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@@ -30,7 +30,7 @@ A Level with multiple entities with a mesh component and assigned shaderball mod
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| Workflow | Requests | Things to Watch For |
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| Workflow | Requests | Things to Watch For |
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|------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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|------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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-| Navigate level with camera controls | <ol><li>Select the Viewport.</li><li>Navigate the camera with `W`, `A`, `S`, `D`, `Q`, `E`. Hold shift for fast `move.</li><li>`Right-click and drag` to rotate the camera.</li><li>Press `MMB and drag` to pan up and down.</li><li>Scroll up and down using the `MMB`, to zoom in and out.</li><li>`ALT+LMB` to orbit.</li></ol>| <ul><li>Correct camera behaviour.</li></ul> |
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+| Navigate level with camera controls | <ol><li>Select the Viewport.</li><li>Navigate the camera with `W`, `A`, `S`, `D`, `Q`, `E`. Hold `shift` for fast move.</li><li>`Right-click and drag` to rotate the camera.</li><li>Press `MMB and drag` to pan up and down.</li><li>Scroll up and down using the `MMB`, to zoom in and out.</li><li>`ALT+LMB` to orbit.</li></ol>| <ul><li>Correct camera behaviour.</li></ul> |
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| Be this camera option | <ol><li>Select the camera entity or create one.</li><li>In the Entity Inspector, press the `Be this camera` button.</li><li>Move the camera around.</li><li>Press the Return to default editor camera button.</li></ol> | <ul><li>Correct camera behaviour.</li></ul> |
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| Be this camera option | <ol><li>Select the camera entity or create one.</li><li>In the Entity Inspector, press the `Be this camera` button.</li><li>Move the camera around.</li><li>Press the Return to default editor camera button.</li></ol> | <ul><li>Correct camera behaviour.</li></ul> |
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| Viewport camera selector | <ol><li>Open the Viewport Camera Selector (Tools > Viewport > Viewport Camera Selector).</li><li>Right-Click in the Viewport and select "Create camera entity from view".</li><li>Navigate to a different location in the Viewport and create another camera.</li><li>Navigate through the available cameras in the Viewport Camera Selector while monitoring the Viewport.</li></ol>| <ul><li>Cameras added to the level.</li><li>Correct camera switching and behaviour.</li></ul>|
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| Viewport camera selector | <ol><li>Open the Viewport Camera Selector (Tools > Viewport > Viewport Camera Selector).</li><li>Right-Click in the Viewport and select "Create camera entity from view".</li><li>Navigate to a different location in the Viewport and create another camera.</li><li>Navigate through the available cameras in the Viewport Camera Selector while monitoring the Viewport.</li></ol>| <ul><li>Cameras added to the level.</li><li>Correct camera switching and behaviour.</li></ul>|
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@@ -74,4 +74,4 @@ A Level with multiple entities with a mesh component and assigned shaderball mod
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| Matching entity transforms | <ol><li>Select an entity.</li><li>Press and hold Ctrl and press the middle mouse button as you hover over a target entity. After the target is selected, the current selection transform matches that of the target.</li><li>Do this with location, rotation, or scale.</li></ol> | <ul><li>Correct matching location, rotation, and scale values.</li></ul> |
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| Matching entity transforms | <ol><li>Select an entity.</li><li>Press and hold Ctrl and press the middle mouse button as you hover over a target entity. After the target is selected, the current selection transform matches that of the target.</li><li>Do this with location, rotation, or scale.</li></ol> | <ul><li>Correct matching location, rotation, and scale values.</li></ul> |
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| Ditto a group selection | <ol><li>Select a group of entities.</li><li>Press and hold Ctrl and press the middle mouse button as you hover over a target entity to match the group's transform data to the target's data.</li><li>Do this with location, rotation, or scale.</li></ol> | <ul><li>Correct matching location, rotation, and scale values.</li></ul> |
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| Ditto a group selection | <ol><li>Select a group of entities.</li><li>Press and hold Ctrl and press the middle mouse button as you hover over a target entity to match the group's transform data to the target's data.</li><li>Do this with location, rotation, or scale.</li></ol> | <ul><li>Correct matching location, rotation, and scale values.</li></ul> |
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| Ditto a group selection to local space | <ol><li>Select a group of entities.</li><li>Press and hold Ctrl+Alt and press the middle mouse button as you hover over a target entity. This sets the local space of each entity in the selected group to the target entity that you specified.</li></ol> | <ul><li>Correct matching location, rotation, and scale values.</li></ul> |
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| Ditto a group selection to local space | <ol><li>Select a group of entities.</li><li>Press and hold Ctrl+Alt and press the middle mouse button as you hover over a target entity. This sets the local space of each entity in the selected group to the target entity that you specified.</li></ol> | <ul><li>Correct matching location, rotation, and scale values.</li></ul> |
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