#include #include "StarterGameSystemComponent.h" #include namespace StarterGame { AZ_COMPONENT_IMPL(StarterGameSystemComponent, "StarterGameSystemComponent", StarterGameSystemComponentTypeId); void StarterGameSystemComponent::Reflect(AZ::ReflectContext* context) { if (auto serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(0) ; } } void StarterGameSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) { provided.push_back(AZ_CRC_CE("StarterGameService")); } void StarterGameSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible) { incompatible.push_back(AZ_CRC_CE("StarterGameService")); } void StarterGameSystemComponent::GetRequiredServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& required) { } void StarterGameSystemComponent::GetDependentServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& dependent) { } StarterGameSystemComponent::StarterGameSystemComponent() { if (StarterGameInterface::Get() == nullptr) { StarterGameInterface::Register(this); } } StarterGameSystemComponent::~StarterGameSystemComponent() { if (StarterGameInterface::Get() == this) { StarterGameInterface::Unregister(this); } } void StarterGameSystemComponent::Init() { } void StarterGameSystemComponent::Activate() { StarterGameRequestBus::Handler::BusConnect(); } void StarterGameSystemComponent::Deactivate() { StarterGameRequestBus::Handler::BusDisconnect(); } }