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@@ -64,6 +64,12 @@ For GA, we want to improve the user workflows such that an engine builder studio
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To that purpose, the user stories we are currently working on are:
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To that purpose, the user stories we are currently working on are:
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+### Workflow 1: Onboarding (Poor → Good)
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+
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+- As a user, I am able to download the O3DE installer and install O3DE from the installer.
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+- As a user, I am able to create a new project, including selecting Gems, build the project, and open it in O3DE
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+
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+
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### Workflow 2: Gameplay (Poor → Passable)
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### Workflow 2: Gameplay (Poor → Passable)
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As a user, I am able to create simple game in O3DE, using the following elements in the engine:
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As a user, I am able to create simple game in O3DE, using the following elements in the engine:
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@@ -79,10 +85,6 @@ As a user, I am able to create simple game in O3DE, using the following elements
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- As a tech artist, I am able to iterate quickly on my art assets between the DCC tools and O3DE.
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- As a tech artist, I am able to iterate quickly on my art assets between the DCC tools and O3DE.
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- Authoring in O3DE to make templates and share with other artists to use in their contents.
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- Authoring in O3DE to make templates and share with other artists to use in their contents.
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-### Workflow 8: Editor extension (Failed → Passable)
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-
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-- As an engineer, I am able to create a Gem to extend engine functionality.
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-
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### Workflow 7: Team collaboration (Failed → Passable)
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### Workflow 7: Team collaboration (Failed → Passable)
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- As a user, I am able to easily onboard my team and start collaborating with them to build a project.
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- As a user, I am able to easily onboard my team and start collaborating with them to build a project.
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@@ -90,10 +92,9 @@ As a user, I am able to create simple game in O3DE, using the following elements
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- Asset sharing
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- Asset sharing
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- engine modification deployment
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- engine modification deployment
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-### Workflow 1: Onboarding (Poor → Good)
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+### Workflow 8: Editor extension (Failed → Passable)
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-- As a user, I am able to download the O3DE installer and install O3DE from the installer.
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-- As a user, I am able to create a new project, including selecting Gems, build the project, and open it in O3DE
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+- As an engineer, I am able to create a Gem to extend engine functionality.
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### Workflow 9: Packaging and Deployment (Failed → Passable)
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### Workflow 9: Packaging and Deployment (Failed → Passable)
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