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- #include <AzCore/Memory/SystemAllocator.h>
- #include <AzCore/Module/Module.h>
- #include "StarterGameSystemComponent.h"
- #include <StarterGame/StarterGameTypeIds.h>
- namespace StarterGame
- {
- class StarterGameModule
- : public AZ::Module
- {
- public:
- AZ_RTTI(StarterGameModule, StarterGameModuleTypeId, AZ::Module);
- AZ_CLASS_ALLOCATOR(StarterGameModule, AZ::SystemAllocator);
- StarterGameModule()
- : AZ::Module()
- {
- // Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
- m_descriptors.insert(m_descriptors.end(), {
- StarterGameSystemComponent::CreateDescriptor(),
- });
- }
- /**
- * Add required SystemComponents to the SystemEntity.
- */
- AZ::ComponentTypeList GetRequiredSystemComponents() const override
- {
- return AZ::ComponentTypeList{
- azrtti_typeid<StarterGameSystemComponent>(),
- };
- }
- };
- }// namespace StarterGame
- #if defined(O3DE_GEM_NAME)
- AZ_DECLARE_MODULE_CLASS(AZ_JOIN(Gem_, O3DE_GEM_NAME), StarterGame::StarterGameModule)
- #else
- AZ_DECLARE_MODULE_CLASS(Gem_StarterGame, StarterGame::StarterGameModule)
- #endif
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