Facilitator: Gavin Monroe [AMZN-Gavin]
Meeting Notes: AMZN-Liv
https://github.com/o3de/sig-content/issues/1
Presenters: Any/all
Amazon: AMZN Gavin, AMZN Phil, HogJonnyAMZN, Liv[AMZN]
Presenter: Gavin Monroe
The charter is posted here
Five minute reading time following introductions
Discussion notes:
What are the places that UI-UX would be involved when designing a new system? Are there certain scope of projects that content could own without needing to loop in UI-UX?
The charter currently lists details about specific tools. Does that mean that new systems aren't included (e.g. terrain)? The charter could describe from more framework.
The macro-level workflow is "world building", which a lot of these tools touch
The purpose of SIG-Content is to advocate for the ability to create worlds, manage objects in games, place objects in the environment, and the workflows around that
Anything not in-scope?
Anything missing?
Next steps to iterate on the charter?
[All] Please leave feedback on the charter on this issue: https://github.com/o3de/sig-content/issues/2. We are going to aim to have a final draft proposed by 7/23.
[All] Add any additional thoughts about overlapping responsibilities
[Liv] will attend the next SIG-Core meeting on 6/28 to follow-up on ownership of: installation and update tool; python editor controls; physics
[Gavin] will schedule the next meeting