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  31. Phaser Editor 2D
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  35. v3.67.0
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  91. <section id="phaser-editor-2d-core">
  92. <h1>Phaser Editor 2D Core<a class="headerlink" href="#phaser-editor-2d-core" title="Link to this heading"></a></h1>
  93. <p>The <a class="reference external" href="../intro/core.html">Phaser Editor 2D Core</a> distribution is a tiny, focused distribution of Phaser Editor 2D.</p>
  94. <p>It is tiny because it includes only the editor’s server and client, and provides only the Phaser game development tools (especially, the Scene Editor plugin), delegating to third-party tools questions like code editing.</p>
  95. <p>Being tiny doesn’t mean it is missing something, it means it is focused on the hard problem: design <a class="reference external" href="https://phaser.io">Phaser</a> scenes. It allows integrating the editor in different scenarios, like developing in a local desktop or in a remote cloud-based environment (let’s say <a class="reference external" href="https://gitpod.io">Gitpod</a> or <a class="reference external" href="https://github.com/codespaces">GitHub Codespaces</a>).</p>
  96. <p>You can add <a class="reference external" href="../intro/core.html">Phaser Editor 2D Core</a> to a Docker file, or add it as a dependency to a Node package, or just download it and execute it in your OS.</p>
  97. <p>Actually, if you are going to make professional games, we recommend using <a class="reference external" href="../intro/core.html">Phaser Editor 2D Core</a>:</p>
  98. <ul class="simple">
  99. <li><p>You can add it as development dependency to your NPM project:</p>
  100. <ul>
  101. <li><p>Teammates will use the same version of the editor, which is automatically installed with the <code class="docutils literal notranslate"><span class="pre">npm</span> <span class="pre">install</span></code> command.</p></li>
  102. <li><p>You can update the editor with the <code class="docutils literal notranslate"><span class="pre">npm</span> <span class="pre">update</span></code> command.</p></li>
  103. <li><p>You can run the editor with the <code class="docutils literal notranslate"><span class="pre">npm</span> <span class="pre">run</span> <span class="pre">editor</span></code> command.</p></li>
  104. </ul>
  105. </li>
  106. <li><p>It integrates well with <a class="reference external" href="https://code.visualstudio.com">Visual Studio Code</a>, so no extra plugins for coding are not included.</p></li>
  107. <li><p>You can use it in a cloud-based development environment.</p></li>
  108. <li><p>You can run the client (IDE workbench) in the browser of your preference.</p></li>
  109. </ul>
  110. <p>If you want to start making <a class="reference external" href="https://phaser.io">Phaser</a> games and you are not familiar with the web tooling, we recommend using the <a class="reference external" href="../intro/all-in-one.html">Phaser Editor 2D All-in-One</a> distribution.</p>
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