SC editor launches with the 5 default tools<br>* Verify UI elements in each of the tools respond when clicked or dragged | * Script Canvas tools do not render properly<br>* Tools become unresponsive after configuring them |
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+| Use basic Script Canvas graph controls | * Open or create a new script canvas graph file and make sure the basic script canvas graph controls function when clicked or keyboard shortcut is used.<br>* Check if a helpful tooltip is generated and rendered properly for each control.<br> * Tooltip does not go away prematurely<br> * Pan/Zoom on the script canvas graph and make sure graph renders properly | * Control does not respond or responds too slowly when used<br> * Controls gray out under appropriate circumstances<br>* Cannot interact with grayed out controls |
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+| Use and observe minimap behavior | * Open or create a graph with multiple nodes<br>* Dragging the minimap will pan the main script canvas graph view<br> * Switching between multiple files will update the minimap | * The minimap does not render or update properly<br>* Panning around the minimap does not cause the effect in in main editor window and vice-versa |
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+| | |
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+
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+### Workflow 2: Script Canvas Graph Basic Workflow Tests
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+Testing in this area verify basic functionality of script canvas graphs and more in-depth functionality of the default editor tools.
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+
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+### Project Requirements
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+Any project with a new level. SC editor with the 5 basic tools enabled
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+
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+**Product:**
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+Script canvas graph files that produce verifiable outputs when attached to entities and run through game mode or interpreter
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+
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+**Suggested Time Box:**
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+60 minutes
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+
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+| Workflow | Requests | Things to Watch For |
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+|-----------------------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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+| Create and save a new script canvas graph with basic input and output | * Use any method to create a blank script canvas file.<br> * Use the node palette or right click context menu to add and connect multiple nodes.<br> * Create a logic sequence that will occur on graph start or on the activation of an entity<br> * Use the variable manager to create one or more new variables. Change a field on a node to a reference and use the newly created variable<br> * Click on a variable you created and use the Node Inspector to modify it. Change the name, default value and scope.<br> * Save the graph file and verify it functions as expected by attaching it to an entity and running the game or loading the graph in the Interpreter | * Saving the file causes asset processor errors or warnings<br>* Repeatedly running the game causes the graph to produce no results or inconsistent results<br>* Console warnings or errors regarding Lua |
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+| Create a 2nd script canvas graph file and use a script event to make the two files communicate during gameplay | * Use the O3DE asset editor to create a new script event.<br> * Add a new event to the script event asset. Give it a unique and recognizable name<br> * Add input parameters to the event and save the asset. Verify the file appears on disk<br> * Search the Script Canvas editor's node inspector for the new event asset. Verify that you can add a send/receive signal to a graph. <br> * Configure two or more script canvas files to send and receive signals from each other. Verify the communication with debug output or with more complex logic and game behavior <br><br><b> Examples: </b><br> * Attach a send signal to a timer node so every other second the receiving script changes a light's color. <br>* Send multiple different script events and a script canvas file that has different logic predecated on receiving each of the different signals | * Tool display issues/unusable portions of tool<br>* Interactivity issues |
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+
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+### Workflow 3: Script Canvas Graph Advanced Workflow Tests
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+Tests in this verify more advanced core features of script canvas.
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+
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+## Project Requirements
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+Any project with a new level. SC editor with the 5 basic tools enabled
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+
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+**Product:**
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+Script canvas graph files that produce verifiable outputs when attached to entities and run through game mode or interpreter
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+
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+**Suggested Time Box:**
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+60 minutes
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+
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+| Workflow | Requests | Things to Watch For |
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+|-----------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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+| Create a user function and verify its input/output when called from another graph | * Use Script Canvas editor to create a graph file with enter/exit nodelings<br> * Place complex logic or entity behavior between the enter/exit nodelings. <br> * Give the graph file a unique recognizable name and save it<br> * Call the user function from another graph by finding it in the node palette or right click context menu <br> <br> <b>Example Functions: </b><br> Two color parameters and returns a blended color<br> Entity parameter and returns the number of child entities <br> No parameters or output but triggers behavior. | * Recursive functions are <b>NOT</b> supported at the moment<br> * Modifications to the user function file should require scripts calling the function to also be modified. |
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