shader-effects.html 10 KB

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  108. <section id="shader-effects">
  109. <h1>Shader Effects<a class="headerlink" href="#shader-effects" title="Link to this heading"></a></h1>
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  112. <li class="toctree-l1"><a class="reference internal" href="shader-effects-add-fx.html">Adding an effect to a game object</a></li>
  113. <li class="toctree-l1"><a class="reference internal" href="shader-effects-go-props.html">Game Object properties</a></li>
  114. <li class="toctree-l1"><a class="reference internal" href="shader-effects-fx-object.html">An effect as a scene object</a></li>
  115. <li class="toctree-l1"><a class="reference internal" href="shader-effects-fx-properties.html">Effect properties</a></li>
  116. <li class="toctree-l1"><a class="reference internal" href="shader-effects-glow.html">Glow FX</a></li>
  117. <li class="toctree-l1"><a class="reference internal" href="shader-effects-shadow.html">Shadow FX</a></li>
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  119. </div>
  120. <p>In version 3.60, <a class="reference external" href="https://phaser.io">Phaser</a> introduced a couple of special effects. The effects are built-in, ready to use, and can be applied to any Game Object.</p>
  121. <p>We encourage you to read the <a class="reference external" href="https://github.com/phaserjs/phaser/blob/v3.60.0/changelog/3.60/FX.md">release notes</a> and the <a class="reference external" href="https://newdocs.phaser.io/docs/3.60.0/Phaser.GameObjects.Components.FX">Phaser documentation about it</a>.</p>
  122. <p>In <a class="reference external" href="https://phasereditor2d.com">Phaser Editor 2D</a> you can add effects to a Game Object, tweak the properties, and see the result in the <a class="reference external" href="../scene-editor/index.html">Scene Editor</a>.</p>
  123. <p>Currently, we support two effects: the <a class="reference external" href="shader-effects-glow.html">Glow</a> and <a class="reference external" href="shader-effects-shadow.html">Shadow</a> effects.</p>
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