Facilitator: Stephen Tramer (stramer) Notes taker: Liv Erickson (Liv [AWS])
Attendees:
Presenter: Stephen Tramer
Presenter: Stephen Tramer
The SIG is the documentation and community management group; manages the content of the O3DE user guide, documentation for core Gems (including Atom renderer), going to start maintaining the standards for engineering documentation, API documentation standards, minimum requirements. These discussions are starting to happen here soon and guidelines will be posted for people to follow.
Also owns blog, training, tutorial - "anyting considered an official resource"
Controlling and managing forums, Discord, and community engagement channels -- Question: How does the overlap work with operations on Discord and engagement?
Documentation and community have aligned but separate goals;
Do we have onboarding goals? Should be captured somewhere. The docs team wants to make the taxonomy and goals of different types of documentation content public. -- Community goals: these overlap with things that Linux Foundation owns and orchestrates; we would like more feedback on this. -- Some goals related to community might go to other committees
We might not want to own: website infrastructure; that should be owned by marketing committee or owned by another group; potentially operations? The software developement for documentation - how do people feel about the code and content being mixed?
Scope - What should be removed or added?
Finite_State: Samples and tutorials: what sort of content that isn't traditionally part of the engine, but is a stumbling block (e.g. basic math and programming concepts). stramer: for the SIG, that is probably outside of scope for us, since the goals are to teach the product. It's valuable for us to address these techniques, but feels like a project to take on in the future. Could be something that we look for in the future, do an investigation and potentially help develop these, especially if someone was interested in taking the work on. We'd host the samples. We should discuss at a future point.
Will Hayward: Producing and hosting video training? Yes, this is something that we do want to own. Might want to be explicit about which types of videos may fall into documentation (e.g. tutorials) or community (spotlights, overviews). We will have the tutorials go into docs and other non-tutorial videos in the domain of community. Community will maintain the channels.
UI/UX could potentially own the website; marketing committee could also potentially take this on when it's spun up.
Liv mentions roadmap is up for discussion, and that D&I has a committee
Presenter: Liv Erickson Blog contribution pull request
Presenter: Stephen Tramer
Presenter: Stephen Tramer
Q: Is the pull request process the only way that people can contribute to or provide feedback for documentation? A: Yes, right now. We do eventually need feedback mechanisms eventually. If a community member wants to implement, we would accept it. One way of capturing feedback is that we could add a "report issue" / "provide feedback" button next to the "edit this page on GitHub". Feature request issue for feedback
Q: What do you know about documentation that is going to be handled immediately (or not)? Curious about the roadmap for documentation. A: We are planning to have a heavy focus on script canvas and physics because they're critical for collision and other key gameplay elements. Probably will also focus on editor integration; things for python scripting of the editor and of asset management and building. Please file feature request issues if you have specific topics you want us to cover!