spine-animations-install.html 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201
  1. <!DOCTYPE html>
  2. <html class="writer-html5" lang="en" >
  3. <head>
  4. <meta charset="utf-8" /><meta name="generator" content="Docutils 0.18.1: http://docutils.sourceforge.net/" />
  5. <meta name="viewport" content="width=device-width, initial-scale=1.0" />
  6. <title>Installing the Spine plugin in your game &mdash; Phaser Editor 2D Help</title>
  7. <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
  8. <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
  9. <link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />
  10. <link rel="shortcut icon" href="../_static/icon.png"/>
  11. <!--[if lt IE 9]>
  12. <script src="../_static/js/html5shiv.min.js"></script>
  13. <![endif]-->
  14. <script src="../_static/jquery.js?v=5d32c60e"></script>
  15. <script src="../_static/_sphinx_javascript_frameworks_compat.js?v=2cd50e6c"></script>
  16. <script src="../_static/documentation_options.js?v=a1f35292"></script>
  17. <script src="../_static/doctools.js?v=888ff710"></script>
  18. <script src="../_static/sphinx_highlight.js?v=dc90522c"></script>
  19. <script src="../_static/js/theme.js"></script>
  20. <link rel="index" title="Index" href="../genindex.html" />
  21. <link rel="search" title="Search" href="../search.html" />
  22. <link rel="next" title="Loading the Spine assets" href="spine-animations-loading.html" />
  23. <link rel="prev" title="Spine animations" href="spine-animations.html" />
  24. </head>
  25. <body class="wy-body-for-nav">
  26. <div class="wy-grid-for-nav">
  27. <nav data-toggle="wy-nav-shift" class="wy-nav-side">
  28. <div class="wy-side-scroll">
  29. <div class="wy-side-nav-search" style="background: #343131" >
  30. <a href="../index.html" class="icon icon-home">
  31. Phaser Editor 2D
  32. <img src="../_static/logo.png" class="logo" alt="Logo"/>
  33. </a>
  34. <div class="version">
  35. v3.67.0
  36. </div>
  37. <div role="search">
  38. <form id="rtd-search-form" class="wy-form" action="../search.html" method="get">
  39. <input type="text" name="q" placeholder="Search docs" aria-label="Search docs" />
  40. <input type="hidden" name="check_keywords" value="yes" />
  41. <input type="hidden" name="area" value="default" />
  42. </form>
  43. </div>
  44. </div><div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="Navigation menu">
  45. <ul class="current">
  46. <li class="toctree-l1"><a class="reference internal" href="../intro/index.html">Introduction</a></li>
  47. <li class="toctree-l1"><a class="reference internal" href="../first-steps/index.html">First steps</a></li>
  48. <li class="toctree-l1"><a class="reference internal" href="../workbench/index.html">Workbench</a></li>
  49. <li class="toctree-l1"><a class="reference internal" href="../asset-pack-editor/index.html">Asset Pack Editor</a></li>
  50. <li class="toctree-l1 current"><a class="reference internal" href="index.html">Scene Editor</a><ul class="current">
  51. <li class="toctree-l2"><a class="reference internal" href="create-new-scene-file.html">Create a new Scene file</a></li>
  52. <li class="toctree-l2"><a class="reference internal" href="add-object.html">Adding an object to the scene</a></li>
  53. <li class="toctree-l2"><a class="reference internal" href="inspector-view.html">Inspector view</a></li>
  54. <li class="toctree-l2"><a class="reference internal" href="game-objects.html">Game Object types</a></li>
  55. <li class="toctree-l2"><a class="reference internal" href="scene-properties.html">Scene properties</a></li>
  56. <li class="toctree-l2"><a class="reference internal" href="arcade-physics.html">Arcade Physics</a></li>
  57. <li class="toctree-l2"><a class="reference internal" href="sprite-animations.html">Sprite animations</a></li>
  58. <li class="toctree-l2 current"><a class="reference internal" href="spine-animations.html">Spine animations</a><ul class="current">
  59. <li class="toctree-l3 current"><a class="current reference internal" href="#">Installing the Spine plugin in your game</a><ul>
  60. <li class="toctree-l4"><a class="reference internal" href="#spine-starter-template">Spine starter template</a></li>
  61. </ul>
  62. </li>
  63. <li class="toctree-l3"><a class="reference internal" href="spine-animations-loading.html">Loading the Spine assets</a></li>
  64. <li class="toctree-l3"><a class="reference internal" href="spine-animations-assets-preview.html">Spine assets preview</a></li>
  65. <li class="toctree-l3"><a class="reference internal" href="spine-animations-game-object.html">Creating a SpineGameObject</a></li>
