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+# Material-Canvas-Test-Cases
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+## Test 1
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+Re-create "test1.materialgraph" and compare shader file output to original
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+
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+- Build the O3de AutomatedTesting project
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+ - Have access to Beyond Compare or other file comparison tool
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+
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+
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+1. Launch MaterialCanvas.exe
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+2. Go to: File > Open
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+3. Open the test1.materialgraph from "\o3de\Gems\Atom\Tools\MaterialCanvas\Assets\MaterialCanvas\TestData"
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+4. Copy all test1 files generated (*.material, *.materialtype, *.shader, *.azsl, and *.azsli) to a folder called "test1_original"
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+5. Go to: File > New > New Material Graph Document...
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+6. Create a new "test1" document, at the default location "\o3de\AutomatedTesting\Assets"
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+7. Add "Float4 Constant" to the canvas, set the X value to 1, and the Z value to one
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+8. Add "Bool Input" and "Base PBR" to the canvas
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+9. Connect the "Float4 Constant" value output to the "Base PBR" Metallic input
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+10. Copy all test1 files generated (*.material, *.materialtype, *.shader, *.azsl, and *.azsli) to a folder called "test1_new"
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+11. Compare the contents of "test1_original" and "test1_new"
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+
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+- "test1_original" and "test1_new" match
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+
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+- The node identifiers (such as "node2" or "node10") differ between the the newly created graph document and the original. Will need to find a way to make them match, or exclude them from the compare
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+ - See attachment for screenshot of graph
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+
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+
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+## Test 2
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+Re-create "test2.materialgraph" and compare shader file output to original
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+
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+- Build the O3de AutomatedTesting project
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+ - Have access to Beyond Compare or other file comparison tool
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+
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+1. Launch MaterialCanvas.exe
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+2. Go to: File > Open
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+3. Open the test2.materialgraph from "\o3de\Gems\Atom\Tools\MaterialCanvas\Assets\MaterialCanvas\TestData"
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+4. Copy all test2 files generated (*.material, *.materialtype, *.shader, *.azsl, and *.azsli) to a folder called "test2_original"
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+5. Go to: File > New > New Material Graph Document...
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+6. Create a new "test2" document, at the default location "\o3de\AutomatedTesting\Assets"
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+7. Add a "Float4 Constant" node to the canvas, and set the X,Z, and W value to 1
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+8. Add "Time", "Sine", and "Absolute Value" nodes to your graph
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+9. Connect Time output to Sine input, and Sine output to Absolute Value input
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+10. Add a "Multiply" node to the graph
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+11. Connect the "Float4Constant" Value output to the "Multiply" Value1 input
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+12. Connect the "Absolute Value" Value output to the "Multiply" Value2 input
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+13. Add a 2nd "Float4 Constant" node, and set the X and W values to 1
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+14. Add a 2nd "Multiply" node to the canvas
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+15. Connect the 2nd "Float4 Constant" node output value, to the 2nd "Multiply" Value1 input
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+16. Connect the 1st "Multiply" node output value, to the 2nd "Multiply" node's Value2 input
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+17. Add the "Standard PBR" to the graph
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+18. Connect 2nd "Multiply" output value to the "Standard PBR" Base Color value
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+19. Connect 1st "Multiply" output value to the "Standard PBR" Emissive value
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+20. Copy all test2 files generated (*.material, *.materialtype, *.shader, *.azsl, and *.azsli) to a folder called "test2_new"
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+21. Compare the contents of "test2_original" and "test2_new"
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+
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+
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+- "test2_original" and "test2_new" match
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+
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+- The node identifiers (such as "node2" or "node10") differ between the the newly created graph document and the original. Will need to find a way to make them match, or exclude them from the compare
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+ - See attachment for screenshot of graph
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+
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+
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+## Test 3
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+Re-create "test3.materialgraph" and compare shader file output to original
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+
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+- Build the O3de AutomatedTesting project
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+ - Have access to Beyond Compare or other file comparison tool
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+
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+1. Launch MaterialCanvas.exe
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+2. Go to: File > Open
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+3. Open the test3.materialgraph from "\o3de\Gems\Atom\Tools\MaterialCanvas\Assets\MaterialCanvas\TestData"
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+4. Copy all test3 files generated (*.material, *.materialtype, *.shader, *.azsl, and *.azsli) to a folder called "test3_original"
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+5. Go to: File > New > New Material Graph Document...
