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@@ -146,7 +146,8 @@ Add AWS GameLift Gem matchmaking requests `AWSGameLiftAcceptMatchRequest`, `AWSG
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Update [`SessionNotifications`](https://github.com/o3de/o3de/blob/development/Code/Framework/AzFramework/AzFramework/Session/SessionNotifications.h) with `OnUpdateSessionBegin`
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```
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-virtual void OnUpdateSessionBegin(const SessionConfig& sessionConfig) = 0;
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+virtual void OnUpdateSessionBegin(const SessionConfig& sessionConfig, const AZStd::string& updateReason) = 0;
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+virtual void OnUpdateSessionEnd() = 0;
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```
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#### Server APIs
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@@ -157,8 +158,8 @@ Update [`IAWSGameLiftServerRequests`](https://github.com/o3de/o3de/blob/developm
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class IAWSGameLiftServerRequests
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{
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public:
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- virtual void StartMatchBackfill(const StartMatchBackfillRequest& request) = 0;
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- virtual void StopMatchBackfill(const StopMatchBackfillRequest& request) = 0;
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+ virtual bool StartMatchBackfill(const AZStd::string& ticketId, const AZStd::vector<AWSGameLift::AWSGameLiftPlayer>& players) = 0;
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+ virtual bool StopMatchBackfill(const AZStd::string& ticketId) = 0;
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};
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```
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