  66. <li class="toctree-l3"><a class="reference internal" href="spine-animations-game-object-properties.html">SpineGameObject properties</a></li>
  67. <li class="toctree-l3"><a class="reference internal" href="spine-animations-game-object-user-properties.html">SpineGameObject user properties</a></li>
  68. </ul>
  69. </li>
  70. <li class="toctree-l2"><a class="reference internal" href="shader-effects.html">Shader Effects</a></li>
  71. <li class="toctree-l2"><a class="reference internal" href="working-with-parent-objects.html">Working with parent objects</a></li>
  72. <li class="toctree-l2"><a class="reference internal" href="object-list.html">Object List</a></li>
  73. <li class="toctree-l2"><a class="reference internal" href="input.html">Input</a></li>
  74. <li class="toctree-l2"><a class="reference internal" href="prefabs.html">Prefabs</a></li>
  75. <li class="toctree-l2"><a class="reference internal" href="script-node.html">Script Nodes</a></li>
  76. <li class="toctree-l2"><a class="reference internal" href="user-components.html">User Components</a></li>
  77. <li class="toctree-l2"><a class="reference internal" href="manipulation-tools.html">Manipulation tools</a></li>
  78. <li class="toctree-l2"><a class="reference internal" href="layout-tools.html">Layout tools</a></li>
  79. <li class="toctree-l2"><a class="reference internal" href="scene-compiler.html">The scene compiler</a></li>
  80. <li class="toctree-l2"><a class="reference internal" href="misc.html">Miscellaneous</a></li>
  81. <li class="toctree-l2"><a class="reference internal" href="troubleshooting.html">Troubleshooting</a></li>
  82. </ul>
  83. </li>
  84. <li class="toctree-l1"><a class="reference internal" href="../code-editor/index.html">Code Editor</a></li>
  85. <li class="toctree-l1"><a class="reference internal" href="../animations-editor/index.html">Animations Editor</a></li>
  86. <li class="toctree-l1"><a class="reference internal" href="../atlas-editor/index.html">Atlas Editor</a></li>
  87. <li class="toctree-l1"><a class="reference internal" href="../misc/index.html">Miscellaneous</a></li>
  88. <li class="toctree-l1"><a class="reference internal" href="../pricing/index.html">License and pricing</a></li>
  89. </ul>
  90. </div>
  91. </div>
  92. </nav>
  93. <section data-toggle="wy-nav-shift" class="wy-nav-content-wrap"><nav class="wy-nav-top" aria-label="Mobile navigation menu" style="background: #343131" >
  94. <i data-toggle="wy-nav-top" class="fa fa-bars"></i>
  95. <a href="../index.html">Phaser Editor 2D</a>
  96. </nav>
  97. <div class="wy-nav-content">
  98. <div class="rst-content">
  99. <div role="navigation" aria-label="Page navigation">
  100. <ul class="wy-breadcrumbs">
  101. <li><a href="../index.html" class="icon icon-home" aria-label="Home"></a></li>
  102. <li class="breadcrumb-item"><a href="index.html">Scene Editor</a></li>
  103. <li class="breadcrumb-item"><a href="spine-animations.html">Spine animations</a></li>
  104. <li class="breadcrumb-item active">Installing the Spine plugin in your game</li>
  105. <li class="wy-breadcrumbs-aside">
  106. </li>
  107. </ul>
  108. <hr/>
  109. </div>
  110. <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
  111. <div itemprop="articleBody">
  112. <section id="installing-the-spine-plugin-in-your-game">
  113. <h1>Installing the Spine plugin in your game<a class="headerlink" href="#installing-the-spine-plugin-in-your-game" title="Link to this heading"></a></h1>
  114. <p>The <a class="reference external" href="https://esotericsoftware.com/spine-phaser">Spine Phaser runtime</a> is a third-party library. It is not included in <a class="reference external" href="https://phaser.io">Phaser</a> by default.</p>
  115. <p><a class="reference external" href="https://phasereditor2d.com">Phaser Editor 2D</a> provides the <a class="reference external" href="https://esotericsoftware.com">Spine</a> tooling by default, you don’t need to do any extra steps for using <a class="reference external" href="https://esotericsoftware.com">Spine</a> in the editor. However, you should install the <a class="reference external" href="https://esotericsoftware.com">Spine</a> plugin in your game.</p>
  116. <p>You can install it via NPM:</p>
  117. <div class="highlight-bash notranslate"><div class="highlight"><pre><span></span>npm<span class="w"> </span>install<span class="w"> </span>@esotericsoftware/spine-phaser
  118. </pre></div>
  119. </div>