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+6. Create a new "test3" document, at the default location "\o3de\AutomatedTesting\Assets"
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+7. Add a "UV" node to the graph, set its Index value to 1
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+8. Add a "Sample Texture 2d" to the graph, click on the node, and in the inspector panel select "checker8x8_flip_512" from the Image value
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+9. Add "Base PBR" node to the graph
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+10. Connect the "UV" nodes UV output to the "Sample Texture 2d" UV input
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+11. Connect the "Sample Texture 2d" color output, to the "Base PBR" Base Color input
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+12. Copy all test3 files generated (*.material, *.materialtype, *.shader, *.azsl, and *.azsli) to a folder called "test3_new"
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+13. Compare the contents of "test3_original" and "test3_new"
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+
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+- "test3_original" and "test3_new" match
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+
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+- The node identifiers (such as "node2" or "node10") differ between the the newly created graph document and the original. Will need to find a way to make them match, or exclude them from the compare
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+ - See attachment for screenshot of graph
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+
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+
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+## Test 4
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+Re-create "test4.materialgraph" and compare shader file output to original
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+
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+- Build the O3de AutomatedTesting project
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+ - Have access to Beyond Compare or other file comparison tool
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+
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+1. Launch MaterialCanvas.exe
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+2. Go to: File > Open
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+3. Open the test4.materialgraph from "\o3de\Gems\Atom\Tools\MaterialCanvas\Assets\MaterialCanvas\TestData"
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+4. Copy all test4 files generated (*.material, *.materialtype, *.shader, *.azsl, and *.azsli) to a folder called "test4_original"
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+5. Go to: File > New > New Material Graph Document...
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+6. Create a new "test4" document, at the default location "\o3de\AutomatedTesting\Assets"
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+7. Add a "UV" node to the graph, set its Index value to 1
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+8. Add a "Sample Texture 2d" to the graph, click on the node, and in the inspector panel select "checker8x8_flip_512" from the Image value
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+9. Add "Base PBR" node to the graph
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+10. Connect the "UV" nodes UV output to the "Sample Texture 2d" UV input
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+11. Connect the "Sample Texture 2d" color output, to the "Base PBR" Base Color input
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+12. Add a "World Position" node to the graph, and connect its Z output to the "Base PBR" Metallic input
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+12. Copy all test4 files generated (*.material, *.materialtype, *.shader, *.azsl, and *.azsli) to a folder called "test4_new"
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+13. Compare the contents of "test4_original" and "test4_new"
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+
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+- "test4_original" and "test4_new" match
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+
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+- The node identifiers (such as "node2" or "node10") differ between the the newly created graph document and the original. Will need to find a way to make them match, or exclude them from the compare
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+ - See attachment for screenshot of graph
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+
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+
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+## Test 5
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+Re-create "test5.materialgraph" and compare shader file output to original
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+
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+- Build the O3de AutomatedTesting project
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+ - Have access to Beyond Compare or other file comparison tool
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+
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+1. Launch MaterialCanvas.exe
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+2. Go to: File > Open
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+3. Open the test5.materialgraph from "\o3de\Gems\Atom\Tools\MaterialCanvas\Assets\MaterialCanvas\TestData"
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+4. Copy all test5 files generated (*.material, *.materialtype, *.shader, *.azsl, and *.azsli) to a folder called "test5_original"
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+5. Go to: File > New > New Material Graph Document...
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+6. Create a new "test5" document, at the default location "\o3de\AutomatedTesting\Assets"
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+7. Add a "UV", and "Sample Texture 2d", and a "Standard PBR"
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+8. Set the UV node's Index value to 1, connect the UV output to the "Sample Texture 2d" node's UV input
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+9. Click on the "Sample Texture 2d" node and go to the inspector panel, set the Image property to "checker8x8_512"
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+10. Connect the "Sample Texture 2d" node's Color output to the "Standard PBR" node's Emissive input
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+11. Add a "Float4Constant" node to the graph, set its the X value to 1, and W value to 10
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+12. Add a "Linear Interpolate" node to the graph
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+13. Connect the "Float4Constant" node's Value output to the "Linear Interpolate" node's Value1 input
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+14. Add a 2nd "Float4Constant" node to the graph, set its the X value to 0.1, and W value to 1
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+15. Connect the 2nd "Float4Constant" node's Value output to the "Linear Interpolate" node's Value2 input
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+16. Add a "Time", "Cosine". and "Sine" node to the graph
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+17. Connect the "Time" output to the "Cosine" and "Sine" Value input
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+18. Add a "Multiply" and "Ceiling" node to the graph
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+19. Connect the "Cosine" Value output to the "Multiply" node's Value1, and Value2 inputs
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+20. Connect the "Sine" Value output to the "Ceiling" Value input
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+21. Add a "Absolute Value" node to the graph
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+22. Connect the "Sine" Value output to the "Absolute Value" Value input
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+23. Connect the "Absolute Value" Value output to the "Linear Interpolate" node's T input
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+24. Connect the "Multiply" node's Value output, to the "Standard PBR" node's Metallic input
