// You can write more code here /* START OF COMPILED CODE */ class Preload extends Phaser.Scene { constructor() { super("Preload"); /* START-USER-CTR-CODE */ // Write your code here. /* END-USER-CTR-CODE */ } /** @returns {void} */ editorPreload() { this.load.pack("asset-pack", "assets/asset-pack.json"); } /** @returns {void} */ editorCreate() { // guapen const guapen = this.add.image(505.0120544433594, 360, "guapen"); guapen.scaleX = 0.32715486817515643; guapen.scaleY = 0.32715486817515643; // progressBar const progressBar = this.add.rectangle(553.0120849609375, 361, 256, 20); progressBar.setOrigin(0, 0); progressBar.isFilled = true; progressBar.fillColor = 14737632; // preloadUpdater new PreloadBarUpdaterScript(progressBar); // progressBarBg const progressBarBg = this.add.rectangle(553.0120849609375, 361, 256, 20); progressBarBg.setOrigin(0, 0); progressBarBg.fillColor = 14737632; progressBarBg.isStroked = true; // loadingText const loadingText = this.add.text(552.0120849609375, 329, "", {}); loadingText.text = "Loading..."; loadingText.setStyle({ "color": "#e0e0e0", "fontFamily": "arial", "fontSize": "20px" }); this.events.emit("scene-awake"); } /* START-USER-CODE */ // Write your code here preload() { this.editorCreate(); this.editorPreload(); this.load.on(Phaser.Loader.Events.COMPLETE, () => this.scene.start("Level")); } /* END-USER-CODE */ } /* END OF COMPILED CODE */ // You can write more code here