spine-animations-game-object-properties.html 11 KB

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  114. <section id="spinegameobject-properties">
  115. <h1>SpineGameObject properties<a class="headerlink" href="#spinegameobject-properties" title="Link to this heading"></a></h1>
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  123. <p>The <a class="reference external" href="../workbench/inspector-view.html">Inspector view</a> shows the properties of the <a class="reference external" href="spine-animations-game-object.html">SpineGameObject</a> instance you select in the scene.</p>
  124. <p>The <strong>Spine</strong> section shows the <strong>Data Key</strong>, <strong>Atlas Key</strong>, and the <strong>Skin</strong> name.</p>
  125. <p>You can re-configure these values by pressing the <strong>Configure</strong> button. It shows a configuration dialog where you can select skeleton, atlas, and skin:</p>
  126. <img alt="Configuring the skeleton, atlas, and skin of a game object." src="../_images/spine-animations-game-object-config-20230924.webp" />
  127. <p>That’s the only way of changing the skeleton and atlas of an object, but you can change the skin straight in the <strong>Skin</strong> parameter:</p>
  128. <img alt="Skin property" src="../_images/spine-animations-game-object-skin-property-20230924.webp" />
  129. <p>Below there are the <strong>Configure</strong> and <strong>Preview</strong> buttons. It opens the <a class="reference external" href="spine-animations-game-object-properties-preview.html">Spine Game Object preview</a> dialog.</p>
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