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+25. Add a 2nd "Multiply" node to the graph
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+26. Connect the 1st "Multiply" node's Value output, to the 2nd "Multiply" node's Value2 input
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+27. Add a "Normal" node to the graph
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+28. Connect the "Normal" node's Normal output to the 2nd "Multiply" node's Value1 input
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+29. Connect the 2nd "Multiply" node's value output to the "Standard PBR" node's Position Offset input
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+30. Connect the "Linear Interpolate" node's Value output to "Standard PBR" node's Base Color input
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+31. Connect the "Ceiling" node's Value output to the "Standard PBR" node's Roughness input
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+32. Copy all test5 files generated (*.material, *.materialtype, *.shader, *.azsl, and *.azsli) to a folder called "test5_new"
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+33. Compare the contents of "test5_original" and "test5_new"
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+
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+- "test5_original" and "test5_new" match
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+
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+- The node identifiers (such as "node2" or "node10") differ between the the newly created graph document and the original. Will need to find a way to make them match, or exclude them from the compare
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+ - See attachment for screenshot of graph
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+
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+## Test 6
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+Re-create "test8.materialgraph" and compare shader file output to original
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+
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+- Build the O3de AutomatedTesting project
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+ - Have access to Beyond Compare or other file comparison tool
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+
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+1. Launch MaterialCanvas.exe
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+2. Go to: File > Open
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+3. Open the test8.materialgraph from "\o3de\Gems\Atom\Tools\MaterialCanvas\Assets\MaterialCanvas\TestData"
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+4. Copy all test8 files generated (*.material, *.materialtype, *.shader, *.azsl, and *.azsli) to a folder called "test8_original"
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+5. Go to: File > New > New Material Graph Document...
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+6. Create a new "test8" document, at the default location "\o3de\AutomatedTesting\Assets"
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+7. Add a "Float Input" node to the graph, set it's name property to "Speed", and the Value property to 10
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+8. Add "Time" and "Multiply" nodes to the graph
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+9. Connect "Float Input" output Value to "Multiply" input Value1
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+10. Connect the "Time" node's Time value output to "Multiply" input Value2
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+11. Add a "Cosine" and "Normal" node
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+12. Connect the "Multiply" Value output to the "Cosine" Value input
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+13. Add a 2nd "Multiply" node to the graph
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+14. Connect the "Normal" node's Normal output to the 2nd "Multiply" node's Value1
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+15. Connect the "Cosine" node's Value output to the 2nd "Multiply" node's Value2
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+16. Add an "Absolute Value" node to the graph
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+17. Connect the 2nd "Multiply" node's Value output to the "Absolute Value" node's Value output
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+18. Add a "Base PBR" node to the graph
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+19. Connect the "Absolute Value" node's Value output to the "Base PBR" node's Base Color input
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+20. Copy all test8 files generated (*.material, *.materialtype, *.shader, *.azsl, and *.azsli) to a folder called "test8_new"
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+21. Compare the contents of "test8_original" and "test8_new"
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+
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+"test8_original" and "test8_new" match
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+
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+- The node identifiers (such as "node2" or "node10") differ between the the newly created graph document and the original. Will need to find a way to make them match, or exclude them from the compare
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+ - See attachment for screenshot of graph
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+
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+
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+## Test 7
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+Re-create "test9.materialgraph" and compare shader file output to original
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+
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+- Build the O3de AutomatedTesting project
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+ - Have access to Beyond Compare or other file comparison tool
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+
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+1. Launch MaterialCanvas.exe
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+2. Go to: File > Open
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+3. Open the test9.materialgraph from "\o3de\Gems\Atom\Tools\MaterialCanvas\Assets\MaterialCanvas\TestData"
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+4. Copy all test9 files generated (*.material, *.materialtype, *.shader, *.azsl, and *.azsli) to a folder called "test9_original"
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+5. Go to: File > New > New Material Graph Document...
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+6. Create a new "test9" document, at the default location "\o3de\AutomatedTesting\Assets"
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+7. Add a "UV, "Sample Texture 2d", and "Standard PBR"
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+8. Select the "UV" node, and set the Index value to 1
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+9. Select the "Sample Texture 2d", go the Inspector, and set the Image to file "checker8x8_gray_512.png"
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+10. Connect the "UV" node's UV output to the "Sample Texture 2d" node's UV input
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+11. Connect the "Sample Texture 2d" node's R output to the "Standard PBR" node's Alpha value
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+12. Copy all test9 files generated (*.material, *.materialtype, *.shader, *.azsl, and *.azsli) to a folder called "test9_new"
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+13. Compare the contents of "test9_original" and "test9_new"
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+
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+- "test9_original" and "test9_new" match
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+
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+- The node identifiers (such as "node2" or "node10") differ between the the newly created graph document and the original. Will need to find a way to make them match, or exclude them from the compare
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+ - See attachment for screenshot of graph
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