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  105. <li class="breadcrumb-item active">Arcade physics body properties</li>
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  113. <section id="arcade-physics-body-properties">
  114. <h1><a class="toc-backref" href="#id1" role="doc-backlink">Arcade physics body properties</a><a class="headerlink" href="#arcade-physics-body-properties" title="Link to this heading"></a></h1>
  115. <nav class="contents" id="contents">
  116. <p class="topic-title">Contents</p>
  117. <ul class="simple">
  118. <li><p><a class="reference internal" href="#arcade-physics-body-properties" id="id1">Arcade physics body properties</a></p>
  119. <ul>
  120. <li><p><a class="reference internal" href="#arcade-physics-body-section" id="id2">Arcade Physics Body section</a></p></li>
  121. <li><p><a class="reference internal" href="#arcade-physics-body-geometry-section" id="id3">Arcade Physics Body Geometry section</a></p></li>
  122. <li><p><a class="reference internal" href="#arcade-physics-body-movement-section" id="id4">Arcade Physics Body Movement section</a></p></li>
  123. <li><p><a class="reference internal" href="#arcade-physics-body-collision-section" id="id5">Arcade Physics Body Collision section</a></p></li>
  124. </ul>
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  128. <p>When you select an object, the <a class="reference external" href="../workbench/inspector-view.html">Inspector view</a> shows the editors for editing the Arcade body of the object.</p>
  129. <p>The properties are grouped by sections:</p>
  130. <section id="arcade-physics-body-section">
  131. <h2><a class="toc-backref" href="#id2" role="doc-backlink">Arcade Physics Body section</a><a class="headerlink" href="#arcade-physics-body-section" title="Link to this heading"></a></h2>
  132. <p>It allows changing the type of body to <a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body">dynamic</a> or <a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.StaticBody">static</a>. And set the <a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#enable">enable flag</a>:</p>
  133. <img alt="Arcade Physics Body section." src="../_images/arcade-physics-body-properties-20221006.webp" />
  134. </section>
  135. <section id="arcade-physics-body-geometry-section">
  136. <h2><a class="toc-backref" href="#id3" role="doc-backlink">Arcade Physics Body Geometry section</a><a class="headerlink" href="#arcade-physics-body-geometry-section" title="Link to this heading"></a></h2>
  137. <p>This section contains the properties for setting the offset &amp; size of the body. You can select the body’s shape in the <strong>Geometry</strong> parameter. If the body is rectangular, you can change its <a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#setSize">Size</a>. If the body is circular, you can change its <a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#setCircle">Radius</a>. In both cases, you can change the <a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#setOffset">Offset</a>.</p>
  138. <img alt="Arcade Physics Body Geometry section." src="../_images/arcade-physics-body-geometry-properties-20221006.webp" />
  139. <p>Another way of changing the body’s offset and size is activating the <a class="reference external" href="./manipulation-tools.html#arcade-physics-body-tool.html">Arcade Physics Body Tool</a>.</p>
  140. <p>Also, in the scene context menu, in the <strong>Arcade Physics</strong>, there are the options <strong>Center Body</strong> and <strong>Resize Body To Object Size</strong>. Those commands are also available in the three-dots menu of the properties section:</p>
  141. <img alt="Arcade Physics Body Geometry section's menu." src="../_images/arcade-physics-body-geaometry-properties-menu-20221006.webp" />
  142. <p>The <strong>Center Arcade Body</strong> commands places the body at the center of the object. The <strong>Resize Body To Object Size</strong> command centers the body and resizes it to fill the whole object. If the body is circular, it changes the radius to fill the object’s width.</p>
  143. </section>
  144. <section id="arcade-physics-body-movement-section">
  145. <h2><a class="toc-backref" href="#id4" role="doc-backlink">Arcade Physics Body Movement section</a><a class="headerlink" href="#arcade-physics-body-movement-section" title="Link to this heading"></a></h2>
  146. <p>This sections contains all body’s properties related to the movement:</p>
  147. <ul class="simple">
  148. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#moves">Move</a></p></li>
  149. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#velocity">Velocity</a></p></li>
  150. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#maxVelocity">Max Velocity</a></p></li>
  151. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#maxSpeed">Max Speed</a></p></li>
  152. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#allowGravity">Allow Gravity</a></p></li>
  153. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#gravity">Gravity</a></p></li>
  154. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#acceleration">Acceleration</a></p></li>
  155. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#useDamping">Use Damping</a></p></li>
  156. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#allowDrag">Allow Drag</a></p></li>
  157. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#drag">Drag</a></p></li>
  158. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#allowRotation">Allow Rotation</a></p></li>
  159. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#angularVelocity">Angular Velocity</a></p></li>
  160. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#angularAcceleration">Angular Acceleration</a></p></li>
  161. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#angularDrag">Angular Drag</a></p></li>
  162. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#maxAngular">Max Angular</a></p></li>
  163. </ul>
  164. <img alt="Arcade Physics Body Movement section." src="../_images/arcade-physics-body-movement-properties-20221006.webp" />
  165. </section>
  166. <section id="arcade-physics-body-collision-section">
  167. <h2><a class="toc-backref" href="#id5" role="doc-backlink">Arcade Physics Body Collision section</a><a class="headerlink" href="#arcade-physics-body-collision-section" title="Link to this heading"></a></h2>
  168. <p>This section contains the body’s properties related to collision:</p>
  169. <ul class="simple">
  170. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#pushable">Pushable</a></p></li>
  171. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#immovable">Immovable</a></p></li>
  172. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#mass">Mass</a></p></li>
  173. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#bounce">Bounce</a></p></li>
  174. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#friction">Friction</a></p></li>
  175. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#overlapX">Overlap</a></p></li>
  176. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#overlapR">OverlapR</a></p></li>
  177. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#collideWorldBounds">Collide World Bounds</a></p></li>
  178. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#onWorldBounds">On World Bounds</a></p></li>
  179. <li><p><a class="reference external" href="https://newdocs.phaser.io/docs/3.55.2/Phaser.Physics.Arcade.Body#checkCollision">Check Collision</a></p></li>
  180. </ul>
  181. <img alt="Arcade Physics Body Collision properties." src="../_images/arcade-physics-body-collision-properties-20231205.webp" />
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