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| assets | 4 years ago | |
| lib | 2 years ago | |
| phasereditor2d_scripts_core | 2 years ago | |
| phasereditor2d_scripts_simple_animations | 2 years ago | |
| src | 2 years ago | |
| types | 3 years ago | |
| .gitignore | 2 years ago | |
| .gitpod.yml | 2 years ago | |
| README.md | 2 years ago | |
| events.txt | 2 years ago | |
| index.html | 2 years ago | |
| jsconfig.json | 4 years ago | |
| package-lock.json | 4 years ago | |
| package.json | 4 years ago | |
| phasereditor2d.config.json | 4 years ago | |
This is a Phaser Editor 2D v3 project template.
lib/ folder).jsconfig.json file) and the type definitions (in the types/ folder).If you have NodeJS installed, you can run the editor using the editor NPM script, defined in the package.json file.
First you have to install & update the dependencies:
$ npm install
$ npm update
And then you can run the editor:
$ npm run editor
If you are in a remote environment (like the Gitpod.io IDE), then run the editor like this:
$ npm run editor-remote
If you want to see all the editor options, run:
$ npx phasereditor2d-launcher -help
If Phaser Editor 2D Core is globally installed, you can run:
$ PhaserEditor2D -project .
This repository is ready to start coding in Gitpod, a Cloud Development Environment. You only need to [click on this link to start a new workspace.
This is what Gitpod does:
1959.In the Ports panel in VS Code, it shows the links for opening the editor (port 1959). It gives you the option of copying the URL, opening the URL in a preview panel, or opening the URL in a new tab.
Script nodes are logic objects. You can add a script node to the scene or a game object, for extending it with custom data and behavior.
This project includes the script libraries: