(******************************************************************************* * Copyright (c) 2008-2010 The Khronos Group Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and/or associated documentation files (the * "Materials"), to deal in the Materials without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Materials, and to * permit persons to whom the Materials are furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Materials. * * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. ******************************************************************************) (************************************************) (* *) (* OpenCL1.2 and Delphi and Windows *) (* *) (* created by : Maksym Tymkovych *) (* (niello) *) (* *) (* headers versions: 0.07 *) (* file name : CL_d3d11.pas *) (* last modify : 10.12.11 *) (* license : BSD *) (* *) (* Site : www.niello.org.ua *) (* e-mail : muxamed13@ukr.net *) (* ICQ : 446-769-253 *) (* *) (* updated by : Alexander Kiselev *) (* (Igroman) *) (* Site : http://Igroman14.livejournal.com *) (* e-mail : Igroman14@yandex.ru *) (* ICQ : 207-381-695 *) (* (c) 2010 *) (* *) (***********Copyright (c) niello 2008-2011*******) unit CL_D3D11; interface {$INCLUDE OpenCL.inc} uses CL_Platform, CL; (****************************************************************************** * cl_khr_d3d11_sharing *) const cl_khr_d3d11_sharing = 1; type TCL_d3d11_device_source_khr = TCL_uint; PCL_d3d11_device_source_khr = ^TCL_d3d11_device_source_khr; TCL_d3d11_device_set_khr = TCL_uint; PCL_d3d11_device_set_khr = ^TCL_d3d11_device_set_khr; (******************************************************************************) const // Error Codes CL_INVALID_D3D11_DEVICE_KHR = -1006; CL_INVALID_D3D11_RESOURCE_KHR = -1007; CL_D3D11_RESOURCE_ALREADY_ACQUIRED_KHR = -1008; CL_D3D11_RESOURCE_NOT_ACQUIRED_KHR = -1009; // cl_d3d11_device_source CL_D3D11_DEVICE_KHR = $4019; CL_D3D11_DXGI_ADAPTER_KHR = $401A; // cl_d3d11_device_set CL_PREFERRED_DEVICES_FOR_D3D11_KHR = $401B; CL_ALL_DEVICES_FOR_D3D11_KHR = $401C; // cl_context_info CL_CONTEXT_D3D11_DEVICE_KHR = $401D; CL_CONTEXT_D3D11_PREFER_SHARED_RESOURCES_KHR = $402D; // cl_mem_info CL_MEM_D3D11_RESOURCE_KHR = $401E; // cl_image_info CL_IMAGE_D3D11_SUBRESOURCE_KHR = $401F; // cl_command_type CL_COMMAND_ACQUIRE_D3D11_OBJECTS_KHR = $4020; CL_COMMAND_RELEASE_D3D11_OBJECTS_KHR = $4021; (******************************************************************************) {$IFDEF CL_VERSION_1_0} type TclGetDeviceIDsFromD3D11KHR_fn = function ( cl_platform_id platform, cl_d3d11_device_source_khr d3d_device_source, void * d3d_object, cl_d3d11_device_set_khr d3d_device_set, cl_uint num_entries, cl_device_id * devices, cl_uint * num_devices ): TCL_int; {$IFDEF CDECL}cdecl{$ELSE}stdcall{$ENDIF}; TclCreateFromD3D11BufferKHR_fn = function ( cl_context context, cl_mem_flags flags, ID3D11Buffer * resource, cl_int * errcode_ret ): PCL_mem; {$IFDEF CDECL}cdecl{$ELSE}stdcall{$ENDIF}; TclCreateFromD3D11Texture2DKHR_fn = function ( cl_context context, cl_mem_flags flags, ID3D11Texture2D * resource, UINT subresource, cl_int * errcode_ret ): PCL_mem; {$IFDEF CDECL}cdecl{$ELSE}stdcall{$ENDIF}; TclCreateFromD3D11Texture3DKHR_fn = function ( cl_context context, cl_mem_flags flags, ID3D11Texture3D * resource, UINT subresource, cl_int * errcode_ret ): PCL_mem; {$IFDEF CDECL}cdecl{$ELSE}stdcall{$ENDIF}; TclEnqueueAcquireD3D11ObjectsKHR_fn = function ( cl_command_queue command_queue, cl_uint num_objects, const cl_mem * mem_objects, cl_uint num_events_in_wait_list, const cl_event * event_wait_list, cl_event * event ): TCL_int; {$IFDEF CDECL}cdecl{$ELSE}stdcall{$ENDIF}; TclEnqueueReleaseD3D11ObjectsKHR_fn = function ( cl_command_queue command_queue, cl_uint num_objects, const cl_mem * mem_objects, cl_uint num_events_in_wait_list, const cl_event * event_wait_list, cl_event * event ): TCL_int; {$IFDEF CDECL}cdecl{$ELSE}stdcall{$ENDIF}; {$ENDIF} implementation end.