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+# Networking SIG meeting - 2021-06-24
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+**Facilitator/Note taker:** Pip Potter (lmbr-pip)
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+[Agenda](https://github.com/o3de/sig-network/issues/4)
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+## SIG Updates
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+
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+### Networking Updates
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+Updates to Networking code since last public meeting
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+- Bug fixes to existing features including crtl+g experience and session termination
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+- Added preliminary filtering for entities
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+- Work to the interpolation and motion of networked entities
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+- General improvements around code gen to help with stability and readability
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+- Brought in some new Multiplayer analytics and ImGUI features for debugging
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+ - Traffic rates, data for specific entities
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+- Change to specific packets as part of the handshake logic, provide own methods to verify handshake after the AZNetwork handshake completes
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+
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+- Doc updates are on the way
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+
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+### CloudService Updates
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+* Moved AWS SDK Building into O3DE 3P Package System
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+* Providing build scripts so anyone can update and built SDKs
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+* Delivering GameLift integration changes
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+
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+### Other Updates
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+sig-network public [issue triage](https://lists.o3de.org/g/o3de-calendar/viewevent?repeatid=39342&eventid=1262761&calstart=2021-09-09) is every Thursday at 10.30-11am PT
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+
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+[O3DE Con](https://o3decon2021.sched.com/) is October 11-12th 2021
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+- Has networking talks planned
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+
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+[O3DE Game Jam](https://itch.io/jam/o3de-jam-1) is happening Oct October 18th - November 15th 2021
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+
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+
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+Have 2 open RFCS in sig-network:
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+1. [Scriptable Network Input](https://github.com/o3de/sig-network/issues/6)
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+1. [Network Entity Heirachies](https://github.com/o3de/sig-network/issues/5)
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+
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+
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+## Agenda item 1 - Updated Charter (Networking)
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+
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+[Charter](https://github.com/o3de/sig-network/blob/main/governance/SIG%20Network%20Charter.md)
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+- No new additions proposed
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+- Will review updates in detail in next meeting
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+
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+## Agenda Item 2 - Meeting Cadence
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+[sig-network pubic meeting](https://lists.o3de.org/g/o3de-calendar/viewevent?repeatid=39350&eventid=1262939&calstart=2021-09-14) will be every two weeks at 9am PT, every other tuesday
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+- SIG to regularly check in if we have members that cannot make this time and need to run more Asia Pacific friendly times.
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+- Need owners to run sig meetings during this alternative time, if required.
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+
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+
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+
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+### Open questions
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+Community-organized bug bash for networking?
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+- No one to represent this item (will be added to next meeting agenda)
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+
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+Had question about state of code for bug bash
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+- Demo code state? Karl has posted videos of current demo code.
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+- Team would love to get input about Multiplayer sample
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+
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+Public Roadmap for Network?
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+Raised an issue that without visibility community can waste time on issues.
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+Without roadmap, everyone is encouraged to engage with SIG on discord, cut issues and RFCs in the mean time
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+
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+Guidance from Karl:
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+- everything on our backlog prior to launch is whats required to build a top tier AAA
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+- core starter of networking, with weapons and vehicles
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+- Delivering into multiplayer gems and sample
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+
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+We do have an Minimum Loveable Product (MLP) list with whats critical - not public at this time
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+
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+Royal: will help if team can provide 1 liners with maturity
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+
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+
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+### Action items
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+Pip: Add community bug bash idea / community engagement questions from this meeting to the agenda of the next meeting
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+
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+Pip: Follow up on DFAD for public roadmap
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+- Also provide a maturity matrix for networking components: what is stable, in active development, pending etc.
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+
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