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- <section id="scene-settings">
- <h1>Scene settings<a class="headerlink" href="#scene-settings" title="Link to this heading"></a></h1>
- <p>The compilation of a <a class="reference external" href="https://phaser.io">Phaser</a> scene can be tweaked with the <strong>Compiler Scene Settings</strong>:</p>
- <img alt="Scene settings." src="../_images/scene-compiler-scene-settings-04272020.webp" />
- <ul>
- <li><p><strong>Scene Key</strong>: you can set the <a class="reference external" href="https://photonstorm.github.io/phaser3-docs/Phaser.Types.Scenes.html#.SettingsConfig">Phaser.Scene configuration key</a>. Is optional.</p></li>
- <li><p><strong>Only Generate Methods</strong>: if checked, instead of generate a <a class="reference external" href="https://photonstorm.github.io/phaser3-docs/Phaser.Types.Scenes.html">Phaser.Scene</a> class, the compiler generates only the <strong>create</strong> and <strong>preload</strong> methods:</p>
- <blockquote>
- <div><img alt="Only generate methods." src="../_images/scene-compiler-scene-settings-only-methods-04272020.webp" />
- <p>This could be useful if you want to create the objects using any context:</p>
- <div class="highlight-javascript notranslate"><div class="highlight"><pre><span></span><span class="nx">create</span><span class="p">.</span><span class="nx">call</span><span class="p">(</span><span class="nx">anySceneLikeContext</span><span class="p">);</span>
- </pre></div>
- </div>
- </div></blockquote>
- </li>
- <li><p><strong>Create Method</strong>: the compiler generates all the “creation code” in a method with the name you set in this parameter. By default, the name is <code class="docutils literal notranslate"><span class="pre">editorCreate</span></code>. The first time you create a scene, it has a <code class="docutils literal notranslate"><span class="pre">create</span></code> method that calls the <code class="docutils literal notranslate"><span class="pre">editorCreate</span></code> method generated by the editor:</p>
- <blockquote>
- <div><div class="highlight-javascript notranslate"><div class="highlight"><pre><span></span><span class="cm">/* START OF COMPILED CODE */</span>
- <span class="kd">class</span><span class="w"> </span><span class="nx">Level2</span><span class="w"> </span><span class="k">extends</span><span class="w"> </span><span class="nx">Phaser</span><span class="p">.</span><span class="nx">Scene</span><span class="w"> </span><span class="p">{</span>
- <span class="w"> </span><span class="kr">constructor</span><span class="p">()</span><span class="w"> </span><span class="p">{</span>
- <span class="w"> </span><span class="k">super</span><span class="p">(</span><span class="s2">"Level2"</span><span class="p">);</span>
- <span class="w"> </span><span class="p">}</span>
- <span class="w"> </span><span class="nx">editorCreate</span><span class="p">()</span><span class="w"> </span><span class="p">{</span>
- <span class="w"> </span><span class="c1">// dino</span>
- <span class="w"> </span><span class="kd">const</span><span class="w"> </span><span class="nx">dino</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">add</span><span class="p">.</span><span class="nx">image</span><span class="p">(</span><span class="mf">346</span><span class="p">,</span><span class="w"> </span><span class="mf">233</span><span class="p">,</span><span class="w"> </span><span class="s2">"dino"</span><span class="p">);</span>
- <span class="w"> </span><span class="c1">// fields</span>
- <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">dino</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="nx">dino</span><span class="p">;</span>
- <span class="w"> </span><span class="p">}</span>
- <span class="w"> </span><span class="cm">/* START-USER-CODE */</span>
- <span class="w"> </span><span class="c1">// this is the method called by Phaser,</span>
- <span class="w"> </span><span class="c1">// when the scene is created.</span>
- <span class="w"> </span><span class="nx">create</span><span class="p">()</span><span class="w"> </span><span class="p">{</span>
- <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">editorCreate</span><span class="p">();</span>
- <span class="w"> </span><span class="c1">// you can add more code here</span>
- <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">dino</span><span class="p">.</span><span class="nx">setInteractive</span><span class="p">()</span>
- <span class="w"> </span><span class="p">.</span><span class="nx">on</span><span class="p">(</span><span class="s2">"pointerdown"</span><span class="p">,</span><span class="w"> </span><span class="p">()</span><span class="w"> </span><span class="p">=></span><span class="w"> </span><span class="p">{</span>
- <span class="w"> </span><span class="c1">// do something</span>
- <span class="w"> </span><span class="p">});</span>
- <span class="w"> </span><span class="p">}</span>
- <span class="w"> </span><span class="cm">/* END-USER-CODE */</span>
- <span class="p">}</span>
- <span class="cm">/* END OF COMPILED CODE */</span>
- </pre></div>
- </div>
- </div></blockquote>
- </li>
- <li><p><strong>Preload Pack Files</strong>: you can select the pack files to be loaded in the scene. If you click on the button, it opens the <strong>Select Pack Files</strong> dialog:</p>
- <blockquote>
- <div><img alt="Load asset pack files." src="../_images/scene-compiler-scene-settings-load-pack-file-04272020.webp" />
- </div></blockquote>
- </li>
- </ul>
- <blockquote>
- <div><p>If you select to load a pack file, then the compiler generates a <strong>preload</strong> method:</p>
- <blockquote>
- <div><div class="highlight-javascript notranslate"><div class="highlight"><pre><span></span><span class="kd">class</span><span class="w"> </span><span class="nx">Level</span><span class="w"> </span><span class="k">extends</span><span class="w"> </span><span class="nx">Phaser</span><span class="p">.</span><span class="nx">Scene</span><span class="w"> </span><span class="p">{</span>
- <span class="w"> </span><span class="nx">preload</span><span class="p">()</span><span class="w"> </span><span class="p">{</span>
- <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">load</span><span class="p">.</span><span class="nx">pack</span><span class="p">(</span><span class="s2">"asset-pack"</span><span class="p">,</span><span class="w"> </span><span class="s2">"assets/asset-pack.json"</span><span class="p">);</span>
- <span class="w"> </span><span class="p">}</span>
- <span class="w"> </span><span class="nx">create</span><span class="p">()</span><span class="w"> </span><span class="p">{</span>
- <span class="w"> </span><span class="c1">// ...</span>
- <span class="w"> </span><span class="p">}</span>
- <span class="p">}</span>
- </pre></div>
- </div>
- </div></blockquote>
- </div></blockquote>
- <ul class="simple">
- <li><p><strong>Preload Method</strong>: like the <strong>Create Method</strong>, you can change the name of the <strong>preload</strong> method generated by the compiler. Then, you can write your own <strong>preload</strong> method and call the one of the editor.</p></li>
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