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+Presenters: 06/24/2021 11-12pm (PST)
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+Joshua Rainbolt
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+Liv Erickson
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+Yuyi Hsu
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+----------
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+
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+You can submit issues on the links provided in the slide doc
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+ * https://github.com/o3de/sig-ui-ux/issues
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+ * https://github.com/o3de/sig-ui-ux/tree/main/governance
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+ * https://github.com/o3de/sig-ui-ux/tree/main/rev-the-engine
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+
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+Several programs that we are doing to improve the UX in O3DE
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+* Rev the Engine
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+ * We interviewed white glove, external and internal customers and collected the major issues
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+ * We discovered the different stages that people come across
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+ * We defined 10 most common workflows to test again
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+ * We created a rating system to help define the status of the workflows
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+ * This helped define an unbiased feedback to help evaluate the engine
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+ * There are two milestones. Milestone 1 is the GA release date.
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+ * Milestone 2 is for afterwards.
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+ * Includes: games jams, reassess the rates with the community and measuring Time on Task frameworks.
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+ * E.g. by using these assessment we have been able to improve a material workflow from 45 mins to 2 mins
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+ * Jeremy Ong mentioned it would be good to define a standard for these things, so other studios trying to deploy their own workflows they can cross compare too. Gavin, Jonny and yuyi to take offline.
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+
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+* UI/UX Dev Library
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+ * UI component library is also available inside as a framework system inside O3DE. It has code snippets and API references that you can build yourself.
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+
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+* With O3DE being an open source project, will the docs offer a boilerplate of what I will need to know to extend the editor for my own tools / needs?
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+ * The team have been working on this.
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+ * We are also doing editor extension assessments to identify these gaps that users could struggle in doing this
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+
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+
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+Next meeting will be July 22nd, 2021 - 11-12 PST.
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+
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+Notes from todays meeting will be at https://github.com/o3de/sig-ui-ux/tree/main/meetings/notes
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+
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+The slides for the meeting will also be uploaded there too.
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