// You can write more code here /* START OF COMPILED CODE */ class PreloadBarUpdaterScript extends ScriptNode { constructor(parent) { super(parent); /* START-USER-CTR-CODE */ // Write your code here. /* END-USER-CTR-CODE */ } /* START-USER-CODE */ awake() { const fullWidth = this.gameObject.width; this.scene.load.on(Phaser.Loader.Events.PROGRESS, p => { this.gameObject.width = fullWidth * p; }); } /* END-USER-CODE */ } /* END OF COMPILED CODE */ // You can write more code here