  120. <p>Or using the <code class="docutils literal notranslate"><span class="pre">script</span></code> tag in the <code class="docutils literal notranslate"><span class="pre">index.html</span></code> file of your game:</p>
  121. <div class="highlight-html notranslate"><div class="highlight"><pre><span></span><span class="p">&lt;</span><span class="nt">script</span> <span class="na">src</span><span class="o">=</span><span class="s">&quot;https://unpkg.com/@esotericsoftware/[email protected].*/dist/iife/spine-phaser.js&quot;</span><span class="p">&gt;</span>
  122. <span class="p">&lt;/</span><span class="nt">script</span><span class="p">&gt;</span>
  123. </pre></div>
  124. </div>
  125. <p>Next, add the Spine scene plugin to your Phaser game configuration:</p>
  126. <div class="highlight-javascript notranslate"><div class="highlight"><pre><span></span><span class="kd">const</span><span class="w"> </span><span class="nx">config</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="p">{</span>
  127. <span class="w"> </span><span class="p">...</span>
  128. <span class="w"> </span><span class="nx">plugins</span><span class="o">:</span><span class="w"> </span><span class="p">{</span>
  129. <span class="w"> </span><span class="nx">scene</span><span class="o">:</span><span class="w"> </span><span class="p">[{</span>
  130. <span class="w"> </span><span class="nx">key</span><span class="o">:</span><span class="w"> </span><span class="s2">&quot;spine.SpinePlugin&quot;</span><span class="p">,</span>
  131. <span class="w"> </span><span class="nx">plugin</span><span class="o">:</span><span class="w"> </span><span class="nx">spine</span><span class="p">.</span><span class="nx">SpinePlugin</span><span class="p">,</span>
  132. <span class="w"> </span><span class="nx">mapping</span><span class="o">:</span><span class="w"> </span><span class="s2">&quot;spine&quot;</span>
  133. <span class="w"> </span><span class="p">}]</span>
  134. <span class="w"> </span><span class="p">}</span>
  135. <span class="w"> </span><span class="p">}</span>
  136. <span class="ow">new</span><span class="w"> </span><span class="nx">Phaser</span><span class="p">.</span><span class="nx">Game</span><span class="p">(</span><span class="nx">config</span><span class="p">);</span>
  137. </pre></div>
  138. </div>
  139. <p><a class="reference external" href="https://esotericsoftware.com/spine-phaser#Installation">Learn more about installing Phaser Spine in your game</a></p>
  140. <section id="spine-starter-template">
  141. <h2>Spine starter template<a class="headerlink" href="#spine-starter-template" title="Link to this heading"></a></h2>
  142. <p>Installing the <a class="reference external" href="https://esotericsoftware.com/spine-phaser">Spine Phaser runtime</a> is not complex, however, we provide a starter template with a basic configuration. If you are going to start a new project, then we recommend you use this project template.</p>
  143. <p>It is available in the <a class="reference external" href="http://marketplace.phasereditor2d.com/starters/spine/">Phaser Editor 2D Marketplace</a> and in the <strong>Phaser Editor 2D All in One</strong> marketplace page:</p>
  144. <img alt="Spine project template." src="../_images/spine-animations-project-template-20230928.webp" />
  145. </section>
  146. </section>
  147. </div>
  148. </div>
  149. <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
  150. <a href="spine-animations.html" class="btn btn-neutral float-left" title="Spine animations" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
  151. <a href="spine-animations-loading.html" class="btn btn-neutral float-right" title="Loading the Spine assets" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
  152. </div>
  153. <hr/>
  154. <div role="contentinfo">
  155. <p>&#169; Copyright 2016-2024, Arian Fornaris.</p>
  156. </div>
  157. Built with <a href="https://www.sphinx-doc.org/">Sphinx</a> using a
  158. <a href="https://github.com/readthedocs/sphinx_rtd_theme">theme</a>
  159. provided by <a href="https://readthedocs.org">Read the Docs</a>.
  160. </footer>
  161. </div>
  162. </div>
  163. </section>
  164. </div>
  165. <script>
  166. jQuery(function () {
  167. SphinxRtdTheme.Navigation.enable(true);
  168. });
  169. </script>
  170. <!-- Theme Analytics -->
  171. <script async src="https://www.googletagmanager.com/gtag/js?id=UA-67206336-2"></script>
  172. <script>
  173. window.dataLayer = window.dataLayer || [];
  174. function gtag(){dataLayer.push(arguments);}
  175. gtag('js', new Date());
  176. gtag('config', 'UA-67206336-2', {
  177. 'anonymize_ip': false,
  178. });
  179. </script>
  180. </body>
  181. </html>