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@@ -5,7 +5,7 @@ These tests are designed to cover the basic functionality related to running a l
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## General Docs
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## General Docs
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* [O3DE Multiplayer](https://docs.o3de.org/docs/user-guide/gems/reference/multiplayer/)
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* [O3DE Multiplayer](https://docs.o3de.org/docs/user-guide/gems/reference/multiplayer/)
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-* [O3DE Mutlipler Gem](https://docs.o3de.org/docs/user-guide/gems/reference/multiplayer/multiplayer-gem/configuration/)
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+* [O3DE Multiplayer Gem](https://docs.o3de.org/docs/user-guide/gems/reference/multiplayer/multiplayer-gem/configuration/)
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## Common Issues
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## Common Issues
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@@ -17,7 +17,7 @@ These tests are designed to cover the basic functionality related to running a l
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## Prerequisites
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## Prerequisites
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-* MultiplayerSample project is cloned and built [o3de-multiplayersample](https://github.com/o3de/o3de-multiplayersample)
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+* MultiplayerSample project is cloned and built [O3DE MultiplayerSample](https://github.com/o3de/o3de-multiplayersample)
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* If using this approach, the SampleBase level can be used for most tests.
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* If using this approach, the SampleBase level can be used for most tests.
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* Ensure the ServerLauncher is built, as well as the Editor and ClientLauncher (if testing via the client launcher).
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* Ensure the ServerLauncher is built, as well as the Editor and ClientLauncher (if testing via the client launcher).
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* Alternatively: A project has been created and built that includes the Multiplayer Gem and subsequent changes have been made to enable functionality ([O3DE Multiplayer Gem](https://docs.o3de.org/docs/user-guide/gems/reference/multiplayer/multiplayer-gem/configuration/)).
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* Alternatively: A project has been created and built that includes the Multiplayer Gem and subsequent changes have been made to enable functionality ([O3DE Multiplayer Gem](https://docs.o3de.org/docs/user-guide/gems/reference/multiplayer/multiplayer-gem/configuration/)).
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