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fix the fixed link

Signed-off-by: smurly <[email protected]>
smurly 2 years ago
parent
commit
9e5f69c4dd

+ 1 - 1
testing-guidance/workflow-tests/materials/editor_mesh_materials.md

@@ -39,7 +39,7 @@ Test guidance will sometimes note specific issues to watch for. The common issue
 
 | Workflow                     | Requests           | Things to Watch For |
 |------------------------------|--------------------|---------------------|
-| Invoke Mesh test prefab      | <ol><li>Open level `Graphics/base_empty`</li><li>Aquire and invoke prefab [MeshBase.prefab]([/prefabs/MeshBase.prefab](https://github.com/o3de/sig-graphics-audio/blob/main/testing-guidance/workflow-tests/materials/prefabs/MeshBase.prefab))</li><li>Locate the entity named `Probe` and on the Reflection Probe component entity inspector click Bake Reflection Probe</li><li>Enter game mode and examine the viewport</li></ol> | <ul><li>Level of Detail (LOD) spheres show a progression from blue foreground, yellow, red and finally tan with least polygons</li><li>Reflective sphere does not show the red shaderball in reflection</li><li>Directly viewed 4 shaderballs including the red one are visible</li>![mesh_prefab](https://user-images.githubusercontent.com/26234397/194175057-7a0afa3b-89c3-4a91-b673-0ba4ab1bbe28.png)</ul>  |
+| Invoke Mesh test prefab      | <ol><li>Open level `Graphics/base_empty`</li><li>Aquire and invoke prefab [MeshBase.prefab](https://github.com/o3de/sig-graphics-audio/blob/main/testing-guidance/workflow-tests/materials/prefabs/MeshBase.prefab)</li><li>Locate the entity named `Probe` and on the Reflection Probe component entity inspector click Bake Reflection Probe</li><li>Enter game mode and examine the viewport</li></ol> | <ul><li>Level of Detail (LOD) spheres show a progression from blue foreground, yellow, red and finally tan with least polygons</li><li>Reflective sphere does not show the red shaderball in reflection</li><li>Directly viewed 4 shaderballs including the red one are visible</li>![mesh_prefab](https://user-images.githubusercontent.com/26234397/194175057-7a0afa3b-89c3-4a91-b673-0ba4ab1bbe28.png)</ul>  |
 | Add/edit Material on Mesh    | <ol><li>Create a new level</li><li>Add Material Component to the shaderball entity</li><li>generate all editable materials using default names</li><li>generate all editable materials but use at least one custom name</li><li>generate a single editable material using default name</li><li>generate a single using a custom name</li><li>generate all editable materials, then remove one or more material assignments</li><li>generate all editable materials, then change some slots to assign other existing materials</li><li>open the material editor from the hamburger menu to edit a material</li><li>edit an assigned material instance with the pop-out editor</li></ol> | <ul><li>All Materials are created, utilized, and applied as expected.</li></ul>  |
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